Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

macross2: MAME ROM Information.


History:

Super Spacefortress Macross II (c) 1993 Banpresto.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 57.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Releases in September 1993.


This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II').

The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire.


The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^!


Default highscore table (TODAY'S GAMEST) :

BEGINNER COURSE 159000 GAMEST

MEDIUM COURSE 259000 GAMEST

EXPERT COURSE 309000 GAMEST


- SERIES -


1. Super Spacefortress Macross (1992)

2. Super Spacefortress Macross II (1993)

3. Macross Plus (1996)


- STAFF -


Software : Ore~, Tommy

Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami

Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi

Planner : Mor, Mug

Superviser : Yukichan

Producers : Toshifumi Kawashima


- SOURCES -


Game's rom.




MAME Info:

0.37b8 [Nicola Salmoria]


Bugs:

- Music emulation is not 100% perfect (a balance issue). Source (ID 03395)

- After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. Is the current correct? Kekule (ID 01117)


WIP:

- 0.133u1: Brian Troha added DIP locations to Super Spacefortress Macross II.

- 0.128u2: Mamesick fixed sound after stage 1 in Macross II.

- 0.90: Brian Troha added dipswitches 'Demo Sounds' and 'Difficulty' (Initial points needed for 1st Stage Clear).

- 15th December 2005: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Macross II (Level 2) background.

- 0.69: Changed description to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II'.

- 0.68: Changed description to 'Macross II'. Changed VSync to 57Hz.

- 0.67: Changed description to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II'.

- 0.62: Changed YM2203 clock speed to 1.5MHz.

- 0.53: Fixed the slowdowns in Macross II.

- 29th May 2001: Brian Troha submitted the correct dipswitch settings for Macross and Macross 2.

- 0.37b8: Nicola Salmoria added Macross II (Banpresto 1993).

- 13th September 2000: Nicola Salmoria added Macross II to the Bombjack Twin driver.


LEVELS: 3 (+ special stage for each course completed)(


Other Emulators:

* FB Alpha

* Raine


Recommended Games (R-Type):

Gradius / Nemesis

Gradius (PlayChoice-10)

Vs. Gradius

Gradius II / Vulcan Venture

Gradius III

Gradius 4: Fukkatsu

Salamander

Salamander 2

R-Type

R-Type II

R-Type Leo

Heavy Unit

Turtle Ship

Hellfire

X Multiply

Zero Wing

Raiga - Strato Fighter

Rezon

Blaze On

Hyper Duel

Super Spacefortress Macross II


Romset: 9985 kb / 10 files / 3.37 zip




MAME XML Output:

       <game name="macross2" sourcefile="nmk16.c">
              <description>Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II</description>
              <year>1993</year>
              <manufacturer>Banpresto</manufacturer>
              <rom name="mcrs2j.3" size="524288" crc="36a618fe" sha1="56fdb2bcb4a39888cfbaf9692d66335524a6ac0c" region="maincpu" offset="0"/>
              <rom name="mcrs2j.2" size="131072" crc="b4aa8ac7" sha1="73a6de56cbfb468450d9b39fcbae0362f242f37b" region="audiocpu" offset="0"/>
              <rom name="mcrs2j.1" size="131072" crc="c7417410" sha1="41431d8f1ff4d66baf1a8518a0b0c0125d1d71d4" region="gfx1" offset="0"/>
              <rom name="bp932an.a04" size="2097152" crc="c4d77ff0" sha1="aca60a3f5f89265e7e3799e5d80ea8196fb11ff3" region="gfx2" offset="0"/>
              <rom name="bp932an.a07" size="2097152" crc="aa1b21b9" sha1="133822e3d8628aa4eb3e62fbd054956799423b98" region="gfx3" offset="0"/>
              <rom name="bp932an.a08" size="2097152" crc="67eb2901" sha1="25e0f9fda1a8c0c2b59616dd153cb6dcb459d2d9" region="gfx3" offset="200000"/>
              <rom name="bp932an.a06" size="2097152" crc="ef0ffec0" sha1="fd72cc77e02d1a00bf27e77a33d7dab5f6ba1cb4" region="oki1" offset="40000"/>
              <rom name="bp932an.a05" size="1048576" crc="b5335abb" sha1="f4eaf4e465eeca31741d432ee46ed39ffcd92cca" region="oki2" offset="40000"/>
              <rom name="mcrs2bpr.9" size="256" crc="435653a2" sha1="575b4a46ea65179de3042614da438d2f6d8b572e" region="proms" offset="0"/>
              <rom name="mcrs2bpr.10" size="256" crc="e6ead349" sha1="6d81b1c0233580aa48f9718bade42d640e5ef3dd" region="proms" offset="100"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="56.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW1" mask="8">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="Japanese" value="8"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="48">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="5 Coins/3 Credits" value="0"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" cocktail="preliminary" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise