chasehqu: MAME ROM Information. History:
Chase H.Q. (c) 1988 Taito America Corp.
- TRIVIA -
Released in the USA by Taito America Corporation For more information about the game itself, please see the Taito Corporation entry.
- SOURCES -
Game's ROM.
Game's Manual.
MAME Info:
0.53 [David Graves]
0.37b11 [David Graves]
Artwork available
WIP:
- 0.143u4: MASH added missing PORT_TOGGLE to 'Chase H.Q.' gear shifters input.
- 8th June 2009: Guru - Chips for decapping from Chase HQ arrived. Thanks to Smitdogg.
- 0.130u3: Smitdogg added clone Chase H.Q. (US).
- 0.129u6: Mr. Do added built-in layouts for Chase H.Q. (World).
- 0.124u2: Added 3rd sound channel and 4x Volume Filters.
- 26th August 2007: Mr. Do - Thanks to the generosity of Star Worlds Arcade (and Italie's scanner), Chase HQ has full artwork, including (mostly) working flashing lamps in the marquee. Thanks to R. Belmont and Couriersud for working out the beginning of the lamp support in the driver, and to Jcroach for vectoring the marquee, with color matching by Ad_Enuff. For those that simply need more screen real estate, I included two extra views, to include just the marquee or just the bezel, also.
- 0.118u3: R. Belmont and Couriersud hooked up lamps in Chase H.Q.
- 0.106u12: MASH added plds ($0 - 2800) to Chase H.Q. and clone (Japan).
- 0.84: Brian Troha improved dipswitches in Chase HQ.
- 0.67: Changed parent and clone descriptions to 'Chase H.Q.'.
- 0.57: Added 3rd and 4th player input.
- 0.56: Stefan Jokisch fixed a bug in the YM2610 sound chip emulation which caused missing sounds in Chase H.Q.
- 0.55: Added 8x user2 roms (unused) and fixed rom names.
- 0.53: David Graves added Chase HQ (World) (Taito 1988) and clone (Japan).
- 0.37b11: David Graves added Chase HQ (World) (Testdriver) and clone (Japan). Known issues: No road. Wheel control poor-ish. Mask sprites not implemented, refer to Raine code...
- 10th May 1999: Dumped Chase H.Q. (World).
PLAY INSTRUCTIONS:
- Player controls an unmarked police car, and must engage in a pursuit of the criminal car, after the target has been sighted, the player has to smash the enemy vehicle.
LEVELS: 5
Other Emulators:
* FB Alpha
* Raine
Recommended Games (Cops):
Cops'n Robbers
Lupin III
Streaking
Time Limit
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Cop 01
Crackshot (Police Alley)
Street Heat
Jail Break
APB - All Points Bulletin
Chase H.Q.
Special Criminal Investigation
Special Criminal Investigation (Tourvision PCE bootleg)
Super Chase
Round Up 5 - Super Delta Force
Gang Busters
Narc
Robocop
Robocop 2
Robocop 3 (Nintendo Super System)
Vs. Freedom Force
Crime City
E-Swat
Cyber Police ESWAT (Mega-Tech)
A.B. Cop
Dead Connection
Gunbuster
Lethal Enforcers
Lethal Weapon (Nintendo Super System)
Lucky & Wild
Judge Dredd (rev LA1, prototype)
Judge Dredd (Rev C Dec. 17 1997)
Under Fire
Hard Times
Locked 'n Loaded
Virtua Cop
Virtua Cop 2
Virtua Cop 3
Die Hard Arcade / Dynamite Deka
Asian Dynamite / Dynamite Deka EX
Police Trainer
Armed Police Batrider
Dynamite Cop
Silent Scope
Silent Scope 2
Silent Scope EX
SWAT Police
Romset: 8530 kb / 52 files / 3.42 zip
MAME XML Output:
   | <game name="chasehqu" sourcefile="taito_z.c" cloneof="chasehq" romof="chasehq"> |
   |    | <description>Chase H.Q. (US)</description> |
   |    | <year>1988</year> |
   |    | <manufacturer>Taito America Corporation</manufacturer> |
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   |    | <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/> |
   |    | <chip type="cpu" tag="sub" name="68000" clock="12000000"/> |
   |    | <chip type="audio" tag="front" name="Speaker"/> |
   |    | <chip type="audio" tag="rear" name="Speaker"/> |
   |    | <chip type="audio" tag="subwoofer" name="Speaker"/> |
   |    | <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/> |
   |    | <chip type="audio" tag="2610.1.r" name="Volume Filter"/> |
   |    | <chip type="audio" tag="2610.1.l" name="Volume Filter"/> |
   |    | <chip type="audio" tag="2610.2.r" name="Volume Filter"/> |
   |    | <chip type="audio" tag="2610.2.l" name="Volume Filter"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" /> |
   |    | <sound channels="3"/> |
   |    | <input players="1" buttons="4" coins="2" tilt="yes"> |
   |    |    | <control type="joy" ways="2"/> |
   |    |    | <control type="stick" minimum="0" maximum="255" sensitivity="50" keydelta="15"/> |
   |    | </input> |
   |    | <dipswitch name="Cabinet" tag="DSWA" mask="3"> |
   |    |    | <dipvalue name="Upright / Steering Lock" value="3" default="yes"/> |
   |    |    | <dipvalue name="Upright / No Steering Lock" value="2"/> |
   |    |    | <dipvalue name="Full Throttle Convert, Cockpit" value="1"/> |
   |    |    | <dipvalue name="Full Throttle Convert, Deluxe" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Service Mode" tag="DSWA" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWA" mask="8"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="8" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin A" tag="DSWA" mask="48"> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="0"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="16"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="32"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWA" mask="192"> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="128"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="64"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSWB" mask="3"> |
   |    |    | <dipvalue name="Easy" value="2"/> |
   |    |    | <dipvalue name="Medium" value="3" default="yes"/> |
   |    |    | <dipvalue name="Hard" value="1"/> |
   |    |    | <dipvalue name="Hardest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Timer Setting" tag="DSWB" mask="12"> |
   |    |    | <dipvalue name="70 Seconds" value="8"/> |
   |    |    | <dipvalue name="65 Seconds" value="4"/> |
   |    |    | <dipvalue name="60 Seconds" value="12" default="yes"/> |
   |    |    | <dipvalue name="55 Seconds" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Turbos Stocked" tag="DSWB" mask="16"> |
   |    |    | <dipvalue name="3" value="16" default="yes"/> |
   |    |    | <dipvalue name="5" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Discounted Continue Play" tag="DSWB" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Damage Cleared at Continue" tag="DSWB" mask="64"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="64" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWB" mask="128"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Steering type" tag="FAKE" mask="16"> |
   |    |    | <dipvalue name="Digital" value="16"/> |
   |    |    | <dipvalue name="Analogue" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="4096"/> |
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