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bujutsu: MAME ROM Information.


History:

Fighting Bujutsu (c) 1997 Konami.


A 3-D fighting game from Konami.


- TECHNICAL -


Konami Cobra System Hardware


Main CPU : Power PC603e 100MHz

Sub CPU : Power PC604 100MHz & Power PC403GA 33MHz

Sound CPU : 68EC000 @16 MHz

Sound Chip : Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer

Video Boards : 3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX)

3-D Mathmatics Chip : Analog Devices "Sharc" Chip

Control Chip? : AMD Mach 111 Microcontroller N676A1

Video resoution : 640 x 400 Pixels + Mini LCD Screen Capability

Colours : 16 bit Color x 2

Raster System : 144 bits/pixel Frame Buffer including 16 bit Color x 2, 8 bit Alpha, 32bit Depth (Floating Point Z-buffers), 12 bit Stencil, 256 Level alpha Blending, Polygon & Wire Frame Rasterization

Rendering : 1-5 Million Polygons/sec, 50-250 Million Pixels/sec


- TRIVIA -


Released in August 1997.


Fighting Bujutsu was the first (and only) game to run on Konami's powerful Cobra hardware. Konami's fighting game was in direct competition with Sega's "Virtua Fighter 3".


- SOURCES -


Game's ROM.




MAME Info:

0.143u5 [Ville Linde, R. Belmont]


HardDisk required


WIP:

- 0.143u5: Ville Linde and R. Belmont added Fighting Bujutsu (Konami 1997).

- 27th November 2007: R. Belmont - I recently acquired a Konami Fighting Bujutsu PCB set. I've dumped the 3 boot ROMs, and there's also an IDE HDD that's got an appointment with CHDMAN later today. The system16.com description linked above isn't quite right. Here's the real beef: Main CPU: PowerPC 603ev (100 MHz?), Sound and I/O CPU: PowerPC 403GA (33 MHz?), 3D Math CPU: PowerPC 604 (100 MHz?), Sound chips: Ricoh RF5c400 32-channel wavetable synthesizer plus TMS57002 effects DSP. 4.1 channel analog outputs are present (front L&R, rear L&R, subwoofer) and Media: IDE hard disk. As you can see, it's sort of like Gradius IV's Hornet PCB with the following CPU swaps: PPC403 replaced by PPC603ev, 68000 replaced by PPC403, and SHARC replaced by PPC604. The results would be MUCH more expensive without any real additonal capability, so it's obvious why this was a dead-end system with only one game. Well, Ville has looked up from WoW to notice my preliminary dump of the game, so hopefully he'll get something going. May be a while though given that it's fairly unlike other Konami hardware of the time (the 3d chips are not the same as e.g. GTI Club, for instance).


Romset: 1536 kb / 3 files / zip

Harddisk: 1.01 GB (CYLS: 2097, HEADS: 16, SECS: 63 - Compressed: 265.6)




MAME XML Output:

       <game name="bujutsu" sourcefile="cobra.c">
              <description>Fighting Bujutsu</description>
              <year>1997</year>
              <manufacturer>Konami</manufacturer>
              <rom name="645a01.33d" size="524288" crc="cb1a8683" sha1="77b7dece84dc17e9d63242347b7202e879b9a10e" region="user1" offset="0"/>
              <rom name="645a02.24r" size="524288" crc="7d1c31bd" sha1="94907c4068a488a74b2fa9a486c832d380c5b184" region="user2" offset="0"/>
              <rom name="645a03.u17" size="524288" crc="086abd0b" sha1="24df439eb9828ed3842f43f5f4014a3fc746e1e3" region="user3" offset="0"/>
              <disk name="645c04" sha1="c0aabe69f6eb4e4cf748d606ae50674297af6a04" region="drive_0" index="0" writable="no"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 603" clock="100000000"/>
              <chip type="cpu" tag="subcpu" name="PowerPC 403GA" clock="33000000"/>
              <chip type="cpu" tag="gfxcpu" name="PowerPC 604" clock="100000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="1" buttons="3">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="65536"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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