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nss_fzer: MAME ROM Information.


F-Zero (c) 1991 Nintendo.

Nintendo's flagship racing game during the 16-bit era that popularized 'Mode 7' graphics on the Nintendo Super Famicom. F-Zero used the scaling and rotation of the texture mapped race track to give players an impression of 3-D movement.


Nintendo Super System hardware

Main CPU : G65C816

Sound CPU : SPC700

Sound Chips : Custom

Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 60.00 Hz

Palette colors : 32768

Players : 4

Control : 8-way joystick

Buttons : 6


Captain Falcon appears as a playable character in Super Smash Bros (Nintendo 64, 1999), Super Smash Bros. Melee (Nintendo GameCube, 2002), and Super Smash Bros. Brawl (Nintendo Wii, 2008).

The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii).

Samurai Goroh appears as an assist trophy character in Super Smash Bros. Brawl for the Nintendo Wii (2008).

Tokuma Japan Communications released a limited-edition soundtrack album for this game (F-Zero - TKCA-30516) on 25/03/1992.


1. F-Zero (1991, Nintendo Super Famicom)

2. BS F-Zero 2 - Grand Prix (1997, Nintendo Super Famicom)

3. F-Zero X (1998, Nintendo 64)

4. F-Zero - Maximum Velocity (2001, Nintendo Game Boy Advance)

5. F-Zero AX (2003) / F-Zero GX (2003, Nintendo Gamecube)

6. F-Zero - Falcon Densetsu (2003, Nintendo Game Boy Advance)

7. F-Zero AX Monster Ride (2004)

8. F-Zero Climax (2004, Nintendo Game Boy Advance)

9. F-Zero GP Legends (2004, Nintendo Game Boy Advance)


Executive Producer : Hiroshi Yamauchi

Producer : Shigeru Miyamoto

Staff : Isshin Shimizu, Yukio Kaneoka, Yumiko Kanki, Yasunari Nishida, Naoto ishida, Masato Kimura, Shigeki Yamashiro, Takaya Imamura


* Consoles :

Nintendo Wii (2006, "Vitual Console")


Game's rom.

MAME Info:

0.72 [?]

0.71u2 [?]


- 0.102u3: Added new user3 rom (1MB) to F-Zero.

- 0.88u2: Changed description to 'F-Zero (Nintendo Super System)'.

- 0.72: Added 'Nintendo Super System: F-Zero' (Nintendo 199?).

- 0.71u2: Added F-Zero (Nintendo Super System) (Testdriver).

Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher


Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer

Romset: 1056 kb / 2 files / 552.7 zip

MAME XML Output:

       <game name="nss_fzer" sourcefile="nss.c" romof="nss">
              <description>F-Zero (Nintendo Super System)</description>
              <rom name="spc700.rom" merge="spc700.rom" size="64" crc="44bb3a40" sha1="97e352553e94242ae823547cd853eecda55c20f0" region="user5" offset="0"/>
              <rom name="dsp1b.bin" merge="dsp1b.bin" size="10240" crc="453557e0" sha1="3a218b0e4572a8eba6d0121b17fdac9529609220" region="addons" offset="0"/>
              <rom name="nss-c.dat" merge="nss-c.dat" size="32768" crc="a8e202b3" sha1="b7afcfe4f5cf15df53452dc04be81929ced1efb2" region="bios" offset="10000"/>
              <rom name="nss-ic14.02" merge="nss-ic14.02" size="32768" crc="e06cb58f" sha1="62f507e91a2797919a78d627af53f029c7d81477" region="bios" offset="18000"/>
              <rom name="m50458_char.bin" merge="m50458_char.bin" size="4608" crc="011cc342" sha1="d5b9f32d6e251b4b25945267d7c68c099bd83e96" status="baddump" region="chargen" offset="0"/>
              <rom name="m50458_char_mod.bin" merge="m50458_char_mod.bin" size="4096" crc="8c4326ef" sha1="21a63c5245ff7f3f70cb45e217b3045b19d0d799" status="baddump" region="m50458_gfx" offset="0"/>
              <rom name="nss-fz-0.ic2" size="1048576" crc="e9b3cdf1" sha1="ab616eecd292b94ca74c55446bddd23e9dc3e3bb" region="user3" offset="0"/>
              <rom name="fz.ic7" size="32768" crc="48ae570d" sha1="934f9fec47dcf9e49936388968d2db50c69950da" region="ibios_rom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="5A22" clock="21480000"/>
              <chip type="cpu" tag="soundcpu" name="SPC700" clock="1024000"/>
              <chip type="cpu" tag="bios" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="spc700" name="SNES Custom DSP (SPC700)"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.098476" pixclock="5369318" htotal="341" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="6">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="DSW" mask="3">
                     <dipvalue name="Normal" value="0" default="yes"/>
                     <dipvalue name="Hard" value="3"/>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Time limit per level?" tag="DSW" mask="48">
                     <dipvalue name="104 sec." value="16"/>
                     <dipvalue name="112 sec." value="32"/>
                     <dipvalue name="120 sec." value="0" default="yes"/>
                     <dipvalue name="? sec." value="48"/>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="2"/>

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