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gumbo: MAME ROM Information.


History:

Gumbo (c) 1994 Min.


Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.


As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.


After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.


If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.


- TECHNICAL -


Main CPU : 68000 (@ 7.15909 Mhz)

Sound Chips : OKI6295 (@ 8.5 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2


- SOURCES -


Game's rom.




MAME Info:

0.63 [David Haywood]


WIP:

- 0.133u1: Renamed (mspuzzlg) to (mspuzzleg).

- 0.125u2: Guru added clone Miss Puzzle (Clone of Gumbo).

- 12th January 2003: Stephane Humbert fixed the inputs and dipswitches in the Gumbo driver.

- 0.63: David Haywood added Gumbo (Min Corp. 1994).

- 27th December 2002: David Haywood wrote a driver for Gumbo.

- 24th December 2002: Guru - Gumbo (Min Corporation 1994) arrived from Taucher.


LEVELS: 1 (endless)


Other Emulators:

* FB Alpha


Romset: 1792 kb / 7 files / 835.1 zip




MAME XML Output:

       <game name="gumbo" sourcefile="gumbo.c">
              <description>Gumbo</description>
              <year>1994</year>
              <manufacturer>Min Corp.</manufacturer>
              <rom name="u1.bin" size="131072" crc="e09899e4" sha1="b62876dc3ada8509b766a80f496f1227b6af0ced" region="maincpu" offset="1"/>
              <rom name="u2.bin" size="131072" crc="60e59acb" sha1="dd11329374c8f63851ddf5af54c91f78fad4fd3d" region="maincpu" offset="0"/>
              <rom name="u210.bin" size="262144" crc="16fbe06b" sha1="4e40e62341dc886fcabdb07f64217dc086f43c67" region="oki" offset="0"/>
              <rom name="u421.bin" size="524288" crc="42445132" sha1="f29d09d040644c8ef12a1cfdfc0d066e8ed9b82d" region="gfx1" offset="0"/>
              <rom name="u420.bin" size="524288" crc="de1f0e2f" sha1="3f46d19af48392794838a4b54f8c45b809c67d49" region="gfx1" offset="80000"/>
              <rom name="u512.bin" size="131072" crc="97741798" sha1="3603e14511817da19f6819d5612728d333695e99" region="gfx2" offset="0"/>
              <rom name="u511.bin" size="131072" crc="1411451b" sha1="941d5f311f727e3a8d41ecbbe35b687d48cc2cef" region="gfx2" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="7159090"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1122000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="768">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="256"/>
                     <dipvalue name="1 Coin/1 Credit" value="768" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="512"/>
              </dipswitch>
              <dipswitch name="Helps" tag="DSW" mask="1024">
                     <dipvalue name="0" value="0"/>
                     <dipvalue name="1" value="1024" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Bar Level" tag="DSW" mask="2048">
                     <dipvalue name="Normal" value="2048" default="yes"/>
                     <dipvalue name="High" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="12288">
                     <dipvalue name="Easy" value="8192"/>
                     <dipvalue name="Normal" value="12288" default="yes"/>
                     <dipvalue name="Hard" value="4096"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Picture View" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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