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gunpey: MAME ROM Information.


Gunpey (c) 2000 Banpresto.


Main CPU : V30 (@ 14.3106 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


1. Gunpey (2000)

2. Gunpey DS (2006, Nintendo DS)


Original idea and designed by : Gunpei Yokoi


Sony PlayStation (1999)

Bandai WonderSwan (1999)


Game's rom.

Machine's picture.

MAME Info:

0.92 [Tomasz Slanina]


- [debug] Assert in debug build. Tafoid (ID 03751)


- 0.136u1: Tomasz Slanina implemented basic blitter support in Gunpey and Luca Elia implemented inputs and sound. Angelo Salese converted Gunpey to use RGB pens instead of hardcoded palette table. Added OKI6295 (12829 Hz) and YMZ280B (16934400 Hz) sound. Changed visible area to 512x512. Added dipswitches 'Difficulty', 'Difficulty (vs. mode)', 'Matches (vs. mode)?', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Free Play' and 'Allow Continue'.

- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].

- 0.92: Tomasz Slanina added Gunpey (Banpresto 2000). Skeleton driver, does nothing useful yet.

- 11th August 2003: Guru - Gunpei arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to MAMEworld contributions.

Romset: 13312 kb / 5 files / 3.69 zip

MAME XML Output:

       <game name="gunpey" sourcefile="gunpey.c">
              <rom name="gp_rom1.021" size="524288" crc="07a589a7" sha1="06c4140ffd5f74b3d3ddfc424f43fcd08d903490" region="maincpu" offset="0"/>
              <rom name="gp_rom2.022" size="524288" crc="f66bc4cf" sha1="54931d878d228c535b9e2bf22a0a3e41756f0fe5" region="maincpu" offset="1"/>
              <rom name="gp_rom3.025" size="4194304" crc="f2d1f9f0" sha1="0d20301fd33892074508b9d127456eae80cc3a1c" region="blit_data" offset="0"/>
              <rom name="gp_rom4.525" size="4194304" crc="78dd1521" sha1="91d2046c60e3db348f29f776def02e3ef889f2c1" region="ymz" offset="0"/>
              <rom name="gp_rom5.622" size="4194304" crc="f79903e0" sha1="4fd50b4138e64a48ec1504eb8cd172a229e0e965" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="V30" clock="14310600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="12829"/>
              <chip type="audio" tag="ymz" name="YMZ280B" clock="16934400"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="512" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="1"/>
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="3"/>
              <dipswitch name="Difficulty (vs. mode)" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="4"/>
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="12"/>
              <dipswitch name="Matches (vs. mode)?" tag="DSW1" mask="48">
                     <dipvalue name="1" value="0" default="yes"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="32"/>
                     <dipvalue name="5" value="48"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <dipswitch name="Coin A" tag="DSW2" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
              <dipswitch name="Coin B" tag="DSW2" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="56"/>
                     <dipvalue name="3 Coins/1 Credit" value="40"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="3 Coins/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="32"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="16"/>
              <dipswitch name="Free Play" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>

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