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deltrace: MAME ROM Information.


History:

Delta Race (c) 1981 Leisure & Allied Industries.


- TRIVIA -


Leisure and Allied Industries were a large arcade distributor in the 80s, importing many machines and making some of their own in repackaged cabinets, etc.


The only known changes are:

OMEGA changed to DELTA

OMEGAN changed to DELTAN

Copyright notice to C P LEISURE ALLIED.


Official products:

Omega Race [Upright model] [No. 929]

Omega Race [Sit-Down model] [No. 894]

Omega Race [Cocktail model] [No. 930]

Omega Race [Mini-Myte model] [No. 931]


Unofficial products:

Delta Race


- SOURCES -


Game's rom.




MAME Info:

0.28 [Bernd Wiebelt]


Artwork available


Bugs:

- Corrupted music after completing first several levels. tamacula (ID 00785)


WIP:

- 0.139u4: Dave France and The Dumping Union added clone Omega Race (set 2). Changed parent description to 'Omega Race (set 1)'.

- 22nd August 2010: Smitdogg - Dave France dumped Omega Race (version or revision A). I don't know which version is already in MAME and if this one is newer or older but it's definitely different.

- 0.129u5: Couriersud added save state support to Omega Race.

- 0.125u9: Couriersud fixed assertions in Omega Race.

- 0.123u3: Mathis Rosenhauer added support for original Omega Race state PROM (user1).

- 0.115u1: Changed region proms to user1.

- 6th May 2007: Mr. Do - Cleaned up the cabaret bezel version of Omega Race, thanks to the BYOAC/CAG artwork. The overlay for Omega Race was based on various photos and RGVAC discussions.

- 0.114u4: Tafoid fixed and documented clocks in Omega Race. Replaced AY8910 sound with AY-3-8912A (1MHz).

- 0.113u3: Derrick Renaud fixed analog controls by adding back a faux VBLANK timing in Omega Race.

- 0.113u1: Justin Szczap added DIP locations based on information from the manuals for Omega Race.

- 12th November 2006: Mr. Do - Omega Race artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.

- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Added prom ($0 - DVG PROM).

- 25th August 2006: Mr. Do - Updated Omega Race with a new scan from Eric at TAFA, which now includes the speaker grill above the bezel.

- 15th August 2006: Mr. Do - Added Omega Race artwork.

- 0.106u6: Updated Omega Race built-in overlay for the new render system.

- 0.78: Stefan Jokisch added clone Delta Race (Allied Leisure 1981).

- 22nd December 2003: Stefan Jokisch added Delta Race (an Omega Race bootleg) to the Omega Race driver.

- 24th January 2003: Highwayman added an Australian version of Omega Race called Delta Race to the Omega Race driver.

- 18th January 2003: Marc Alexander dumped Delta Race.

- 0.61: Changed 'Unknown' to 'Unused' dipswitches.

- 12th February 2002: Aaron Giles fixed the Quantum and Omega Race vector graphics bugs.

- 0.58: Changed palettesize from 256 to 32768 colors.

- 28th October 2001: William Kucharski submitted a patch to add cocktail mode to Omega Race.

- 0.29: Bernd Wiebelt fixed the sound in Omega Race. It was playing too slow. Thanks to Stacy Joe Dunkle, Mike Cuddy and Al Kossow. Known issues: Keys react to fast. Use the mouse.

- 0.28: Bernd Wiebelt provided a driver for Omega Race (Midway 1981). Keys react to fast. Use the mouse. Control: Arrows = Left & Right rotate ship, CTRL = Fire and ALT = Thrust

- 29th April 1993: Dumped Omega Race.


STORY:

- In the year 2003. The Omega System developed a method of training its warriors to protect their star colonies. Over the city of Komar. Android controlled fighters raced to engage and destroy these Omegan warriors. The Omegan method is so successful. It commands fear and respect from all throughout the galaxies. The method is code named... OMEGA RACE


Other Emulators:

* AAE

* JAE

* Retrocade


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor


Romset: 23 kb / 8 files / 14.9 zip




MAME XML Output:

       <game name="deltrace" sourcefile="omegrace.c" cloneof="omegrace" romof="omegrace">
              <description>Delta Race</description>
              <year>1981</year>
              <manufacturer>bootleg (Allied Leisure)</manufacturer>
              <rom name="omega.m7" merge="omega.m7" size="4096" crc="0424d46e" sha1="cc1ac6c06ba6f6e8466fa08286a0c70b5335af33" region="maincpu" offset="0"/>
              <rom name="omega.l7" merge="omega.l7" size="4096" crc="edcd7a7d" sha1="5d142de2f48b01d563578a54fd5540e5d0ac8f4c" region="maincpu" offset="1000"/>
              <rom name="omega.k7" merge="omega.k7" size="4096" crc="6d10f197" sha1="9609a0cbeeef2efa10d49cde9f0afdca96e9c2f8" region="maincpu" offset="2000"/>
              <rom name="delta.j7" size="4096" crc="8ef9541e" sha1="89e34f50a958ac60c5f223bcb6c1c14796b903c7" region="maincpu" offset="3000"/>
              <rom name="omega.e1" merge="omega.e1" size="2048" crc="1d0fdf3a" sha1="3333397a9745874cea1dd6a1bda783cc59393b55" region="maincpu" offset="9000"/>
              <rom name="omega.f1" merge="omega.f1" size="2048" crc="d44c0814" sha1="2f216ee6de88bbe09775619003aee2d5aa8c554d" region="maincpu" offset="9800"/>
              <rom name="sound.k5" merge="sound.k5" size="2048" crc="7d426017" sha1="370f0fb5608819de873c845f6010cbde75a9818e" region="audiocpu" offset="0"/>
              <rom name="dvgprom.bin" merge="dvgprom.bin" size="256" crc="d481e958" sha1="d8790547dc539e25984807573097b61ec3ffe614" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8912A" clock="1000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8912A" clock="1000000"/>
              <display tag="screen" type="vector" rotate="0" refresh="40.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="dial" minimum="0" maximum="63" sensitivity="12" keydelta="10"/>
              </input>
              <dipswitch name="1st Bonus Life" tag="DSW1" mask="3">
                     <dipvalue name="40k" value="0"/>
                     <dipvalue name="50k" value="1"/>
                     <dipvalue name="70k" value="2"/>
                     <dipvalue name="100k" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="2nd &amp; 3rd Bonus Life" tag="DSW1" mask="12">
                     <dipvalue name="150k 250k" value="0"/>
                     <dipvalue name="250k 500k" value="4"/>
                     <dipvalue name="500k 750k" value="8"/>
                     <dipvalue name="750k 1500k" value="12" default="yes"/>
              </dipswitch>
              <dipswitch name="Credit(s)/Ships" tag="DSW1" mask="48">
                     <dipvalue name="1C/2S 2C/4S" value="0"/>
                     <dipvalue name="1C/2S 2C/5S" value="16"/>
                     <dipvalue name="1C/3S 2C/6S" value="32"/>
                     <dipvalue name="1C/3S 2C/7S" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="7">
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="4 Coins/5 Credits" value="3"/>
                     <dipvalue name="3 Coins/4 Credits" value="4"/>
                     <dipvalue name="2 Coins/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/5 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="56">
                     <dipvalue name="2 Coins/1 Credit" value="48"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="4 Coins/5 Credits" value="24"/>
                     <dipvalue name="3 Coins/4 Credits" value="32"/>
                     <dipvalue name="2 Coins/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/5 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="0"/>
       </game>
 
 


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