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fpointbl: MAME ROM Information.


Flash Point (c) 1989 Datsu Electronics.

This is the bootleg version of the Sega original.


Game's ROM.

MAME Info:

0.98u2 [Aaron Giles]

0.36b2 [Andrew Prime]

0.34b4 [Phil Stroffolino]


- 0.123u1: Brian Troha added PCB and/or chip docs updates for Flash Point.

- 0.107u3: Added plds ($0, 200 - fpointbj_gal16v8_1.bin and fpointbj_gal16v8_3.bin) to clone (Japan, bootleg).

- 0.98u2: Aaron Giles added Flash Point (set 2, Japan, FD1094 317-0127A). Changed 'Flash Point (Japan, FD1094 317-0127A)' to clone '(set 1, Japan, FD1094 317-0127A)'. Renamed (fpoint) to (fpoint1).

- 0.89u2: Added uPD7759 sound.

- 0.89u1: Added '2 Cell Move' dipswitch.

- 0.88u6: Changed description to 'Flash Point (Japan, FD1094 317-0127A)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.

- 0.88u3: Added new 317-0127a.key

- 0.88u2: Added FD1094 317-0127a.key to Flash Point (Japan, 317-0127A).

- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). Changed description to 'Flash Point (Japan, 317-0127A)'. Fixed gfx1 rom loading in Flash Point.

- 0.88: Fixed rom names.

- 9th October 2004: Charles MacDonald - Here's Flash Point (System 16B) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Flash Point CPU and ROM board. An enhanced Tetris clone, with familiar Sega elements like Fantasy Zone themed backgrounds and Flicky making a brief appearance. No label on this FD1094, the EPROMs used are EPR-12590B and EPR-12591B (note the 'B' suffix); can anyone verify which FD1094 corresponds to this set?

- 18th March 2004: Charles MacDonald added sound support for fpointbl and fpointbj.

- 0.69: Added clone Flash Point (Japan, bootleg). Changed description of clone '(bootleg)' to '(World, bootleg)'. Added cpu2 rom ($0).

- 0.36b2: Andrew Prime added Flash Point (Sega 1989). Removed uPD7759 sound.

- 0.36b1: Added dipswitches 'Demo Sounds' and 'Difficulty'.

- 0.34b4: Phil Stroffolino added Flash Point (bootleg), not working.

- 10th May 1998: J-ROM dumped Flash Point (set 1, Japan, FD1094 317-0127A) and (set 2, Japan, FD1094 317-0127A).


Other Emulators:

* Calice

* FB Alpha

* System 16

Romset: 488 kb / 9 files / 127.9 zip

MAME XML Output:

       <game name="fpointbl" sourcefile="system16.c" cloneof="fpoint" romof="fpoint">
              <description>Flash Point (World, bootleg)</description>
              <manufacturer>bootleg (Datsu)</manufacturer>
              <rom name="flpoint.003" size="65536" crc="4d6df514" sha1="168aa1629ab7152ba1984605155406b236954a2c" region="maincpu" offset="0"/>
              <rom name="flpoint.002" size="65536" crc="4dff2ee8" sha1="bd157d8c168d45e7490a05d5e1e901d9bdda9599" region="maincpu" offset="1"/>
              <rom name="flpoint.006" size="65536" crc="c539727d" sha1="56674effe1d273128dddd2ff9e02974ec10f3fff" region="gfx1" offset="0"/>
              <rom name="flpoint.005" size="65536" crc="82c0b8b0" sha1="e1e2e721cb8ad53df33065582dc90edeba9c3cab" region="gfx1" offset="10000"/>
              <rom name="flpoint.004" size="65536" crc="522426ae" sha1="90fd0a19b30a8a61dc4cfa66a64115596333dcc6" region="gfx1" offset="20000"/>
              <rom name="12596.bin" merge="opr-12596.b1" size="65536" crc="4a4041f3" sha1="4c52b30223d8aa80ccdbb196098cb17e64ad6583" region="gfx2" offset="1"/>
              <rom name="12597.bin" merge="opr-12597.b5" size="65536" crc="6961e676" sha1="7639d2da086b57a9a8d6100fdacf40d97d7c4772" region="gfx2" offset="0"/>
              <rom name="flpoint.001" size="32768" crc="c5b8e0fe" sha1="6cf8c67151d8604326fc6dbf976c0635b452a844" region="soundcpu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Clear Round Allowed" tag="DSW2" mask="64">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="64" default="yes"/>
              <dipswitch name="2 Cell Move" tag="DSW2" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4096"/>

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