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kungfut: MAME ROM Information.


History:

Kung-Fu Taikun (c) 1984 Seibu Kaihatsu.


- TECHNICAL -


This game use a microphone.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (3x) AY8910 (@ 1.536 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 2-way joystick

Buttons : 3


- TRIVIA -


The title of this game translates from Japanese as 'Kung Fu Lord'.


- SOURCES -


Game's rom.




MAME Info:

0.68 [Tomasz Slanina]


SETUP:

- The game use a microphone to make a little cloud appear so player can climb it to go up. The game falls back to use P1 button 3 if the microphone is out of control.


WIP:

- 0.145u5: Changed description to 'Kung-Fu Taikun (set 1)' and clone to '(set 2)'.

- 0.79u1: Taucher added clone Kung-Fu Taikun (alt).

- 3rd February 2004: David Haywood added an alternate version of Kung-Fu Taikun to the Wiz driver.

- 0.68: Tomasz Slanina added Kung-Fu Taikun (Seibu Kaihatsu 1984).

- 30th November 2002: Tomasz Slanina added Kung-Fu Taikun to the Wiz driver, and Stephane Humbert fixed the dipswitches and inputs in it. Note: "THE MICROPHONE IS OUT OF CONTROL, SO THIS GAME DEPENDS ON THE BUTTONS". There's no additional hw or connectors on the PCB (except for small (bit 0 - ON, bit 1 - ON) DSW near AY chips).


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Romset: 105 kb / 13 files / 56.7 zip




MAME XML Output:

       <game name="kungfut" sourcefile="wiz.c">
              <description>Kung-Fu Taikun (set 1)</description>
              <year>1984</year>
              <manufacturer>Seibu Kaihatsu</manufacturer>
              <rom name="p1.bin" size="16384" crc="b1e56960" sha1="993388bbb663412110d1012be9ffc00b06fce4d0" region="maincpu" offset="0"/>
              <rom name="p3.bin" size="16384" crc="6fc346f8" sha1="bd1663fa780e41eafd668bf502b40c9750270e55" region="maincpu" offset="4000"/>
              <rom name="p2.bin" size="16384" crc="042cc9c5" sha1="09f87e240c2aaa19fe7b8cb548ded828ab67b18b" region="maincpu" offset="8000"/>
              <rom name="1.bin" size="8192" crc="68028a5d" sha1="2fabf5e55e09a34cd090d123737d31970e4086e8" region="audiocpu" offset="0"/>
              <rom name="2.bin" size="8192" crc="5c3ef697" sha1="5218d361e6020aefb1925a8034a5ed6eb7bb1001" region="gfx1" offset="0"/>
              <rom name="3.bin" size="8192" crc="905e81fa" sha1="8d3328b2dc7e99ab1e43420a517f04ec4d463b05" region="gfx1" offset="2000"/>
              <rom name="4.bin" size="8192" crc="965bb5d1" sha1="ea837118d98378303cf9173005cfd50823b1596a" region="gfx1" offset="4000"/>
              <rom name="5.bin" size="8192" crc="763bb61a" sha1="9bea4a929db5d2e8c925a847591b9e5b2ad5aaaa" region="gfx2" offset="0"/>
              <rom name="6.bin" size="8192" crc="c9649fce" sha1="f65e75355d2f7b0899ea3769146a55b187da37d3" region="gfx2" offset="2000"/>
              <rom name="7.bin" size="8192" crc="32f02c13" sha1="85781f03cca622ce8ee66924a1e72758ce42bdfe" region="gfx2" offset="4000"/>
              <rom name="82s129.0" size="256" crc="eb823177" sha1="a28233dbf87744a9896fe675b76603557e7f596b" region="proms" offset="0"/>
              <rom name="82s129.1" size="256" crc="6eec5dd9" sha1="e846209c167b2a7d790faacea082a7edc1338e47" region="proms" offset="100"/>
              <rom name="82s129.2" size="256" crc="c31eb3e6" sha1="94fb8c6d83432c5f456510d628971147d373faf5" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="8910.2" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="8910.3" name="AY-3-8910A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="7"/>
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/5 Credits" value="6"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="24">
                     <dipvalue name="3 Coins/1 Credit" value="24"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="2 Players Game" tag="DSW0" mask="32">
                     <dipvalue name="1 Credit" value="0"/>
                     <dipvalue name="2 Credits" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="1">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Microphone" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="24">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="24"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="96">
                     <dipvalue name="20000 40000" value="0" default="yes"/>
                     <dipvalue name="20000 80000" value="0" default="yes"/>
                     <dipvalue name="30000 90000" value="32"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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