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dkong3b: MAME ROM Information.


History:

Donkey Kong 3 (c) 1984 Kazutome.


Bootleg of the famous Nintendo's original.


- SOURCES -


Game's ROM.




MAME Info:

0.11 [Mirko Buffoni]


Artwork available


TEST MODE:

- Press F2 + F3 for Test-Mode


WIP:

- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware).

- 0.127: Couriersud added address decode prom dkc1-v.5e (18S030) to Donkey Kong 3 and clone (Japan).

- 0.125u7: Cleaned up Z80DMA interface [Couriersud]: Removed compatibility to old Z80DMA driver. Now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER). Updated Donkey Kong 3 accordingly.

- 0.125u3: Added 2x 'Unknown' dipswitches.

- 0.122u4: Added Z80 DMA chip [Couriersud]: Only implements intelligence to emulate Donkey Kong 3. Fixed a misleading comment in 8257dma.h.

- 0.122u2: Couriersud added DIP locations to clone (bootleg on Donkey Kong Jr. hardware) and replaced DAC/Samples sound with Discrete.

- 0.121u3: Couriersud fixed bug in clone (bootleg on Donkey Kong Jr. hardware) memory map.

- 0.120u4: Added 'Service Mode' dipswitch.

- 0.116u3: Changed VSync to 60.606061 Hz. Fixed proms loading.

- 0.116: Couriersud implemented discrete sound and color generation (resistor mixer) from schematics in Donkey Kong 3.

- 12th November 2006: Mr. Do - Donkey Kong 3 artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.

- 13th October 2005: Guru - Donkey Kong 3 on Galaxian h/w arrived a few days ago. Thanks to Tingoes.

- 0.97u1: Pierpaolo Prazzoli fixed clone Donkey Kong 3 (bootleg) colors.

- 0.93: Added clock parameter to NES sound (1789772 Hz).

- 0.74u2: Pierpaolo Prazzoli added clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware).

- 1st October 2003: Pierpaolo Prazzoli added Donkey Kong 3 bootleg to the dkong driver.

- 0.37b14: Replaced 8-way Joystick with 4-way.

- 0.36b13: New NES sound emulation for Punch Out and Donkey Kong 3 [Matthew Conte, wwtk@mail.com]. Replaced 2x NES and DAC sound with 2x Nintendo. Changed N2A03 CPU1/2 clock speeds to 1789772 Hz.

- 0.36b12: Added 'Coinage' dipswitch.

- 0.36b9: Added clone Donkey Kong 3 (Japan). Changed parent description to 'Donkey Kong 3 (US)'.

- 0.36b5: Replaced the M6502 CPU2/3 with 2x N2A03 CPUs.

- 0.34b1: Added color proms ($0, 100, 200 - red & green, palette blue component and character color codes on a per-column basis).

- 0.31: A first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console [Nicola Salmoria]. Tim Lindquist added accurate colors to Donkey Kong 3.

- 0.29: Accurate colors in Donkey Kong 3 (well, not really) [Tim Lindquist, Nicola Salmoria]. Nicola Salmoria fixed high score saving in Donkey Kong 3. Known issues: The colors come from a bootleg board. They might not be the same as the original version.

- 0.16: Matthew Hillmer submitted a new palette for Donkey Kong 3. It is not intended to be correct, but at least it gets rid of the annoying checkerboard effect.

- 0.14: Donkey Kong 3 now also preserve the score distributions (use F1 to see them) [Nicola Salmoria].

- 0.13: Nicola Salmoria added high score saving to Donkey Kong 3.

- 0.11: Mirko Buffoni provided a driver for Donkey Kong 3 (Nintendo of America 1983). Runs on hardware similar to Donkey Kong. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and F1 = Test (keep it pressed - very nice, try it!).

- 18th July 1996: Dumped Donkey Kong 3 (US).


LEVELS: 4


Other Emulators:

* CottAGE

* JAE

* JEmu2


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Romset: 74 kb / 16 files / 40.8 zip




MAME XML Output:

       <game name="dkong3b" sourcefile="dkong.c" cloneof="dkong3" romof="dkong3">
              <description>Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware)</description>
              <year>1984</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="5b.bin" size="8192" crc="549979bc" sha1="58532f39285db0b081089e54a23041d83bec49aa" region="maincpu" offset="0"/>
              <rom name="5c-2.bin" size="8192" crc="b9dcbae6" sha1="a7a7a3d79cb1eed93e54dff508c61cbc24797007" region="maincpu" offset="2000"/>
              <rom name="5e-2.bin" size="8192" crc="5a61868f" sha1="25c57969c1fbf457d223c4186ed291a1e0f75e14" region="maincpu" offset="4000"/>
              <rom name="5c-1.bin" size="4096" crc="77a012d6" sha1="334ae2c213acd50eda71b4102d0803bc596973ec" region="maincpu" offset="9000"/>
              <rom name="5e-1.bin" size="4096" crc="745ed767" sha1="32f4678f3eea9dc88f4c99509719a42292d6833a" region="maincpu" offset="d000"/>
              <rom name="3h.bin" size="4096" crc="715da5f8" sha1="f708c3fd374da65cbd9fe2e191152f5d865414a0" region="soundcpu" offset="0"/>
              <rom name="3n.bin" size="4096" crc="fed67d35" sha1="472a378abff96a76aac0e2da06c8d7c3ce172b60" region="gfx1" offset="0"/>
              <rom name="3p.bin" size="4096" crc="3d1b87ce" sha1="e0cbeebf8dc291302ab1f039e51e9b409cced340" region="gfx1" offset="1000"/>
              <rom name="7c.bin" merge="dk3v.7c" size="4096" crc="8ffa1737" sha1="fa5896124227d412fbdf83f129ddffa32cf2053b" region="gfx2" offset="0"/>
              <rom name="7d.bin" merge="dk3v.7d" size="4096" crc="9ac84686" sha1="a089376b9c23094490703152ad98ed27f519402d" region="gfx2" offset="1000"/>
              <rom name="7e.bin" merge="dk3v.7e" size="4096" crc="0c0af3fb" sha1="03e0c3f51bc3c20f95cb02f76f2d80188d5dbe36" region="gfx2" offset="2000"/>
              <rom name="7f.bin" merge="dk3v.7f" size="4096" crc="55c58662" sha1="7f3d5a1b386cc37d466e42392ffefc928666a8dc" region="gfx2" offset="3000"/>
              <rom name="dk3b-c.1d" merge="dkc1-c.1d" size="512" crc="df54befc" sha1="7912dbf0a0c8ef68f4ae0f95e55ab164da80e4a1" region="proms" offset="0"/>
              <rom name="dk3b-c.1c" merge="dkc1-c.1c" size="512" crc="66a77f40" sha1="c408d65990f0edd78c4590c447426f383fcd2d88" region="proms" offset="200"/>
              <rom name="dk3b-v.2n" merge="dkc1-v.2n" size="256" crc="50e33434" sha1="b63da9bed9dc4c7da78e4c26d4ba14b65f2b7e72" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="soundcpu" name="MB8884" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1" service="yes">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="5"/>
                     <dipvalue name="1 Coin/6 Credits" value="7"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="521"/>
       </game>
 
 


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