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getstarj: MAME ROM Information.


History:

Get Star (c) 1986 Taito.


A side-scrolling beat 'em up where you fight your way through various planets, each with a different theme.


- TECHNICAL -


Board Number : K1100151B

Prom Stickers : A68


Main CPU : (2x) Z80 (@ 6 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in March 1986.


Developed by Toaplan.


This game is known outside Japan as "Guardian".


- SOURCES -


Game's rom.




MAME Info:

0.36RC1 [?]

0.34b6 [Luca Elia]


Bugs:

- Clone getstarb: Whatever your score is, you are never asked to enter your initial for the Hi-score table. YMI (ID 00361)


WIP:

- 0.138u3: Added M68705 (3MHz) CPU3 and fixed rom names.

- 0.126u1: Stephane Humbert added MCU simulation for 'getstar' and 'getstarj' heavily based on 'gtstarb1' bootleg. Cleaned/fixed dipswitches and added port locations. Added notes with the differences between the different sets (and especially detailed the numerous ingame bugs in 'gtstarb2'). Changed description to 'Guardian (US)' and clones '(bootleg set 1)' to '(bootleg set 2)' and '(bootleg set 2)' to '(bootleg set 1)'. Renamed (getstarb) to (gtstarb2) and (gtstarba) to (gtstarb1). Changed 'Unknown' dipswitches to 'Unused'.

- 0.123u1: Changed Z80 CPU2 clock speed to 3MHz.

- 0.104u9: David Haywood added clone Get Star (bootleg, set 2). A bootleg with own protection instead and corrupt GFX1 roms. Changed description of clone 'Get Star (bootleg)' to 'Get Star (bootleg, set 1)'.

- 0.97u4: Mamesick fixed input in clone Get Star (bootleg).

- 15th March 2005: Tirino73 dumped Get Star (bootleg, set 2).

- 22nd May 2004: Guru - Got the Get Star PCB that Randy bought on eBay. Unfortunately it's a bootleg. There's no 68705 on it, so it's useless.

- 17th September 2000: Bryan McPhail fixed sprite lag in Getstar.

- 0.36RC1: Added Guardian (Taito 1986) and clone Get Star (Japan). Renamed (getstar) to (getstarb). Fixed colors with new proms.

- 0.34b6: Luca Elia added Get Star (bootleg) (1986).

- 25th March 1998: CaBBe dumped Get Star (bootleg set 2).


LEVELS: 6 (endless)


Other Emulators:

* FB Alpha

* JFF


Recommended Games (Planet Force):

Cosmic Chasm

Major Havoc

Galivan - Cosmo Police

Guardian

Metroid (PlayChoice-10)

Xain'd Sleena

Xybots

Psycho-Nics Oscar

S.O.S.

Escape from the Planet of the Robot Monsters

Finest Hour

Out Zone

Surprise Attack

SD Gundam Psycho Salamander no Kyoui

Bucky O'Hare

FixEight

Steel Force

Action Hollywood (Galaxy War)


Romset: 345 kb / 17 files / 149.6 zip




MAME XML Output:

       <game name="getstarj" sourcefile="slapfght.c" cloneof="getstar" romof="getstar">
              <description>Get Star (Japan)</description>
              <year>1986</year>
              <manufacturer>Toaplan / Taito</manufacturer>
              <rom name="a68_00.bin" size="16384" crc="ad1a0143" sha1="0d9adeb12bd4d5ad11e5bada0cd7498bc565c1db" region="maincpu" offset="0"/>
              <rom name="a68_01.bin" size="16384" crc="3426eb7c" sha1="e91db45a650a1bfefd7c12c7553b647bc916c7c8" region="maincpu" offset="4000"/>
              <rom name="a68_02.bin" size="32768" crc="3567da17" sha1="29d698606d0bd30abfc3171d79bfad95b0de89fc" region="maincpu" offset="10000"/>
              <rom name="a68-03" merge="a68-03" size="8192" crc="18daa44c" sha1="1a3d22a186c591321d1b836ee30d89fba4771122" region="audiocpu" offset="0"/>
              <rom name="68705.bin" size="2048" status="nodump" region="mcu" offset="0"/>
              <rom name="a68_05.bin" size="8192" crc="e3d409e7" sha1="0b6be4767f110729f4dd1a472ef8d9a0c718b684" region="gfx1" offset="0"/>
              <rom name="a68_04.bin" size="8192" crc="6e5ac9d4" sha1="74f90b7a1ceb3b1c2fd92dff100d92dea0155530" region="gfx1" offset="2000"/>
              <rom name="a68_09" merge="a68_09" size="32768" crc="a293cc2e" sha1="a2c2598e92982d13b51cbb6efb4b963142233433" region="gfx2" offset="0"/>
              <rom name="a68_08" merge="a68_08" size="32768" crc="37662375" sha1="46ba8a3f0b553d476ecf431d0d20556896b4ca43" region="gfx2" offset="8000"/>
              <rom name="a68_07" merge="a68_07" size="32768" crc="cf1a964c" sha1="e9223c8d4f3bdafed193a1ded63e377f16f45e17" region="gfx2" offset="10000"/>
              <rom name="a68_06" merge="a68_06" size="32768" crc="05f9eb9a" sha1="a71640a63b259799086d361ef293aa26cec46a0c" region="gfx2" offset="18000"/>
              <rom name="a68-13" merge="a68-13" size="32768" crc="643fb282" sha1="d904d3c27c2b56341929c5eed4ea97e948c53c34" region="gfx3" offset="0"/>
              <rom name="a68-12" merge="a68-12" size="32768" crc="11f74e32" sha1="02d8b4cc679f45a02c4989f2b62cde91b7418235" region="gfx3" offset="8000"/>
              <rom name="a68-11" merge="a68-11" size="32768" crc="f24158cf" sha1="db4c6b68a488b0798ea5f793ac8ced283a8ecab2" region="gfx3" offset="10000"/>
              <rom name="a68-10" merge="a68-10" size="32768" crc="83161ed0" sha1="a6aa28f22f487dc3a2ec07935e6d42bcdd1eff81" region="gfx3" offset="18000"/>
              <rom name="rom21" merge="rom21" size="256" crc="d6360b4d" sha1="3e64548c82a3378fc091e104cdc2b0c7e592fc44" region="proms" offset="0"/>
              <rom name="rom20" merge="rom20" size="256" crc="4ca01887" sha1="2892c89d5e60f1d10593adffff55c1a9654e8209" region="proms" offset="100"/>
              <rom name="rom19" merge="rom19" size="256" crc="513224f0" sha1="15b34612206138f6fc5f7478925b1fff2ed56aa8" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3000000"/>
              <chip type="cpu" tag="mcu" name="M68705" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="280" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="3"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="16">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="16"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="1" value="1"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="2"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Easy" value="12" default="yes"/>
                     <dipvalue name="Medium" value="8"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="16">
                     <dipvalue name="30k, 130k, then every 100k" value="16" default="yes"/>
                     <dipvalue name="50k, 200k, then every 150k" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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