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idsoccera: MAME ROM Information.


Indoor Soccer (c) 1985 Universal.

A two-on-two soccer game.


Main CPU : Z80 (@ 3.9 Mhz), (2x) Z80 (@4mhz)

Sound Chips : (4x) SN76496 (@ 4 Mhz), MSM5205 (@ 384 Khz)

Screen orientation : Horizontal

Video resolution : 240 x 192 pixels

Screen refresh : 60.00 Hz

Palette colors : 258

Players : 2

Control : Double 8-way joysticks

Buttons : 2


Released in March 1985.


* Computers :

Commodore C64 (1989)


Game's rom.

MAME Info:

0.62 [David Haywood]


- 0.138u3: Kevin Eshbach added clone American Soccer (Universal 1987). Kevin Eshbach improved DIP locations and confirmed MSM5205 clock in Indoor Soccer.

- 27th June 2010: Smitdogg - Kevin Eshbach dumped American Soccer by Universal! It's a newer version of Indoor Soccer. Note: Unmamed has this listed as unreleased. That's apparently wrong but it is quite rare and a nice score.

- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.

- 0.138u1: Siftware added clone Indoor Soccer (set 2).

- 15th May 2010: Smitdogg - Siftware dumped an alt version of Indoor Soccer.

- 0.136u2: Corrado Tomaselli changed Indoor Soccer to use the 76489A variant (verified on PCB).

- 0.129: MooglyGuy added savestate support to Indoor Soccer.

- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.79u1: Curt Coder added missing MSM5205 sound to Indoor Soccer.

- 3rd February 2004: Curt Coder submitted an addition of MSM5205 sound to Indoor Soccer.

- 0.78u5: Brian Troha fixed dipswitch settings in Indoor Soccer. Added dipswitches 'Difficulty', 'One Player vs. Computer', 'Flip Screen', 'Player 1 Time Extension', 'Player 2 Time Extension' and 'Actual Time of Game'.

- 0.71u2: Removed 3rd coin slot.

- 0.62: David Haywood added Indoor Soccer (Universal 1985).

- 6th July 2002: David Haywood re-submitted the addition of Indoor Soccer.

- 26th May 2002: David Haywood added Indoor Soccer to the Mr. Do's Castle driver.

LEVELS: 99 (endless)

Recommended Games (Soccer):

Tournament Table

Atari Soccer


Exciting Soccer

Exciting Soccer II

Pro Soccer

Pro Soccer (DECO Cassette)

Indoor Soccer

Power Play

Tehkan World Cup

Vs. Soccer

Kick and Run

Dynamic Shooting

Fighting Soccer

Kick Off

Last Striker / Kyuukyoku no Striker

Great Soccer (Mega-Tech)

Tecmo World Cup (Mega Play)

Tecmo World Cup '90

Tecmo World Cup '94

Tecmo World Soccer '96

Tecmo World Cup '98

Tecmo World Cup Millennium

World Championship Soccer (Mega-Tech)

World Trophy Soccer (Arcadia)

Football Champ

Super Football Champ

Nintendo World Cup (PlayChoice-10)

World Soccer Finals

Soccer Brawl

Big Striker

Seibu Cup Soccer

Super Sidekicks

Super Sidekicks 2 - The World Championship

Super Sidekicks 3 - The Next Glory

Super Soccer (Nintendo Super System)

Grand Striker

Grand Striker 2

Premier Soccer

Super Cup Finals

Taito Cup Finals

Dream Soccer '94

International Cup '94

J-League Soccer V-Shoot

Soccer Superstars

Super Visual Football

Taito Power Goal

V Goal Soccer

Virtua Striker

Virtua Striker 2

Virtua Striker 2 '98

Virtua Striker 2 '99

Virtua Striker 2 Ver. 2000

Virtua Striker 3

Five a Side Soccer

Goal! Goal! Goal!

