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dinohunt: MAME ROM Information.


Dinosaur Hunter (c) 1993 Unknown.

Unofficial Chinese version of "Cadillacs and Dinosaurs".


Game's ROM

MAME Info:

0.35b3 [Russell Nash]

Artwork available


- 0.144u3: Team CPS-1 fixed ROMs labels and locations in clone Cadillacs: Kyouryuu Shin Seiki (Japan 930201), added Q-Sound PALs.

- 0.144u2: Kold666 dumped and added Q-Sound PALs and CD63B.1A PAL to Cadillacs and Dinosaurs (World 930201) and clone (USA 930201).

- 0.139: Changed description of clone 'Cadillacs Kyouryuu-Shinseiki (Japan 930201)' to 'Cadillacs: Kyouryuu Shin Seiki (Japan 930201)'.

- 0.137: Anonymous added clone Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs), not working.

- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2).

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).

- 0.125u9: Added clones Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) and (bootleg with PIC16c57, set 2). David Haywood added rom loading for the Cadillacs and Dinosaurs sets with PICs. No good dumps of the PICs exist, and this is mainly for reference so that we don't forget the graphic rom loading on them. They don't work. They're basically the same set from different PCBs, so one will probably be removed eventually.

- 19th February 2008: f205v dumped Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1).

- 9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Cadillacs and Dinosaurs.

- 21st March 2005: Corrado Tomaselli dumped Cadillacs and Dinosaurs (bootleg with PIC16c57, set 2).

- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel.

- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz).

- 0.93: Replaced QSound with YM2151 (3579580 Hz). Added 3rd sound channel.

- 0.63: Added clone Cadillacs and Dinosaurs (US 930201). Changed parent description to 'Cadillacs and Dinosaurs (World 930201)' and clone to 'Cadillacs Kyouryuu-Shinseiki (Japan 930201)'.

- 13th December 2002: Tim added a USA version of Cadillacs and Dinosaurs.

- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.

- 0.36b11: Replaced Custom sound with QSound (4MHz). Added 3rd player.

- 0.35: Added Custom sound.

- 0.35RC1: Santeri Saarimaa added clone Cadillacs Kyouryuu-Shinseiki (Japan). Added 'Freeze' dipswitch.

- 5th June 1999: Nicola added a Japan version of Cadillacs & Dinousaurs.

- 0.35b4: Added Z80 (4MHz) CPU2.

- 0.35b3: Russell Nash added Cadillacs and Dinosaurs (World) (Capcom 1993).

- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome.

- 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and Muscle Bomber Duo.

- 12th November 1997: CaBBe dumped Cadillacs and Dinosaurs (World 930201).


- Eastcoast 2513. The past and future have collided in a world gone mad...This is the world of Cadillacs and Dinosaurs. About 400 years ago...Science had progressed to the verge of creating new life. Perhaps they went too far by changing evolution. But nature takes care of itself...thus "The Great Cataclysm".


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Romset: 7812 kb / 28 files / 3.77 zip

MAME XML Output:

       <game name="dinohunt" sourcefile="cps1.c" cloneof="dino" romof="dino">
              <description>Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs)</description>
              <rom name="u23" size="524288" crc="8d5ddc5d" sha1="3ed1da71d73425308d0c3ac1a01a7242e60b6677" region="maincpu" offset="0"/>
              <rom name="u22" size="524288" crc="f72cd219" sha1="a3f580bd328b54d2546ae7e94262c1a706d27172" region="maincpu" offset="80000"/>
              <rom name="u21" size="524288" crc="bc275b76" sha1="1f7f7533b4ccb511dc479f531d9d6740d3ca6712" region="maincpu" offset="100000"/>
              <rom name="u20" size="524288" crc="8987c975" sha1="3fd856805d627f855f72acc7aacc2e8ecf0f12bd" region="maincpu" offset="180000"/>
              <rom name="u1" size="524288" crc="a01a9fb5" sha1="d1ab4c7ead04932c60923363a0a661d0d1472aaa" region="gfx" offset="0"/>
              <rom name="u2" size="524288" crc="bdf02c17" sha1="046ba4c589a22a7ac65c86baaae18eff0bff6ecb" region="gfx" offset="2"/>
              <rom name="u3" size="524288" crc="058beefa" sha1="0d09ab5a200643b5a16e0313228f7ea243752bd0" region="gfx" offset="4"/>
              <rom name="u4" size="524288" crc="5028a9f1" sha1="ff3a988153860e76beb79918ad896e702c3ecd3d" region="gfx" offset="6"/>
              <rom name="u5" size="524288" crc="d77f89ea" sha1="1dd8c2a18742fd8483ecade31aed384c686ed244" region="gfx" offset="200000"/>
              <rom name="u6" size="524288" crc="bfbcb034" sha1="c1eb4d420b10ffa05197d9a82c7adac4d265c546" region="gfx" offset="200002"/>
              <rom name="u7" size="524288" crc="a2544d4e" sha1="def704055e041bc7c3b8cf7977249b69aa7924a8" region="gfx" offset="200004"/>
              <rom name="u8" size="524288" crc="8869bbb1" sha1="e53f77baffb913bf3ef5396d84fbfbaec6a90ca2" region="gfx" offset="200006"/>
              <rom name="u9" size="65536" crc="2eb16a83" sha1="067ea0bfc2c1e73520d6b836c72fbb9da9998311" region="audiocpu" offset="0"/>
              <rom name="u18" size="131072" crc="8d2899ba" sha1="0b3ac6cf2ce0323e3bfc9da3ebfcb0fd14bc405b" region="oki" offset="0"/>
              <rom name="u19" size="131072" crc="b34a4b42" sha1="3eeb9e33bb911359e03d44949ac58439a3d3d54b" region="oki" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="3" buttons="3" coins="3" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              <dipswitch name="Coin Slots" tag="DSWA" mask="8">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="3" value="8" default="yes"/>
              <dipswitch name="Play Mode" tag="DSWA" mask="16">
                     <dipvalue name="2 Players" value="0"/>
                     <dipvalue name="3 Players" value="16" default="yes"/>
              <dipswitch name="Unused" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty Level 1" tag="DSWB" mask="7">
                     <dipvalue name="Easiest" value="7"/>
                     <dipvalue name="Easier" value="6"/>
                     <dipvalue name="Easy" value="5"/>
                     <dipvalue name="Normal" value="4" default="yes"/>
                     <dipvalue name="Medium" value="3"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Harder" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Difficulty Level 2" tag="DSWB" mask="24">
                     <dipvalue name="Easy" value="24"/>
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Bonus Life" tag="DSWB" mask="96">
                     <dipvalue name="300k and 700k" value="96"/>
                     <dipvalue name="500k and 1000k" value="64" default="yes"/>
                     <dipvalue name="1000k" value="32"/>
                     <dipvalue name="None" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSWC" mask="3">
                     <dipvalue name="4" value="0"/>
                     <dipvalue name="3" value="1"/>
                     <dipvalue name="2" value="2" default="yes"/>
                     <dipvalue name="1" value="3"/>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>

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