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cawingbl: MAME ROM Information.


History:

Carrier Airwing (c) 1990 Capcom.


A solid and hugely playable sequel to 1989's superb sideways scrolling shoot-em-up, "U.N. Squadron". As with the original, players chose any one of 3 different jet fighters and battle their way through ten enemy-packed stages. Another idea carried over from "U.N. Squadron" is the end-of-level shop, which allows players to buy weapon and shield upgrades for their jet fighter.


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 12


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in October 1990.


This game is known in Japan as "U.S. Navy [CP-S No. 12]".


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on 21/03/1991.


- UPDATES -


The guy who looks like Sean Connery looks even more like Sean Connery in the Japanese version of the game ("U.S. Navy") than in the American version (Carrier Air Wing).


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Real Ending : beat the game in one credit.


* Secret items :


Mission 2 :

White Mech (10,000 pts) - After the large helicopter and when the suspended road finished, go up quickly and shoot.


Mission 3 :

Rabbit (20,000 pts) - Shoot on the 9th tree or release a bomb.

Cow (10,000 pts) - Destroy the ground monticule in top of the hill right after the 9th tree (you can make turns to the cow by shooting on).

Man (6,000 pts) - Shoot between the base of the mountain and the cuirassier.


Mission 6 :

Snowman (4,000 pts) - Shoot at the base of the 4th iceberg.


Mission 7 :

Small bear (8,000 pts) - Towards the end of the level, shoot at the middle of the 1st gray mountain, just before the 1st volcano.


Mission 8 :

Mech with a flag (20,000 pts) - Release a bomb behind the second house.


Mission 9 :

Red Mech (10,000 pts) - Shoot at the base of the fortress wall.

Yashichi - Destroy the red turret located on a footbridge.


Mission 10 :

Yashichi - Destroy the red turret located at the top of the engines.


- SERIES -


1. U.N. Squadron [CP-S No. 06] (1989)

2. Carrier Air Wing [CP-S No. 12] (1990)


- SOURCES -


Game's rom.

Machine's picture.




MAME XML Output:

       <game name="cawingbl" sourcefile="fcrash.c" cloneof="cawing" romof="cawing">
              <description>Carrier Air Wing (bootleg with 2xYM2203)</description>
              <year>1990</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="caw2.bin" size="524288" crc="8125d3f0" sha1="a0e48c326c6164ca189c9372f5c38a7c103772c1" region="maincpu" offset="0"/>
              <rom name="caw1.bin" size="524288" crc="b19b10ce" sha1="3c71f1dc830d1e8b8ba26d8a71e12f477659480c" region="maincpu" offset="1"/>
              <rom name="caw4.bin" size="524288" crc="4937fc41" sha1="dac179715be483a521df8e515afc1fb7a2cd8f13" region="gfx" offset="0"/>
              <rom name="caw5.bin" size="524288" crc="30dd78db" sha1="e0295001d6f5fb4a9276c432f971e88f73c5e39a" region="gfx" offset="2"/>
              <rom name="caw6.bin" size="524288" crc="61192f7c" sha1="86643c62653a62a5c7541d50cfdecae9b607440d" region="gfx" offset="4"/>
              <rom name="caw7.bin" size="524288" crc="a045c689" sha1="8946c55635121282ea03586a278e50de20d92633" region="gfx" offset="6"/>
              <rom name="caw3.bin" size="131072" crc="ffe16cdc" sha1="8069ea69f0b89d61c35995c8040a4989d7be9c1f" region="soundcpu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="375000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="375000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="IN0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty Level 1" tag="DSWB" mask="7">
                     <dipvalue name="Easiest" value="7"/>
                     <dipvalue name="Easier" value="6"/>
                     <dipvalue name="Easy" value="5"/>
                     <dipvalue name="Normal" value="4" default="yes"/>
                     <dipvalue name="Medium" value="3"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Harder" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty Level 2" tag="DSWB" mask="24">
                     <dipvalue name="Easy" value="24"/>
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="96">
                     <dipvalue name="100k" value="96" default="yes"/>
                     <dipvalue name="200k" value="64"/>
                     <dipvalue name="100k and every 200k" value="32"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWC" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="3" default="yes"/>
                     <dipvalue name="3" value="2"/>
                     <dipvalue name="4" value="1"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4096"/>
       </game>