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ldrun3: MAME ROM Information.


Lode Runner III - Golden Labyrinth (c) 1985 Irem Corp.


Irem M-62 system hardware

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : M6803 (@ 894.886 Khz)

Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal

Video resolution : 376 x 248 pixels

Screen refresh : 55.00 Hz

Palette colors : 512

Players : 2

Control : 8-way joystick

Buttons : 2



Released in November 1985 by Irem under license from Broderbund.

This game is known in Japan as "Lode Runner - Majin No Fukkatsu".

Alfa Records released a limited-edition soundtrack album for this game (R-Type : Irem Game Music - 28XA-199) on 25/01/1988.


1. Lode Runner (1983)

2. Lode Runner - The Bungeling Strikes Back (1984)

3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)

3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)

3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)

3. Championship Lode Runner (1985, FM-7)

4. Lode Runner - Majin No Fukkatsu (1985)

5. Lode Runner II [Model HBS-G039C] (1985, MSX)

6. Lode Runner's Rescue (1985, Commodore C64)

7. Lode Runner - Teikoku Kara no Dasshutsu (1986)

8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)

8. Super Lode Runner [Model IM-03] (1987, MSX 2)

9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)

10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)

11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)

12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)

13. Lode Runner - The Legend Returns (1994, Windows)

14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])

15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)

16. Lode Runner 2 (1998, PC [Windows 95])

17. Power Lode Runner (1999, Super Famicom)

18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)

19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)

20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)

21. Lode Runner 2 [SuperLite 1500 Series] (2000, Sony PlayStation)

22. Lode Runner - The Dig Fight (2000)

23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)


Game's rom.

MAME Info:

0.78 [Pierpaolo Prazzoli]

0.35b2 [Nicola Salmoria]


- 0.133u1: Renamed (ldrun3jp) to (ldrun3j).

- 0.124u4: Nicola Salmoria fixed visible area problem in Lode Runner III and clone.

- 0.124u1: Changed visible area to 384x256.

- 0.109: Robiza fixed priorities in the M62 driver, mainly affecting Lode Runner II/III. Changed visible area to 384x248.

- 0.100u2: Changed visible area to 376x248.

- 0.78: Pierpaolo Prazzoli added 'Lode Runner III - The Golden Labyrinth'. Renamed (ldrun3) to (ldrun3jp).

- 14th December 2003: Pierpaolo Prazzoli added the English version of Lode Runner III to the IREM M-62 driver.

- 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3.

- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz.

- 0.35b3: Howie Cohen added high score saving to Lode Runner 3. Changed description to 'Lode Runner III - Majin No Fukkatsu'. Known issues: Sprite/char priority is not implemented.

- 0.35b2: Nicola Salmoria added 'Lode Runner III - Magin No Fukkatsu' (Irem 1985). Sprite/char priority is not implemented.

LEVELS: 256 (endless)

Other Emulators:

* FB Alpha

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Pop Flamer


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Boggy '84

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Dr. Micro

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Namco Classic Collection Vol.1 (Mappy)


Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)

Romset: 227 kb / 23 files / 81.7 zip

MAME XML Output:

