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ksayakyu: MAME ROM Information.


History:

Kusayakyuu (c) 1985 Taito.


A baseball game from Taito Corporation.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 40 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), DAC


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The title of this game translates from Japanese as 'Sandlot Baseball'.


- SOURCES -


Game's rom.




MAME Info:

0.79u2 [Tomasz Slanina]


< Japan >


WIP:

- 0.135u3: Kusayakyu improvements [Angelo Salese]: Fixed color prom hook-up, tilemap color offsets and tilemap flipping. Fixed sound and tweaked the frequencies in the driver. Fabio Priuli added driver data struct and save states to Kusayakyuu. Changed Z80 CPU1/2 clock speeds to 2304000 Hz and the 2x AY-3-8910A to 1152000 Hz.

- 1st December 2009: Angelo Salese - Fixed colors and some video glitches in Kusayakyuu... and apparently this game looks a prototype / location test release? There are many apparent BTANBs in there, namely: 1. I've did 1 run and the game gave me two points. 2.When the player slides there's a small video flipping bug that cannot be fixed because it clearly breaks other stuff. 3. It gives just five seconds on the team selection screen. EDIT: Added proper sound.

- 0.79u2: Tomasz Slanina added Kusayakyuu (Taito 1985). TODO: Colors, Correct communication between main/sound cpu and DAC. Sprite glitches (sometimes - missing vertical flip flag?). Sound cpu int freq (timer? $a008/$a010 writes?).

- 11th February 2004: Tomasz Slanina sent in a preliminary driver for Kusayakyuu, it's playable but sound is not completely emulated and colors are wrong.

- 5th November 2003: Tomasz Slanina - Kusayakyuu is playable. Missing sound & bad colors.

- 15th September 2001: SYOLAK from Team Japump dumped Kusayakyuu (Sandlot Baseball).


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Baseball The Season II

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Super World Stadium '92

Super World Stadium '93

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-

PlayBall!

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Romset: 169 kb / 19 files / 74.8 zip




MAME XML Output:

       <game name="ksayakyu" sourcefile="ksayakyu.c">
              <description>Kusayakyuu</description>
              <year>1985</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="1.3a" size="16384" crc="6607976d" sha1="23b15cae04922e54faf35a5a499ba5064b18ed46" region="maincpu" offset="0"/>
              <rom name="2.3b" size="16384" crc="a289de5c" sha1="d3b14364ef77ca74ac79c5099cf0e8f3baa97612" region="maincpu" offset="4000"/>
              <rom name="4.3d" size="8192" crc="db0ca023" sha1="1356fa0239209dea6a4ac0af177fe8be47f12cd0" region="maincpu" offset="8000"/>
              <rom name="3.3c" size="16384" crc="bb4104a5" sha1="1f793c4431a3476eeb92556228bf855efb73fb83" region="maincpu" offset="14000"/>
              <rom name="8.5l" size="8192" crc="3fbae535" sha1="87b66091e33eee66f4d63c213a5a19b70e7b1e5a" region="audiocpu" offset="0"/>
              <rom name="7.5j" size="8192" crc="ad242eda" sha1="928c04e4a48077ec9db148cb71d52ebfe01efa53" region="audiocpu" offset="2000"/>
              <rom name="6.5h" size="8192" crc="17986662" sha1="81b65e381b923c5544f4708efef09f0894c716b2" region="audiocpu" offset="4000"/>
              <rom name="5.5f" size="8192" crc="b0b21817" sha1="da2a1a6865dbc335775fa2e0ad0fb899be95af03" region="audiocpu" offset="6000"/>
              <rom name="9.3j" size="8192" crc="ef8411dd" sha1="1dbc959d3aec9face19b2a5ae873ca34bfeff5cd" region="gfx1" offset="0"/>
              <rom name="10.3k" size="8192" crc="1bdee573" sha1="7b92a8133cb83404505d21f462e3ca6c85647dca" region="gfx1" offset="2000"/>
              <rom name="11.3l" size="8192" crc="c5859887" sha1="41685fb8f8e7c44acd5e0e3ccc629e5f64a59fbd" region="gfx1" offset="4000"/>
              <rom name="14.9j" size="8192" crc="982d06f0" sha1="e107c56ee4f2695a790b8cec6d52337ba9d8b2ad" region="gfx2" offset="0"/>
              <rom name="15.9k" size="8192" crc="dc126df9" sha1="368efb36bf197e3eac23ef543e25e9f4efba785e" region="gfx2" offset="2000"/>
              <rom name="16.9m" size="8192" crc="574a172d" sha1="7dee073b5c8ff5825062e30cff29343dc767daaa" region="gfx2" offset="4000"/>
              <rom name="17.9n" size="8192" crc="a4c4e4ce" sha1="f8b0a8dfab972e23f268c69fd9ef30fc80f62533" region="gfx3" offset="0"/>
              <rom name="18.9r" size="8192" crc="9d75b104" sha1="062884fdca9f705f555b828aff136d8f52fbf6eb" region="gfx3" offset="2000"/>
              <rom name="13.7r" size="8192" crc="0acb8c61" sha1="0ca3b07b21501d4c8feda2b4295f534da2a1c745" region="user1" offset="0"/>
              <rom name="12.7n" size="8192" crc="ae8d6ed2" sha1="92d6484040a9b82f77b92f3dd452333fd618eb0d" region="user1" offset="2000"/>
              <rom name="9f.bin" size="256" crc="ff71b27f" sha1="6aad2bd2be997595a05ddb81d24df8fe1435910b" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2304000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="2304000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1152000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1152000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="180" flipx="yes" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="8">
                     <dipvalue name="Upright" value="8" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Continue" tag="DSW" mask="64">
                     <dipvalue name="7th inning" value="0" default="yes"/>
                     <dipvalue name="1st inning" value="64"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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