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compgolf: MAME ROM Information.


History:

Competition Golf - Final Round (c) 1985 Data East.


A competition golf game.


- TECHNICAL -


Main CPU : M6809 (@ 2 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1985 in Japan.


- SOURCES -


Game's rom.




MAME Info:

0.78u3 [Pierpaolo Prazzoli, Bryan McPhail]

0.74u2 [Angelo Salese]

0.74u1 [Angelo Salese]


WIP:

- 0.135u2: Fabio Priuli added save state support to Competition Golf Final Round.

- 0.133u1: Renamed (compglfo) to (compgolfo).

- 0.131u1: MooglyGuy merged memory maps in Competition Golf Final Round.

- 0.106u3: Added dipswitches 'Coin A/B', 'Wind Force', 'Grain of Turf', 'Range of Ball', 'Cabinet' and 4x 'Unused'.

- 0.78u4: Pierpaolo Prazzoli fixed last minute compgolf bug in u3.

- 0.78u3: Pierpaolo Prazzoli and Bryan McPhail added 'Competition Golf Final Round (revision 3)'. Changed 'Competition Golf Final Round (Japan)' to clone '(old version)'. Renamed (compgolf) to (compglfo). Fixed cpu1/user1 roms addresses and visible area to 248x240.

- 11th January 2004: Pierpaolo Prazzoli fixed the background data in Competition Golf.

- 6th January 2004: Pierpaolo Prazzoli finished the Competition Golf driver.

- 31st December 2003: Pierpaolo Prazzoli - Fixed background data bankswitch and scrolls.

- 30th December 2003: Pierpaolo Prazzoli - Fixed background.

- 28th December 2003: Pierpaolo Prazzoli decoded the background graphics in Competition Golf, but the background tilemaps are not yet emulated.

- 0.74u2: Added Competition Golf Final Round (Japan) (Data East 1985).

- 23rd September 2003: Bryan McPhail fixed the sprites, colors and sound in Competition Golf Final Round, but the background tiles are still not decoded properly.

- 0.74u1: Angelo Salese added Competition Golf Final Round (Japan) (Testdriver). The black border around the player sprite in attract mode happens on the real PCB as well. TODO: Decode background roms. Split into seperate driver/vidhrdw files. Check input ports (they seem correct already though).

- 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot).


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Romset: 241 kb / 9 files / 63.7 zip




MAME XML Output:

       <game name="compgolf" sourcefile="compgolf.c">
              <description>Competition Golf Final Round (revision 3)</description>
              <year>1986</year>
              <manufacturer>Data East</manufacturer>
              <rom name="cv05-3.bin" size="32768" crc="af9805bf" sha1="bdde482906bb267e76317067785ac0ab7816df63" region="maincpu" offset="8000"/>
              <rom name="cv06.bin" size="32768" crc="8f76979d" sha1="432f6a1402fd3276669f5f45f03fd12380900178" region="user1" offset="0"/>
              <rom name="cv00.bin" size="32768" crc="aa3d3b99" sha1="eb968e40bcc7e7dd1acc0bbe885fd3f7d70d4bb5" region="gfx1" offset="0"/>
              <rom name="cv01.bin" size="32768" crc="f68c2ff6" sha1="dda9159fb59d3855025b98c272722b031617c89a" region="gfx1" offset="8000"/>
              <rom name="cv02.bin" size="32768" crc="979cdb5a" sha1="25c1f3e6ddf50168c7e1a967bfa2753bea6106ec" region="gfx1" offset="10000"/>
              <rom name="cv03.bin" size="32768" crc="cc7ed6d8" sha1="4ffcfa3f720414e1b7e929bdf29359ebcd8717c3" region="gfx2" offset="0"/>
              <rom name="cv07.bin" size="32768" crc="ed5441ba" sha1="69d50695e8b92544f9857c6f3de0efb399899a2c" region="gfx3" offset="0"/>
              <rom name="cv04.bin" size="16384" crc="df693a04" sha1="45bef98c7e66881f8c62affecc1ab90dd2707240" region="gfx4" offset="0"/>
              <rom name="cv08-1.bpr" size="256" crc="b7c43db9" sha1="418b11e4c8a9bce6873b0624ac53a5011c5807d0" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="248" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Wind Force" tag="DSW1" mask="16">
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Strong" value="0"/>
              </dipswitch>
              <dipswitch name="Grain of Turf" tag="DSW1" mask="32">
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Strong" value="0"/>
              </dipswitch>
              <dipswitch name="Range of Ball" tag="DSW1" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Less" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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