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funybubl: MAME ROM Information.


History:

Funny Bubble (c) 1999 Comad.


Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.


Level Mode is a no frills, continuous play mode with one background.


Stage Mode features different stages with different ball paths and backgrounds. After completing five stages, the player is shown an image of a girl completely nude as his completion bonus is tallied.


Vs. Mode is a two player mode where players compete in a best, two out of three, split screen match.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 8 Mhz)

Sound Chips : OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in January 1999. At the end credits '(c) 1999.1 INCHANG Electronics Co.' is shown.


- TIPS AND TRICKS -


Providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.


- STAFF -


Director : J. K. Y.

Project by : Lee Sung Sool

Program by : Kim Byung Kyu, Lee Chang Yong, Park Young Hwan

Graphic by : Lim Su Jin, Sung Myung Sock, Kim Du Su, Kim Doc Soo, Chang Eun Jung, Lee Youn Kyung

Surport : Lee Sung Hee


- SOURCES -


Game's rom.




MAME Info:

0.113u3 [Brian Troha]

0.78 [David Haywood]


WIP:

- 0.135u2: Fabio Priuli added save state support to Funny Bubble.

- 0.133u1: Brian Troha added DIP locations to Funny Bubble and clone. Renamed (funybubc) to (funybublc).

- 0.131u1: MooglyGuy merged memory maps in Funny Bubble.

- 0.113u3: Brian Troha added Funny Bubble (In Chang Electronic Co 1999). Renamed (funybubl) to (funybubc).

- 0.112u1: Pierpaolo Prazzoli updated Funny Bubble to use HOLD_LINE for sound IRQs.

- 0.78u1: Changed region sound2 to sound1. Added dipswitches 'Coin A', 'Difficulty', 'Demo Sounds' and 'Nudity'.

- 28th December 2003: Quench fixed the dipswitches and fixed the OKIM6295 banking in Funny Bubble, fixing some sounds. David Haywood fixed some graphics glitches in Funny Bubble.

- 0.78: David Haywood added Funny Bubble (Comad 1999). TODO: Banking might not be 100%. Sprite glitches in 2 player mode (end of list marker? or are we using the wrong copy of the sprites). Dips not done. Sound banking (we have 2 oki roms...).

- 24th December 2003: David Haywood improved the Funny Bubble driver, though it still has a few glitches.

- 23rd December 2003: David Haywood sent in a preliminary driver for Funny Bubble, it runs but graphics and colors are wrong, sound is not emulated and controls don't work.


LEVELS: 25


Other Emulators:

* FB Alpha


Recommended Games:

Puzz Loop

Puzz Loop 2

Funny Bubble

Super Lup Lup Puzzle


Romset: 4768 kb / 16 files / 2.01 zip




MAME XML Output:

       <game name="funybubl" sourcefile="funybubl.c">
              <description>Funny Bubble</description>
              <year>1999</year>
              <manufacturer>In Chang Electronic Co</manufacturer>
              <rom name="a.ub16" size="262144" crc="4e799cdd" sha1="c6474fd2f621c27224e847ecb88a1ae17a0dbaf9" region="maincpu" offset="0"/>
              <rom name="f.ug13" size="262144" crc="64d7163d" sha1="2619ac96e05779ea23c7f0f71665d284c79ba72f" region="gfx1" offset="0"/>
              <rom name="g.uh13" size="262144" crc="6891e2b8" sha1="ca711019e5c330759d2a90024dbc0e6731b6227f" region="gfx1" offset="40000"/>
              <rom name="h.ug15" size="262144" crc="ca7f7528" sha1="6becfe8fabd19443a13b948838f41e10e5c9dc87" region="gfx1" offset="80000"/>
              <rom name="i.uh15" size="262144" crc="23608ec6" sha1="1c0a5d6e300f9a1abfda73d6a6a31e29a42b30ad" region="gfx1" offset="c0000"/>
              <rom name="l.ug16" size="262144" crc="0acf8143" sha1="f49f45496b870d1f51f09a4dda8c5bb7763c40d3" region="gfx1" offset="100000"/>
              <rom name="m.uh16" size="262144" crc="55ed8d9c" sha1="f17bb4d02d4eedc2f297bb008be2fa340bc321d2" region="gfx1" offset="140000"/>
              <rom name="n.ug17" size="262144" crc="52398b68" sha1="522baa8123998e9161fa1ccaf760ac006c5be2dd" region="gfx1" offset="180000"/>
              <rom name="o.uh17" size="262144" crc="446e31b2" sha1="7f37a7090c83f2c9b07f1993707540fb32bbed35" region="gfx1" offset="1c0000"/>
              <rom name="d.ug1" size="524288" crc="b7ebbc00" sha1="92520fda2f8f242b8cd49aeaac21b279f48276bf" region="gfx2" offset="0"/>
              <rom name="e.ug2" size="524288" crc="28afc396" sha1="555d51948ffb237311112dcfd0516a43f603ff03" region="gfx2" offset="80000"/>
              <rom name="j.ug3" size="524288" crc="9e8687cd" sha1="42fcba2532ae5028fcfc1df50750d99ad2586820" region="gfx2" offset="100000"/>
              <rom name="k.ug4" size="524288" crc="63f0e810" sha1="5c7ed32ee8dc1d9aabc8d136ec370471096356c2" region="gfx2" offset="180000"/>
              <rom name="p.su6" size="32768" crc="33169d4d" sha1="0ebc932d15b6df022c7e1f44df884e64b25ba745" region="audiocpu" offset="0"/>
              <rom name="b.su12" size="131072" crc="a2d780f4" sha1="bebba3db21ab9ddde8c6f19db3b67c869df582eb" region="oki" offset="0"/>
              <rom name="c.su13" size="262144" crc="1f7e9269" sha1="5c16b49a4e94aec7606d088c2d45a77842ab565b" region="oki" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="56">
                     <dipvalue name="Very Easy" value="48"/>
                     <dipvalue name="Easy" value="40"/>
                     <dipvalue name="Normal" value="56" default="yes"/>
                     <dipvalue name="Hard 1" value="32"/>
                     <dipvalue name="Hard 2" value="24"/>
                     <dipvalue name="Hard 3" value="16"/>
                     <dipvalue name="Hard 4" value="8"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Nudity" tag="DSW" mask="128">
                     <dipvalue name="Semi" value="128"/>
                     <dipvalue name="Full" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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