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doapp: MAME ROM Information.


Dead or Alive ++ (c) 1998 Tecmo.

An update of the 1996 original, this game run on the ZN-1 architecture, hardware based the Sony Playstation.

Upon its initial release, the now-respected series drew attention and notoriety as much for the gravity-defying 'bouncing breasts' of its female protagonists as for its solid, inventive gameplay.


Main CPU : SPU (@ 16.9344 Mhz)

Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 6


Released in October 1998.

Presented by Team Ninja (see 'Staff' section for more information).

This game runs on Sony Playstation-based hardware while the original Dead or Alive runs on the more powerful Sega Model 2 hardware. Consequently, this game uses 3-D arenas surrounded by 2D backdrops while the original Dead or Alive uses a fully 3-D environment rendered in real time. However, this game compensates with smoother, rounder character models and better lighting effects.


* Play as Raidou : complete a game playing as Kasumi in Tournament Mode and defeating Raidou at stage 8, then in the name entry screen input the word 'SIAWASE?'. Raidou appears now in the character select screen.


1. Dead or Alive (1996)

2. Dead or Alive ++ (1998)

3. Dead or Alive 2 (1999)

4. Dead or Alive 2 Millennium (2000)

5. Dead or Alive 3 (2001, Microsoft XBOX)

6. Dead or Alive 4 (2005, Microsoft XBOX 360)


Main programmer : Hiroaki Ozawa (D)

Planning director : Katsunori Ehara

Programmers : Nuehina, T. Sawatari, Mitsuo, Yume Maboroshi, Shigeaki Ohta (VAL), Kazubou, Takashi Watanabe, Tetsuya Imamura

Planners : Motohiro Shiga, Asamin, Y. Sasaki, Mizuki Takeda

Motion manager : Makoto 50 Isomine

Motion director : Hiro Matsui

Motion designers : C. Sasaki, Tohru Mishima, Sane Kondo, Masanori Sato, Akira Izumi, Gelira Saitoh, Naruse Yuki, Hiraoka Tomoo, Leo, Shigefumi Ishizuka, Masaki Koshikawa, Ryuji Ikeda, Taro Matsushita

Animation data : Noriaki Kazama, S. Sameshima

CG director : Hideyuki Kato

Character modeler : Yasushi Nakakura

Character designers : Kubotan, Yoshiki Horiuchi, Jumbo Matumura, D. Ota, Hideaki Takahasi, Naofumi Sasaya, Buu Nakamura

Stage designers : H. Niimi, N. Sakauchi

Movie staff : Great Egawa, Yusuke Iida

Sound effect : K. Inaba

Music composer : S. Okuda, M. Hosoi

Artwork designer : N. Yamada

Characters voice (Aoni Pro) : Sakura Tange, Mami Koyama, Yumi Touma, Wakana Yamazaki, Miyako Endo, Bin Shimada, Hideyuki Hori, Toshio Furukawa, Hisao Egawa, Takeshi Aono, Daisuke Gouri, Kouji Yada

Technical director : Gussan Kawaguchi, Y. Koga

Chief director : Tomonobu Itagaki

Executive producer : Max Naka


* Consoles :

Sony PlayStation (1998, "Dead or Alive")


Game's rom.

MAME Info:

0.74u2 [?]

0.37b7 [?]


- 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other MAME.net board users helped out to find the missing ZN protection key - Game now playable.

- 18th May 2004: R. Belmont - Following on from Tourniquet's work, I got Tondemo Crisis and Dead or Alive++ cracked and running with a little help from people's unused processor cycles.

- 0.81u3: Fixed user2 roms addresses.

- 0.74u2: Added Dead Or Alive ++ (JAPAN) (Tecmo 1998).

- 0.37b7: Added 'Dead Or Alive ++ (JAPAN)' (Testdriver).

Other Emulators:

* ZiNc

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Romset: 26624 kb / 8 files / 12.6 zip

MAME XML Output:

       <game name="doapp" sourcefile="zn.c" romof="tps">
              <description>Dead Or Alive ++ (Japan)</description>
              <rom name="coh-1002m.353" merge="coh-1002m.353" size="524288" crc="69ffbcb4" sha1="03eb2febfab3fcde716defff291babd9392de965" region="user1" offset="0"/>
              <rom name="doapp119.bin" size="1048576" crc="bbe04cef" sha1="f2dae4810ca78075fc3007a6001531a455235a2e" region="user2" offset="1"/>
              <rom name="doapp120.bin" size="1048576" crc="b614d7e6" sha1="373756d9b88b45c677e987ee1e5cb2d5446ecfe8" region="user2" offset="0"/>
              <rom name="doapp-0.216" size="4194304" crc="acc6c539" sha1="a744567a3d75634098b1749103307981be9acbdd" region="user2" offset="400000"/>
              <rom name="doapp-1.217" size="4194304" crc="14b961c4" sha1="3fae1fcb4665ba8bad391881b26c2d087718d42f" region="user2" offset="800000"/>
              <rom name="doapp-2.218" size="4194304" crc="134f698f" sha1="6422972cf5d30a0f09f0c20f042691d5969207b4" region="user2" offset="c00000"/>
              <rom name="doapp-3.219" size="4194304" crc="1c6540f3" sha1="8631fde93a1da6325d7b31c7edf12c964f0ac4fc" region="user2" offset="1000000"/>
              <rom name="doapp-4.220" size="4194304" crc="f83bacf7" sha1="5bd66da993f0db966581dde80dd7e5b377754412" region="user2" offset="1400000"/>
              <rom name="doapp-5.221" size="4194304" crc="e11e8b71" sha1="b1d1b9532b5f074ce216a603436d5674d136865d" region="user2" offset="1800000"/>
              <chip type="cpu" tag="maincpu" name="CXD8530CQ" clock="67737600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spu" name="SPU" clock="33868800"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Freeze" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="65536"/>

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