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dynashot: MAME ROM Information.


Dynamic Shooting (c) 1988 Jaleco.

Take up the role as a goal-hungry striker. Run through defenders and shoot past the goalie to score goals.


Main CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2203 (@ 3 Mhz)

Players : 1

Buttons : 1


This game use the likeness of a famous player for the 4 selectable characters.

Michel Platini - France

Roberto Baggio - Italy

Ruud Gullit - Netherlands

Diego Maradona - Argentina

Platini now serves as president of UEFA (Union of European Football Associations)


Game's rom.

MAME Info:

0.109u1 [Tomasz Slanina, Guru]

< Japan >


- 0.135u3: Fabio Priuli added driver data struct and save states to the Homerun driver.

- 0.125u3: Aaron Giles fixed incorrectly read and implement input definitions.

- 0.109u1: Tomasz Slanina and Guru added Dynamic Shooting (Jaleco 1988).

- 26th September 2006: Tomasz Slanina - Another fresh dump - Dynamic Shooting with some screenshots.

- 25th September 2006: Guru - Dynamic Shoot Kyousou arrived a few days ago from Japan with the latest PCB shipment. Thanks to Dyq and BNathan for the funds used to purchase most of the Mahjong games.


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Kick Goal

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Romset: 320 kb / 3 files / 63.3 zip

MAME XML Output:

       <game name="dynashot" sourcefile="homerun.c">
              <description>Dynamic Shooting</description>
              <rom name="1.ic43" size="131072" crc="bf3c9586" sha1="439effbda305f5fa265e5897c81dc1447e5d867d" region="maincpu" offset="0"/>
              <rom name="3.ic60" size="65536" crc="77d6a608" sha1="a31ff343a5d4d6f20301c030ecc2e252149bcf9d" region="gfx1" offset="0"/>
              <rom name="2.ic120" size="131072" crc="bedf7b98" sha1="cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e" region="gfx2" offset="0"/>
              <rom name="dynashot.snd" size="4096" status="nodump" region="d7756c" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="232" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="0" vbstart="232" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin B" tag="DSW" mask="3">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2" default="yes"/>
                     <dipvalue name="Free Play" value="3"/>
              <dipswitch name="Collisions ?" tag="DSW" mask="124">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="124" default="yes"/>
              <dipswitch name="Coin A" tag="DSW" mask="128">
                     <dipvalue name="1 Coin/1 Credit" value="128" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="supported" palettesize="64"/>

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