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mtetrisc: MAME ROM Information.


History:

Magical Tetris Challenge (c) 1998 Capcom.


Capcom and Disney join forces to bring you the Magical Tetris Challenge. Choose either Mickey, Minnie, Donald or Goofy and compete in competitive battles of everyone's favourite block game from Mother Russia, Tetris.


- TECHNICAL -


Seta Aleck64 hardware


CPU : R4300i @ 93.75 MHz

Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)

Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels

RAM : Rambus D-RAM 36 Mbits


Players : 2

Control : stick

Buttons : 2


- TRIVIA -


Released in October 1998.


- STAFF -


General producer: Noritaka Funamizu


- PORTS -


* Consoles :

Nintendo 64 (1998)

Nintendo Game Boy Colour (1999)

Sony PlayStation (1999)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.91 [Guru]


WIP:

- 0.136u1: Aaron Giles disabled DRC_SQV implementation as it breaks music in Magical Tetris Challenge. Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time.

- 0.136: Aaron Giles explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash in 'Magical Tetris Challenge'.

- 0.111u6: Ville Linde fixed Magical Tetris Challenge - Game now playable.

- 0.108u5: Major updates to the Nintendo 64 based driver [Ville Linde]. Added 2nd player, removed analog stick and changed input from 9 to 2 buttons and visible area to 640x240.

- 14th August 2006: Ville Linde - I hooked up the inputs and fixed some graphics bugs in Capcom's Magical Tetris Challenge. There are still some graphics bugs, but the game seems to be running OK.

- 0.106u1: Replaced Custom sound with 2x DMA-driven DAC.

- 27th January 2006: Ville Linde - Magical Tetris Challenge now shows the standard Capcom test menu.

- 0.102u5: Changed region user1 to user2, user2 to user3 and user3 to user4.

- 0.91: Guru added Magical Tetris Challenge (981009 Japan) (Capcom 1998). This is a n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors.

- 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too.

- 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts.

- 28th July 2003: Guru - Received Magical Tetris Challenge Featuring Mickey from Pelle.


Other Emulators:

* Project64

* Nemu

* 1964


Recommended Games (Tetris):

Vs. Tetris

Tetris (Atari)

Tetris (Sega)

Tetris (Mega-Tech)

Tetris (Mirrorsoft bootleg)

Tetris (System E)

Tetris / Bloxeed (Korean System 16 bootleg)

Xyonix

Bloxeed

Tetris (Photon System)

Final Tetris

Hot Blocks - Tetrix II

Magix / Rock

Tetris (D.R. Korea)

Tetris Plus

Tetris Plus 2

Magical Tetris Challenge

Tetris The Grand Master

Tetris the Absolute The Grand Master 2

Sega Tetris

Tetris Kiwamemichi

-

Block Out

Welltris


Romset: 17409 kb / 3 files / 11.4 zip




MAME XML Output:

       <game name="mtetrisc" sourcefile="aleck64.c" romof="aleck64">
              <description>Magical Tetris Challenge (981009 Japan)</description>
              <year>1998</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="pifdata.bin" merge="pifdata.bin" size="2048" crc="5ec82be9" sha1="9174eadc0f0ea2654c95fd941406ab46b9dc9bdd" region="user1" offset="0"/>
              <rom name="nus-zcaj.u4" size="16777216" crc="ec4563fc" sha1="4d5a30873a5850cf4cd1c0bdbe24e1934f163cd0" region="user2" offset="0"/>
              <rom name="tet-01m.u5" size="1048576" crc="f78f859b" sha1="b07c85e0453869fe43792f42081f64a5327e58e6" region="user3" offset="0"/>
              <rom name="at24c01.u34" size="128" crc="ba7e503f" sha1="454aa4fdde7d8694d1affaf25cd750fa678686bb" region="user4" offset="0"/>
              <rom name="normpnt.rom" merge="normpnt.rom" size="128" crc="e7f2a005" sha1="c27b4a364a24daeee6e99fd286753fd6216362b4" region="normpoint" offset="0"/>
              <rom name="normslp.rom" merge="normslp.rom" size="128" crc="4f2ae525" sha1="eab43f8cc52c8551d9cff6fced18ef80eaba6f05" region="normslope" offset="0"/>
              <chip type="cpu" tag="maincpu" name="VR4300 (big)" clock="93750000"/>
              <chip type="cpu" tag="rsp" name="RSP" clock="62500000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="4096"/>
       </game>
 
 


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