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mikiehs: MAME ROM Information.


High School Graffitti Mikie (c) 1984 Konami.


High School Graffitti Miki is an alternate version of the Konami game "Mikie". Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset).


Game's ROM.

MAME Info:

0.34b2 [Nicola Salmoria]

0.33b7 [Nicola Salmoria]

0.30 [Allard van der Bas, Mirko Buffoni, Stefano Mozzi]


- Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen.


- The attacking move in Japanese set is the headbutt. In the US set, it is replaced by some sort of 'sonic attack'.


- 0.144u7: Kanikani updated Mikie dipswitches.

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in Mikie and clones (after verification of the M6809 code).

- 0.136u4: Fabio Priuli added driver_data struct and save states to Mikie.

- 0.136u1: Robiza fixed possible priority issue in Mikie.

- 0.134u4: Corrado Tomaselli verified on PCB all the clocks for Mikie, changed the M6809 clock to 1536000 Hz and Vsync to 60.59 Hz. Changed the sound chips to variant SN76489A which are the ones on the PCB.

- 15th August 2009: Guru - From Korea thanks to gp-lee we got 'Shin Ib Sa Won - Seok Dol I' (Konami 1984), a Mikie's Korean bootleg.

- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in Mikie.

- 0.129u4: Nicola Salmoria fixed background music problem in the locker room level of Mikie. Replaced 2x SN76496 sound with 2x SN76489.

- 0.123u2: Changed palettesize to 4096 colors.

- 0.93: Changed 2nd SN76496 clock speed to 3579545 Hz.

- 0.89u4: Cleanup of Mikie driver [Curt Coder]. Changed clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom names.

- 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road.

- 0.34b2: Nicola Salmoria added Mikie (headbutt version). Changed 'Mikie' to clone 'Mikie (High School Graffiti)'. Renamed (mikie) to (mikiehs). In Mikie (High School Graffiti) your weapon is a whistle instead of a headbutt. In the Japanese version the program roms are identical to the US version, only the graphics are different.

- 0.33RC1: Changed description of 'Mikie (US)' to 'Mikie' and clone '(Japan)' to 'Shinnyuushain Tooru-kun'.

- 0.33b7: Nicola Salmoria added Mikie (US) and clone (Japan). The old one was bad and has been removed.

- 2nd July 1998: Dumped Mikie by Konami (Japanese, 1984).

- 0.31: Gerrit Van Goethem added high score saving to Mikie.

- 0.30: Allard van der Bas, Mirko Buffoni and Stefano Mozzi added Mikie (Konami 1984). Known issues: Some colors are not very convincing, they might be wrong.

ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25


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Romset: 130 kb / 14 files / 74.9 zip

MAME XML Output:

       <game name="mikiehs" sourcefile="mikie.c" cloneof="mikie" romof="mikie">
              <description>Mikie (High School Graffiti)</description>
              <rom name="l14.11c" size="8192" crc="633f3a6d" sha1="9255e0cb8d53773a52cade2fbd2e4c1968164313" region="maincpu" offset="6000"/>
              <rom name="m13.12a" size="16384" crc="9c42d715" sha1="533ae7c5bde6d341b9138dd439d9ff46fe0767f4" region="maincpu" offset="8000"/>
              <rom name="m17.12d" size="16384" crc="cb5c03c9" sha1="6bc2f4c5f4f97c2bbcac8ff51358369ce07948e9" region="maincpu" offset="c000"/>
              <rom name="h10.6e" size="8192" crc="4ed887d2" sha1="953218a3b41019e2e52932dd3522741812c46c75" region="audiocpu" offset="0"/>
              <rom name="l11.8i" size="16384" crc="5ba9d86b" sha1="2246795dd68a62efb2c70a9177ee97a58ccb2566" region="gfx1" offset="0"/>
              <rom name="i01.f1" size="16384" crc="0c0cab5f" sha1="c3eb4c3a432e86f4664329a0de5583cb5de7b6f5" region="gfx2" offset="0"/>
              <rom name="i03.f3" size="16384" crc="694da32f" sha1="02bd83d77f42822e42e48977856dfa0e3abfcab0" region="gfx2" offset="4000"/>
              <rom name="i05.h1" size="16384" crc="00e357e1" sha1="d5b46709083d74950d0deedecb4fd631d0e74afb" region="gfx2" offset="8000"/>
              <rom name="i07.h3" size="16384" crc="ceeba6ac" sha1="ca5f715dece88540d9ed0e0146cff09f6868d09f" region="gfx2" offset="c000"/>
              <rom name="d19.1i" merge="d19.1i" size="256" crc="8b83e7cf" sha1="4fce779947f9f318023c7c54a71a4751f6bb8eb1" region="proms" offset="0"/>
              <rom name="d21.3i" merge="d21.3i" size="256" crc="3556304a" sha1="6f4fc3ef6b1b44278e7c8c1034ee4fbef90cf85a" region="proms" offset="100"/>
              <rom name="d20.2i" merge="d20.2i" size="256" crc="676a0669" sha1="14236a831204d52cdf8c2ef318a565d6c5587ce0" region="proms" offset="200"/>
              <rom name="d22.12h" merge="d22.12h" size="256" crc="872be05c" sha1="1525303589d7ed909bc6e2827fbaa2c16ad4030b" region="proms" offset="300"/>
              <rom name="d18.f9" merge="d18.f9" size="256" crc="7396b374" sha1="fedcc421a61d6623dc9c41b0a3e164efeb50ec7c" region="proms" offset="400"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="1789772"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="3579545"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.590000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              <dipswitch name="Bonus Life" tag="DSW2" mask="24">
                     <dipvalue name="20k 70k 50k+" value="24" default="yes"/>
                     <dipvalue name="30K 90k 60k+" value="16"/>
                     <dipvalue name="30k only" value="8"/>
                     <dipvalue name="40K only" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              <dipswitch name="Upright Controls" tag="DSW3" mask="2">
                     <dipvalue name="Single" value="2" default="yes"/>
                     <dipvalue name="Dual" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>

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