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invinco: MAME ROM Information.


Invinco (c) 1979 Sega.

Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.


Game ID : 310-318

Main CPU : Z80 (@ 1.93356 Mhz)

Sound Chips : Samples

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 64

Players : 2

Control : 2-way joystick

Buttons : 1


Released during November 1979.


Bottom Blue aliens : 100 points

White aliens : 200 points

Yellow aliens : 300 points

Light Blue Aliens : 400 ponts

Top Blue Aliens : 800 points

UFOs : 1,000 - 2,000 points


Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.


Game's rom.

MAME Info:

0.29 [Mike Coates]

Samples required


- 0.37b7: Re-added samples.

- 0.36b10: Removed samples.

- 0.36b7: Samples support in Invinco [Zsolt Vasvari]. Added samples (fire, invhit, move1-4, saucer and shiphit.wav) and color prom ($0).

- 0.31: Known issues: Dipswitches not verified.

- 0.30: Mike Coates fixed Invinco, it was missing a rom.

- 0.29: Mike Coates added Invinco (Sega 1979). Runs on the same hardware as Carnival. Known issues: The game resets after level 1. Dipswitches not verified.


- Move ship and fire at advancing targets.

- Game ends when all ships destroyed or targets advance to bottom row.

- Hit star to explore surrounding targets.

- Hit top row Invincos 3 times to destroy.

- Hit center of saucers for more points.

Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack


Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder

Romset: 10 kb / 10 files / 8.04 zip

MAME XML Output:

       <game name="invinco" sourcefile="vicdual.c" sampleof="invinco">
              <rom name="310a.u27" size="1024" crc="e3931365" sha1="e34083004515ad45ddbf9ab89c34473b6c5d46fb" region="maincpu" offset="0"/>
              <rom name="311a.u26" size="1024" crc="de1a6c4a" sha1="ca7ab7b4c77319f7923d56ad8b60d16211af19bc" region="maincpu" offset="400"/>
              <rom name="312a.u25" size="1024" crc="e3c08f39" sha1="13c177980722559ec885565d3f889b830322f25e" region="maincpu" offset="800"/>
              <rom name="313a.u24" size="1024" crc="b680b306" sha1="b03a5621bdf6a0bdc79af9361a2c0cc339b50b4b" region="maincpu" offset="c00"/>
              <rom name="314a.u23" size="1024" crc="790f07d9" sha1="222e1c392c92fc547a67d96410f9a4277f3bb6cb" region="maincpu" offset="1000"/>
              <rom name="315a.u22" size="1024" crc="0d13bed2" sha1="c23d937acad2171aae8f76671843a841f62d147f" region="maincpu" offset="1400"/>
              <rom name="316a.u21" size="1024" crc="88d7eab8" sha1="272b099414b68a428f9538f0219f92569525b87c" region="maincpu" offset="1800"/>
              <rom name="317a.u20" size="1024" crc="75389463" sha1="277ba127f322caf2486735b82bf7b96bb9e34a56" region="maincpu" offset="1c00"/>
              <rom name="318a.uxx" size="1024" crc="0780721d" sha1="580aefb382702babdf8248e36330c4b22e8579c8" region="maincpu" offset="2000"/>
              <rom name="316-0246.u44" size="32" crc="fe4406cb" sha1="92e2459420a7f7412f02cfaf68604fc233b0a245" region="proms" offset="0"/>
              <sample name="saucer"/>
              <sample name="move1"/>
              <sample name="move2"/>
              <sample name="fire"/>
              <sample name="invhit"/>
              <sample name="shiphit"/>
              <sample name="move3"/>
              <sample name="move4"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="1933560"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="5156160" htotal="328" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Unused" tag="IN1" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="IN1" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="IN1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="0"/>

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