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daireika: MAME ROM Information.


History:

Mahjong Daireikai (c) 1989 Jaleco.


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz)

Sound Chips : OKI6295 (@ 24.242 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Player : 2


- TRIVIA -


Developed by NMK.


The title of this game translates from Japanese as 'Mahjong Great Spirit World'.


- SOURCES -


Game's rom.




MAME Info:

0.74u2 [David Haywood]

0.69 [David Haywood]


TODO:

* MCU error at gameplay after that the tiles are on the table

* Tilemap positioning/priorities are mostly wrong


Bugs:

- Completely screwed up graphics in Mahjong Daireikai. Radwar (ID 02643)


WIP:

- 0.131u1: Changed description to 'Mahjong Daireikai (Japan)'.

- 0.130u4: Added dipswitches 'Coinage', 'Difficulty', 'Pinfu with Tsumo' and 'Number of Chips (Start - Continue)'.

- 0.130u3: Angelo Salese fixed Mahjong Daireikai graphic artifacts on attract mode.

- 0.128u2: Angelo Salese fixed a protection issue in Mahjong Daireikai, not giving correct colors for the girls in-game and a rom-loading issue.

- 0.127u8: Angelo Salese fixed Mahjong Daireikai - Game now playable. Fixed pseudo-random number generator and a start-up crashing bug.

- 0.125: Aaron Giles fixed space_map_range error.

- 0.106u3: Roberto Fresca added 'Flip Screen' dipswitch, fixed test/service dipswitch and complete coinage.

- 0.94u5: Angelo Salese improved the MCU protection code for Mahjong Daireikai and fixed various rom loading issues (gxf2 $20000). Now more graphics are correctly displayed.

- 0.88u4: Angelo Salese fixed various stuff with the Jalmah protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation, preliminary sound & preliminary tile transfer emulation. Fixed gfx1/2/3 rom loading.

- 0.74u2: Added Mahjong Daireikai (Jaleco / NMK 1989).

- 0.69: David Haywood added Mahjong Daireikai (Testdriver).


Romset: 1665 kb / 11 files / 735.7 zip




MAME XML Output:

       <game name="daireika" sourcefile="jalmah.c">
              <description>Mahjong Daireikai (Japan)</description>
              <year>1989</year>
              <manufacturer>Jaleco / NMK</manufacturer>
              <rom name="mj1.bin" size="131072" crc="3b4e8357" sha1="1ad3e40ec6b6ff4f1c9c09d7b530f67b460151d8" region="maincpu" offset="1"/>
              <rom name="mj2.bin" size="131072" crc="c54d2f9b" sha1="d59fc5a9e5bbb96b3b6a43378f4f2215c368b671" region="maincpu" offset="0"/>
              <rom name="m50747" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="mj3.bin" size="524288" crc="65bb350c" sha1="e77866f2d612a0973adc616717e7c89a37d6c48e" region="oki" offset="40000"/>
              <rom name="mj14.bin" size="65536" crc="c84c5577" sha1="6437368d3be39739d62158590ecd373aa070a9b2" region="gfx1" offset="0"/>
              <rom name="mj13.bin" size="65536" crc="c54bca14" sha1="ee9c99858817aedd70bd6266b7a71c3c5ad00607" region="gfx1" offset="10000"/>
              <rom name="mj10.bin" size="524288" crc="1f5509a5" sha1="4dcdee0e159956cf73f5f85ce278479be2a9ca9f" region="gfx4" offset="0"/>
              <rom name="mj11.bin" size="131072" crc="14867c51" sha1="b282b5048a55c9ad72ceb0d23f010a0fee78704f" region="gfx3" offset="0"/>
              <rom name="mj12.bin" size="131072" crc="236f809f" sha1="9e15dd8a810a9d4f7f75f084d6bd277ea7d0e40a" region="gfx3" offset="20000"/>
              <rom name="mj15.bpr" size="256" crc="ebac41f9" sha1="9d1629d977849663392cbf03a3ddf76665f88608" region="user1" offset="0"/>
              <rom name="mj16.bpr" size="256" crc="8d5dc1f6" sha1="9f723e7cd44f8c09ec30b04725644346484ec753" region="user1" offset="100"/>
              <rom name="mj17.bpr" size="32" crc="a17c3e8a" sha1="d7969fad7cec9c792c53aa457f4ad764a727e0a5" region="user1" offset="200"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="mahjong"/>
              </input>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="24">
                     <dipvalue name="Normal" value="24" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Harder" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Pinfu with Tsumo" tag="DSW" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Number of Chips (Start - Continue)" tag="DSW" mask="768">
                     <dipvalue name="1 - 1" value="768" default="yes"/>
                     <dipvalue name="1 - 2" value="512"/>
                     <dipvalue name="2 - 1" value="256"/>
                     <dipvalue name="2 - 2" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="4096">
                     <dipvalue name="Off" value="4096" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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