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freeze: MAME ROM Information.


History:

Freeze (c) 1984 Cinematronics.


A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems.


- TECHNICAL -


Main CPU : Z80 (@ 3 Mhz)

Sound CPU : Z80 (@ 1.5 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 32


Players : 1

Control : 2-way joystick

Buttons : 2


- TRIVIA -


Released in October 1984.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35RC1 [Nicola Salmoria]


WIP:

- 0.35RC2: Fixed gfx1 rom ($3000).

- 0.35RC1: Nicola Salmoria added Freeze (Cinematronics 1984).

- 1st June 1999: Nicola Salmoria added Freeze.


STORY:

- Your ship has suffered a heavy power loss, leaving you stranded on a desolate polar world. Descend into the caverns below to get the Mondo Crystal to repower your ship. Power crystals recharge your jetpack and flamethrower. Avoid contact with the polar inhabitants. Flame inhabitants for points. Keep moving or freeze!


Other Emulators:

* FB Alpha


Recommended Games (Jetman):

Sky Lancer

Vastar

Argus (Gottlieb)

Equites

Formation Z

Freeze

SWAT

4-D Warriors

Alien Sector

Bakutotsu Kijuutei

Cop 01

Finalizer - Super Transformation

Lizard Wizard

Metal Clash

Scooter Shooter

Section Z

Space Harrier

Space Harrier II (Mega-Tech)

Side Arms - Hyper Dyne

Transformer

Exzisus

Space Ranger (Arcadia)

Star Guards

Forgotten Worlds

Forgotten Worlds (Mega-Tech)

Superman

Insector X

Solar Jetman (PlayChoice-10)

Rohga Armor Force

Povar / Sobrat' Buran / Agroprom (Jetpac)

Cybattler

Mazinger Z

ESP Ra.De.

Shikigami no Shiro

Shikigami No Shiro II

Crazy War


Romset: 52 kb / 13 files / 26.9 zip




MAME XML Output:

       <game name="freeze" sourcefile="jack.c">
              <description>Freeze</description>
              <year>1984</year>
              <manufacturer>Cinematronics</manufacturer>
              <rom name="freeze.f2" size="4096" crc="0a431665" sha1="57b7fc72c7e3b0d09b4a0676a4e7094657e2b742" region="maincpu" offset="0"/>
              <rom name="freeze.f3" size="4096" crc="1189b8ad" sha1="8feb9387783e63a98efb60778fdf9eb9d5392cd9" region="maincpu" offset="1000"/>
              <rom name="freeze.f4" size="4096" crc="10c4a5ea" sha1="9ace2cff0280f10b03752568258b2e3a13ac964f" region="maincpu" offset="2000"/>
              <rom name="freeze.f5" size="4096" crc="16024c53" sha1="354b91ad880ce0ea0f1481c3aea91570d05797c7" region="maincpu" offset="3000"/>
              <rom name="freeze.f7" size="4096" crc="ea0b0765" sha1="17923177d31ab4ca9f9bba1fc95fff825d8113e3" region="maincpu" offset="c000"/>
              <rom name="freeze.e7" size="4096" crc="1155c00b" sha1="734eb7cc77432f7112e6032a298f8d38152a0717" region="maincpu" offset="d000"/>
              <rom name="freeze.e5" size="4096" crc="95c18d75" sha1="02c8b9738049f61d1d34053f508b26ee588b2025" region="maincpu" offset="e000"/>
              <rom name="freeze.e4" size="4096" crc="7e8f5afc" sha1="5694982671ef5c7564f216150825f4e81c4ba617" region="maincpu" offset="f000"/>
              <rom name="freeze.a1" size="4096" crc="7771f5b9" sha1="48715945f67a0d736c86d1fdd738964c6cf74c35" region="audiocpu" offset="0"/>
              <rom name="freeze.5a" size="4096" crc="6c8a98a0" sha1="358a88377a227566962251c2a6ad7aea52ae1d17" region="gfx1" offset="0"/>
              <rom name="freeze.3a" size="4096" crc="6d2125e4" sha1="6c3a12af512a1243b73759a758da8329bca38833" region="gfx1" offset="1000"/>
              <rom name="freeze.1a" size="4096" crc="3a7f2fa9" sha1="5f0811ea4e61b9918de2d16ffcfa4a02af833613" region="gfx1" offset="2000"/>
              <rom name="freeze.2a" size="4096" crc="dd70ddd6" sha1="d03cac0b4248da5d49ffac6ee57a3f8dd368731b" region="gfx1" offset="3000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="2" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Flip Screen" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="4">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="8">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="8"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="48">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="10000 &amp; Every 40000" value="16"/>
                     <dipvalue name="10000 &amp; Every 60000" value="32"/>
                     <dipvalue name="20000 &amp; Every 100000" value="48"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="Free Play" value="192"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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