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hwchampj: MAME ROM Information.


Heavyweight Champ (c) 1987 Sega.

A first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion.


Sega System 16B hardware

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144

Players : 1

Control : paddle


Released in September 1987.

The game's ending uses the likeness of Mike Tyson.


1. Heavyweight Champ (1987)

2. Title Fight (1992)


Planners : Bravo Ogu, Doroya Jun

Programmers : Mr. Minalyn, Big Hill, Collision Ukepi, Ippo Ogapi

Mechanicians : Pachislo Yuki, Oji Ken, Nasake 2

Designers : Akanat, Otaka Shin, KAO

Musician : Funkey K.H.


* Consoles :

Sega Master System (1991)

Sega Game Gear (1991) : Japan release only.


Game's rom.

Machine's picture.

MAME Info:

0.34b4 [Phil Stroffolino]


* Wanted: 317-0046/47 FD1094 CPUs


- 0.139u1: Brian Troha documented the Sega game ID for the Heavyweight Champ rom board as well as corrected the rom names.

- 0.138u1: Team Japump and Dumping Union added clone Heavyweight Champ (Japan, FD1094 317-0046). Fixed rom names. Added new gfx2 rom ($c0001) to parent set.

- 0.106u12: MASH added pld ($0 - pls153.bin) to Heavyweight Champ.

- 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.

- 15th March 2004: Charles MacDonald fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ) and fixed sprite list parsing (fixes output test progression in Heavyweight Champ).

- 0.72u1: Fixed cpu2 roms addresses.

- 0.36b7: Added missing 6x buttons.

- 0.36b2: Added missing cpu2 speech roms and dipswitches 'Demo Sounds', 'Start Level Select', 'Continue Mode', 'Difficulty' and 'Time Adjust'.

- 0.36b1: Added missing gfx1 roms.

- 0.34b4: Phil Stroffolino added Heavyweight Champ (Sega 1987), not working.

- 16th April 1998: Dumped Heavyweight Champ.

LEVELS: 5 (must be finished 3 times)

Other Emulators:

* FB Alpha

* System 16

Recommended Games (Boxing):


KO Punch

Champion Boxing

Main Event


Super Punch-Out!!

VS Gong Fight

King of Boxer

Heavyweight Champ

Mike Tyson's Punch-Out!! (PlayChoice-10)

Vs. TKO Boxing

Final Blow

The Final Round

Pound for Pound

Success Joe

Legend of Success Joe

Title Fight

Top Ranking Stars

Best Bout Boxing

Funky Head Boxers

Romset: 2337 kb / 20 files / 867.5 zip

MAME XML Output:

       <game name="hwchampj" sourcefile="segas16b.c" cloneof="hwchamp" romof="hwchamp">
              <description>Heavyweight Champ (Japan, FD1094 317-0046)</description>
              <rom name="epr-11152.a7" size="131072" crc="8ab0ce62" sha1="6af63108c945b055f2960c70e062d452a02b9d71" region="maincpu" offset="0"/>
              <rom name="epr-11153.a5" size="131072" crc="84a743de" sha1="58b2e3d3d548fe23fb74da1beae809b1df7e9f5a" region="maincpu" offset="1"/>
              <rom name="317-0046.key" size="8192" crc="488b3f8b" sha1="b381966ae5d810c34d3a8ea9951b8fe166f0e117" region="user1" offset="0"/>
              <rom name="epr-11202.a14" size="131072" crc="7c94ede3" sha1="66e75c2eec5b507b67706eae718de621246cbdc8" region="gfx1" offset="0"/>
              <rom name="epr-11213.b14" merge="mpr-11166.b14" size="131072" crc="aeaaa9d8" sha1="6b7e5320f515c1c35445d3320b3edaef911191e1" region="gfx1" offset="20000"/>
              <rom name="epr-11203.a15" size="131072" crc="327754f7" sha1="57dc9830d9d63d5b843faca326c2714a580c8b38" region="gfx1" offset="40000"/>
              <rom name="epr-11214.b15" merge="mpr-11167.b15" size="131072" crc="63a82afa" sha1="a02bbb6dd84cdf7cdab8e738c6927f5b1e3fcad5" region="gfx1" offset="60000"/>
              <rom name="epr-11204.a16" size="131072" crc="dfc4cd33" sha1="880af38b6a3cb52220e7b4f0999cfafade0535f9" region="gfx1" offset="80000"/>
              <rom name="epr-11215.b16" merge="mpr-11168.b16" size="131072" crc="5b8494a8" sha1="9e3f09f4037a007b6a188dd81ec8f9c635e87650" region="gfx1" offset="a0000"/>
              <rom name="epr-11205.b1" merge="mpr-11158.b1" size="131072" crc="fc098a13" sha1="b4a6e00d4765265bad170dabf0b2a4a58e063b16" region="gfx2" offset="1"/>
              <rom name="epr-11209.b5" merge="mpr-11162.b5" size="131072" crc="5db934a8" sha1="ba7cc93025af71ad2674b1376b61afbb7ae910ff" region="gfx2" offset="0"/>
              <rom name="epr-11206.b2" merge="mpr-11159.b2" size="131072" crc="1f27ee74" sha1="a60d50a4f501623187c067a3c17bff49151ca3b2" region="gfx2" offset="40001"/>
              <rom name="epr-11210.b6" merge="mpr-11163.b6" size="131072" crc="8a6a5cf1" sha1="28b22aa326682ef3b54891dda7aa9a432da12a4d" region="gfx2" offset="40000"/>
              <rom name="epr-11207.b3" merge="mpr-11160.b3" size="131072" crc="c0b2ba82" sha1="30349c86a99bbe3dfb423027ad534a9333e27679" region="gfx2" offset="80001"/>
              <rom name="epr-11211.b7" merge="mpr-11164.b7" size="131072" crc="d6c7917b" sha1="8b313a5634c14f4c90bfa9f9616d600283f72768" region="gfx2" offset="80000"/>
              <rom name="epr-11208.b4" merge="mpr-11161.b4" size="131072" crc="35c9e44b" sha1="2de32cb684c46d1169d8afcb0d3058d08e452a49" region="gfx2" offset="c0001"/>
              <rom name="epr-11212.b8" merge="mpr-11165.b8" size="131072" crc="57e8f9d2" sha1="1804677820d05a421120660f91e3a5f1df1e6a8d" region="gfx2" offset="c0000"/>
              <rom name="epr-11154.a10" size="32768" crc="65791275" sha1="4fc0dca24411845a3a63282089fad756dedd12d6" region="soundcpu" offset="0"/>
              <rom name="epr-11200.a11" size="131072" crc="5c41a68a" sha1="a7357adf3bd777669a8a506f31374615dfbad932" region="soundcpu" offset="10000"/>
              <rom name="epr-11201.a12" size="131072" crc="9a993120" sha1="0c1ad7568b727e86926b3442e24840de81864dff" region="soundcpu" offset="30000"/>
              <rom name="pls153.bin" merge="pls153.bin" size="235" crc="39b47212" sha1="432b47aee5ecbf08a8a6dc2f8379c816feb86328" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="5000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.054389" pixclock="6293700" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="1" coins="2" service="yes">
                     <control type="paddle" minimum="0" maximum="255" sensitivity="70" keydelta="32"/>
                     <control type="pedal" minimum="0" maximum="255" sensitivity="70" keydelta="32"/>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Start Level Select" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="8">
                     <dipvalue name="No" value="8" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="48">
                     <dipvalue name="Easy" value="32"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="16"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Time Adjust" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="6144"/>

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