       <game name="ldrun3" sourcefile="m62.c">
              <description>Lode Runner III - The Golden Labyrinth</description>
              <manufacturer>Irem (licensed from Broderbund)</manufacturer>
              <rom name="lr3a4eb.bin" size="16384" crc="09affc47" sha1="1cd56b967e4c8ada6c6e1015aead5f7551034358" region="maincpu" offset="0"/>
              <rom name="lr3a4db.bin" size="16384" crc="23a02178" sha1="0560b92dfc9b57d01abb62a7b270beb27fa42040" region="maincpu" offset="4000"/>
              <rom name="lr3a4bb.bin" size="16384" crc="3d501a1a" sha1="a92ff743eb21145154fa717ee9e6ede4da458aa9" region="maincpu" offset="8000"/>
              <rom name="lr3-a-3d" size="16384" crc="28be68cd" sha1="1e48cdf649bc861066fbef0293466091092045f3" region="iremsound" offset="8000"/>
              <rom name="lr3-a-3f" size="16384" crc="cb7186b7" sha1="cc99821f3f1523523598e4b7d68b95eee6c84e69" region="iremsound" offset="c000"/>
              <rom name="lr3-n-2a" size="16384" crc="f9b74dee" sha1="f4407024aea05d0c698f8a7a6a20cbbcbd8baf44" region="gfx1" offset="0"/>
              <rom name="lr3-n-2c" size="16384" crc="fef707ba" sha1="ff6e64eeda6a9be672a1b8778a051886c38bd8f6" region="gfx1" offset="4000"/>
              <rom name="lr3-n-2b" size="16384" crc="af3d27b9" sha1="2eda0bf7ffd7bcb7b7dcd2ffb1482f748ee2edfc" region="gfx1" offset="8000"/>
              <rom name="lr3b4kb.bin" size="16384" crc="21ecd8c5" sha1="786d7d9b690764cfc0c65c3e58369e78f7cc4475" region="gfx2" offset="0"/>
              <rom name="snxb4fb.bin" size="16384" crc="ed719d7b" sha1="34c7d9fc762b3f113b6115910898fde9713ae24f" region="gfx2" offset="4000"/>
              <rom name="lr3b3nb.bin" size="16384" crc="da8cffab" sha1="3e194b656fa0c4771e37e6a8b7405edc495808ad" region="gfx2" offset="8000"/>
              <rom name="snxb4nb.bin" size="16384" crc="dc675003" sha1="df9b6055b4a4c537504658e62e96f826d498b39c" region="gfx2" offset="c000"/>
              <rom name="snxb4cb.bin" size="16384" crc="585aa244" sha1="d90cf29280e5f73b14dc5b33b1a82970e8e1a560" region="gfx2" offset="10000"/>
              <rom name="snxb4eb.bin" size="16384" crc="2d3b69dd" sha1="472e1c06fd3184b91d9b718bb590d45702ed84cd" region="gfx2" offset="14000"/>
              <rom name="lr3-n-2l" size="256" crc="e880b86b" sha1="3934f37dc45b725af1c7d862086249256366d572" region="proms" offset="0"/>
              <rom name="lr3-b-1m" size="256" crc="f02d7167" sha1="385a9179143e3dcccd7052e70c7cc71473caaaca" region="proms" offset="100"/>
              <rom name="lr3-n-2k" size="256" crc="047ee051" sha1="7c18a223d37ccc5fea20f8f856fba20335c75ea4" region="proms" offset="200"/>
              <rom name="lr3-b-1n" size="256" crc="9e37f181" sha1="8e36eb8f4aefcc6d21dfbb2e86dcb4875bcf82cd" region="proms" offset="300"/>
              <rom name="lr3-n-2m" size="256" crc="69ad8678" sha1="96134aa530cb93a5e3b56fffa996aefa08a666a2" region="proms" offset="400"/>
              <rom name="lr3-b-1l" size="256" crc="5b11c41d" sha1="186ca7bfa2894311fc573f3f5882da677e029f2a" region="proms" offset="500"/>
              <rom name="lr3-b-5p" size="32" crc="e01f69e2" sha1="0d00ef348025ea4a9c274a7e3dbb006217d8449d" region="proms" offset="600"/>
              <rom name="lr3-n-4f" size="256" crc="df674be9" sha1="4d8c5378234bc24fac62dc227d8cd72f1ab7a35c" region="proms" offset="620"/>
              <rom name="lr3-b-6f" size="256" crc="34d88d3c" sha1="727f4c5cfff33538886fa0a29fd119aa085d7008" region="proms" offset="720"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="iremsound" name="M6803" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="irem_audio" name="Irem Audio"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="256" refresh="55.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              <dipswitch name="Coin Mode" tag="DSW2" mask="4">
                     <dipvalue name="Mode 1" value="4" default="yes"/>
                     <dipvalue name="Mode 2" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Stop Mode (Cheat)" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Level Selection Mode (Cheat)" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Invulnerability (Cheat)" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Timer" tag="DSW1" mask="1">
                     <dipvalue name="Slow" value="1" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              <dipswitch name="Game Speed" tag="DSW1" mask="2">
                     <dipvalue name="Low" value="0"/>
                     <dipvalue name="High" value="2" default="yes"/>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Coinage" tag="DSW1" mask="240">
                     <dipvalue name="7 Coins/1 Credit" value="144"/>
                     <dipvalue name="6 Coins/1 Credit" value="160"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="192"/>
                     <dipvalue name="3 Coins/1 Credit" value="208"/>
                     <dipvalue name="2 Coins/1 Credit" value="224"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="1 Coin/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/4 Credits" value="80"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="48"/>
                     <dipvalue name="1 Coin/7 Credits" value="32"/>
                     <dipvalue name="1 Coin/8 Credits" value="16"/>
                     <dipvalue name="Free Play" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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