Kick Goal

World PK Soccer

World PK Soccer V2

Back Street Soccer

Pleasure Goal

Prime Goal EX

The Ultimate 11

Versus Net Soccer

Capcom Sports Club (Soccer)

Libero Grande

Neo-Geo Cup '98 - The Road to the Victory

World Kicks

Evolution Soccer


Stone Ball

Free Kick

Super Free Kick

PK Scramble

X the Ball

Kick '4' Cash

Romset: 241 kb / 15 files / 91.6 zip

MAME XML Output:

       <game name="idsoccera" sourcefile="docastle.c" cloneof="idsoccer" romof="idsoccer">
              <description>Indoor Soccer (set 2)</description>
              <rom name="indoor.e10" size="8192" crc="ed086bd1" sha1="e1351fe53779c73a8631d4c33fa9508ddac8b4c1" region="maincpu" offset="0"/>
              <rom name="indoor.f10" size="8192" crc="54e5c6fc" sha1="2c5a1e7bb9c8d5877eb99e8d20498986b85a8af4" region="maincpu" offset="2000"/>
              <rom name="indoor.h10" size="8192" crc="f0ca1ac8" sha1="fa5724ba8ab0ff82a1ef22ddd56e57b4c2b6ab74" region="maincpu" offset="6000"/>
              <rom name="indoor.e2" size="16384" crc="c4bacc14" sha1="d457a24b084726fe6b2f97a1be44e67c0a61a97b" region="slave" offset="0"/>
              <rom name="indoor.p8" merge="id_8p" size="512" crc="2747ca77" sha1="abc0ca05925974c4b852827605ee2f1caefb8524" region="cpu3" offset="0"/>
              <rom name="indoor.e6" merge="id05" size="16384" crc="a57c7a11" sha1="9faebad0050da05101811427f350e163a7811396" region="gfx1" offset="0"/>
              <rom name="indoor.p3" merge="id06" size="32768" crc="b42a6f4a" sha1="ddce4438b3649610bd3703cbd7592aaa9a3eda0e" region="gfx2" offset="0"/>
              <rom name="indoor.n3" merge="id07" size="32768" crc="fa2b1c77" sha1="0d8e9db065c76621deb58575f01c6ec5ee6cf6b0" region="gfx2" offset="8000"/>
              <rom name="indoor.l3" size="32768" crc="2663405c" sha1="16c054c5c16ace80941523a64654afa3a77d7611" region="gfx2" offset="10000"/>
              <rom name="indoor.k3" merge="id09" size="32768" crc="a2a69223" sha1="6bd9b76e0119643450c9f64c80b52e9056da82d6" region="gfx2" offset="18000"/>
              <rom name="indoor.ic1" size="16384" crc="3bb65dc7" sha1="499151903b3da9fa2455b3d2c04863b3e33e853d" region="adpcm" offset="0"/>
              <rom name="indoor.ic3" merge="is3" size="16384" crc="27bebba3" sha1="cf752b22603c1e2a0b33958481c652d6d56ebf68" region="adpcm" offset="8000"/>
              <rom name="indoor.ic4" merge="is4" size="16384" crc="dd5ffaa2" sha1="4bc4330a54ca93448a8fe05207d3fb1a3a9872e1" region="adpcm" offset="c000"/>
              <rom name="indoor.d3" size="512" crc="d9b2550c" sha1="074253b1ede42a743f1a8858756640693126209f" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="cpu3" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn3" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn4" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="192" refresh="59.600000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes" tilt="yes">
                     <control type="doublejoy" ways="8" ways2="8"/>
              <dipswitch name="Freeze" tag="SYSTEM" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="3" default="yes"/>
                     <dipvalue name="Medium" value="2"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="One Player vs. Computer" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Player 2 Time Extension" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              <dipswitch name="Player 1 Time Extension" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Real Game Time" tag="DSW1" mask="192">
                     <dipvalue name="3:00" value="192" default="yes"/>
                     <dipvalue name="2:30" value="128"/>
                     <dipvalue name="2:00" value="64"/>
                     <dipvalue name="1:00" value="0"/>
              <dipswitch name="Coin B" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="6"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/2 Credits" value="7"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="9"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin A" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="96"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="160"/>
                     <dipvalue name="3 Coins/2 Credits" value="112"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="144"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="Free Play" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" cocktail="preliminary" savestate="supported" palettesize="512"/>

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