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musicsrt: MAME ROM Information.


Music Sort (c) 1995 ABM Electronics.


Game's ROM.

MAME Info:

0.141u2 [Roberto Fresca, Team Europe]


- 0.141u2: Roberto Fresca and Team Europe added Music Sort (ver 2.02, English) (ABM Games 1995). Roberto Fresca added new inputs from the scratch for Music Sort. Complete dipswitches and DIP locations for Music Sort. Added a new button-lamps layout for Music Sort. Created a default NVRAM that allow Music Sort work properly.

- 1st February 2011: Roberto Fresca - Thanks to Team Europe, we have Music Sort, from ABM Games. This game was released in 1995, and looks like the original game that gave life to Magic's 10. A lot of inputs/outputs work involved (and also a new button-lamps layout and default NVRAM) to get it working properly.

- 31st January 2011: Team Europe - We got "Music Sort v2.02".

Romset: 1026 kb / 8 files / 294.0 zip

MAME XML Output:

       <game name="musicsrt" sourcefile="magic10.c">
              <description>Music Sort (ver 2.02, English)</description>
              <manufacturer>ABM Games</manufacturer>
              <rom name="2.u3" size="131072" crc="6a5cd39f" sha1="c7ec0d9a640ff876bd9362bfe896ebc09795b418" region="maincpu" offset="0"/>
              <rom name="3.u2" size="131072" crc="7af68760" sha1="08d333037a70cda60df9b0c288e9f6eb6fa7eb84" region="maincpu" offset="1"/>
              <rom name="6.u25" size="131072" crc="9bcf89a6" sha1="5b16ef9482249585a714cf2d3efffddd3f0e5834" region="gfx1" offset="0"/>
              <rom name="4.u26" size="131072" crc="b9397659" sha1="f809f612fd6a7ecfdb0fa55260ef7a57f00c0733" region="gfx1" offset="20000"/>
              <rom name="5.u27" size="131072" crc="36d7aeb3" sha1="2c0863f2f366008640e8a19587460a30fda4ad6e" region="gfx1" offset="40000"/>
              <rom name="7.u28" size="131072" crc="a03e750b" sha1="046e3eb5671bed09d9e5fd3572a8d41ac9e8b69e" region="gfx1" offset="60000"/>
              <rom name="1.u22" size="262144" crc="98885246" sha1="752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3" region="oki" offset="0"/>
              <rom name="musicsrt_nv.bin" size="2048" crc="f4e063cf" sha1="a60bbd960bb7dcf023417e8c7164303b6ce71014" region="nvram" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" coins="5" service="yes">
                     <control type="gambling"/>
              <dipswitch name="Difficulty" tag="DSW" mask="768">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Medium" value="256" default="yes"/>
                     <dipvalue name="Hard" value="512"/>
                     <dipvalue name="Hardest" value="768"/>
              <dipswitch name="Coinage" tag="DSW" mask="3072">
                     <dipvalue name="Coin A: 50 - Coin B: 50" value="0"/>
                     <dipvalue name="Coin A: 50 - Coin B: 50" value="2048"/>
                     <dipvalue name="Coin A: 100 - Coin B: 100" value="1024"/>
                     <dipvalue name="Coin A: 100 - Coin B: 100" value="3072" default="yes"/>
              <dipswitch name="Bonus?" tag="DSW" mask="12288">
                     <dipvalue name="1000= 1 Play; 2000= 2 Play; 3000= 3 Play" value="12288" default="yes"/>
                     <dipvalue name="2000= 1 Play; 4000= 2 Play; 6000= 3 Play" value="8192"/>
                     <dipvalue name="2500= 1 Play; 5000= 2 Play; 7500= 3 Play" value="4096"/>
                     <dipvalue name="5000= 1 Play; 10000= 2 Play; 15000= 3 Play" value="0"/>
              <dipswitch name="Hopper" tag="DSW" mask="16384">
                     <dipvalue name="Disabled" value="0"/>
                     <dipvalue name="Enabled" value="16384" default="yes"/>
              <dipswitch name="Score" tag="DSW" mask="32768">
                     <dipvalue name="Play Score" value="0"/>
                     <dipvalue name="No Play Score" value="32768" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>

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