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lrescuem: MAME ROM Information.


History:

Lunar Rescue (c) 1980 Model Racing S.p.a.


- TRIVIA -


Italian bootleg. For more information about the game itself, please see the original Taito Upright entry.


Original Taito releases:

Lunar Rescue

T.T Lunar Rescue

Lunar Rescue


Licensed products:

Galaxy Rescue (Universal)

Lunar Rescue (Video Game UK Ltd.)


Unauthorized releases:

Lunar Rescue (Model Racing)

Destination Earth


- SOURCES -


Game's ROM.




MAME Info:

0.08 [Nicola Salmoria, Michael Strutts]


Artwork available

Samples required


NOTE:

- A free credit is awarded on the first docking of the first game.


WIP:

- 7th December 2009: Mr. Do - Thanks to some great photos as Derek's Basement Arcade, I added in instruction cards to the bezels for Lunar Rescue.

- 2nd May 2009: Mr. Do - Antny did an awesome job on the really flaky Lunar Rescue artwork, which we had courtesy of the BYOAC/CAG artwork.

- 0.125u9: Gyrovision and David Haywood added clone Moon Lander (bootleg of Lunar Rescue).

- 0.123u1: RansAckeR added DIP locations for Lunar Rescue. Changed 'Unknown' dipswitches to 'Unused'.

- 0.113u2: Changed 8080 CPU clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz.

- 0.109u1: Robert correct samples being used in Lunar Rescue and clones. Changed SN76477 to Speaker sound and added samples (alienexplosion, rescueshipexplosion, beamgun, thrust, bonus2, bonus3.wav, shootingstar, stepl and steph.wav).

- 0.107: David Haywood added clone Lunar Rescue (Model Racing bootleg).

- 18th March 2006: Corrado Tomaselli dumped Lunar Rescue (Model Racing bootleg).

- 0.61: Changed palettesize back to 8 colors.

- 0.58: Changed palettesize from 8 to 32770 colors.

- 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed).

- 0.36RC2: Zsolt Vasvari fixed colors in Lunar Rescue. Added color prom. Changed palettesize to 8 colors.

- 0.35b3: Changed description of clone 'Galaxy Rescue (bootleg?)' to 'Galaxy Rescue'.

- 0.34b8: David Winter added clone Galaxy Rescue (bootleg?).

- 0.25: Valerio Verrando fixed the Space Invaders driver to include high score saving and 100% arcade-perfect colors for Lunar Rescue; since some bootleg machines did not use this colorful overlay, Destination Earth retains the Space Invaders color scheme. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire and T = Activate Tilt. Known issues: A free credit is awarded on the first docking of the first game.

- 0.08: Nicola Salmoria added Lunar Rescue (Taito 1979) and clone Destination Earth (bootleg 1979).


Other Emulators:

* AAE

* HiVE

* Laser

* Retrocade

* Sparcade

* Tickle

* VAntAGE


Recommended Games (Moon):

Lunar Lander

Lunar Rescue

Moonwar

Moon Patrol

Seicross

Horizon

Mag Max


Romset: 13 kb / 7 files / 9.48 zip




MAME XML Output:

       <game name="lrescuem" sourcefile="8080bw.c" cloneof="lrescue" romof="lrescue" sampleof="lrescue">
              <description>Lunar Rescue (Model Racing bootleg)</description>
              <year>1978</year>
              <manufacturer>bootleg (Model Racing)</manufacturer>
              <rom name="48.ic36" size="1024" crc="bad5ba48" sha1="6d8a2df172e058d16f196ad7f29430e9fd1fdaa8" region="maincpu" offset="0"/>
              <rom name="49.ic35" size="1024" crc="a6dc23d6" sha1="76b9105935bf239ae90b47900f64dac3032ceecd" region="maincpu" offset="400"/>
              <rom name="50.ic34" size="1024" crc="90179fee" sha1="35059f7399229b8d9588d34f79073fa4d3301614" region="maincpu" offset="800"/>
              <rom name="51.ic33" size="1024" crc="1d197d87" sha1="21e049f9c2a0fe1c0403d9d1a2dc695c4ee764f9" region="maincpu" offset="c00"/>
              <rom name="52.ic32" size="1024" crc="4326d338" sha1="ac31645bdf292f28dfcfcb9d5e158e5df7a6f95d" region="maincpu" offset="1000"/>
              <rom name="53.ic31" size="1024" crc="3b272372" sha1="39b807c810d093d7a34b102eec16f3d9baeb21f1" region="maincpu" offset="1400"/>
              <rom name="54.ic42" size="1024" crc="a877c5b6" sha1="862871c3dd18221d5713fe1fd2dc4f5b7cb913c1" region="maincpu" offset="1800"/>
              <rom name="55.ic41" size="1024" crc="c9a93407" sha1="604bcace8e3bec07db6ca8a8918b306b77643e14" region="maincpu" offset="1c00"/>
              <rom name="56.ic40" size="1024" crc="3398798f" sha1="d7dd9e65a1048df8edd217f4206b19cd01f143f4" region="maincpu" offset="4000"/>
              <rom name="57.ic39" size="1024" crc="37c5bfc6" sha1="b0aec85e6f979cdf7a3a985830c8530302804837" region="maincpu" offset="4400"/>
              <rom name="58.ic38" size="1024" crc="1b7a5644" sha1="d26530ea11ada86f7c99b11d6faf4416a8f5a9eb" region="maincpu" offset="4800"/>
              <rom name="59.ic37" size="1024" crc="c342b907" sha1="327da029420c4eedabc2a0534199a008a3f341b8" region="maincpu" offset="4c00"/>
              <rom name="cv01-7643.2c" size="1024" crc="aac24f34" sha1="ad110e776547fb48baac568bb50d61854537ca34" region="proms" offset="0"/>
              <rom name="cv02-7643.1c" size="1024" crc="2bdf83a0" sha1="01ffbd43964c41987e7d44816271308f9a70802b" region="proms" offset="400"/>
              <sample name="alienexplosion"/>
              <sample name="rescueshipexplosion"/>
              <sample name="beamgun"/>
              <sample name="thrust"/>
              <sample name="bonus2"/>
              <sample name="bonus3"/>
              <sample name="shootingstar"/>
              <sample name="stepl"/>
              <sample name="steph"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="speaker" name="Speaker"/>
              <display tag="screen" type="raster" rotate="270" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1" tilt="yes">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <configuration name="Cabinet" tag="CAB" mask="1">
                     <confsetting name="Upright" value="0" default="yes"/>
                     <confsetting name="Cocktail" value="1"/>
              </configuration>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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