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panic: MAME ROM Information.


Space Panic (c) 1980 Universal.


Main CPU : Z80 (@ 1.802666 Mhz)

Sound Chips : DAC

Players : 2

Control : 4-way joystick

Buttons : 2


Released in November 1980.

Licensed to ADP Automaten for the German market.

Licensed to Inder for the Spanish market.

Space Panic was the first platform game.


Cosmic Series

1. Cosmic Monsters (1979)

2. Cosmic Monsters 2 (1979)

3. Cosmic Guerilla (1979)

4. Cosmic Alien (1980)

5. Devil Zone (1980)

6. Zero Hour (1980)

7. Space Panic (1980)

8. Cosmic Avenger (1981)


* Consoles :

Colecovision (1983)

* Computers :

Apple II ("Apple Panic")

VTech Laser-VZ ("Vz Panik")


Game's rom.

Machine's picture.

MAME Info:

0.68 [Zsolt Vasvari]

0.18 [Mike Coates]

Artwork available

Samples required


- 9th July 2008: Mr. Do - Added back in from MAME.net the bootleg bezel of Space Panic, based on a photo by Guru (not sure who finished the final artwork, though).

- 0.122u8: Changed palettesize to 48 colors.

- 12th November 2006: Mr. Do - We have Space Panic bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.

- 0.68: Zsolt Vasvari added Space Panic (version E) and clone Space Panic (harder). Changed 'Space Panic (set 1)' to clone '(set 2)' and clone '(set 2)' to '(set 3)'. Renamed (panic) to (panic2) and (panica) to (panic3). Changed Z80 CPU1 clock speed to 1802666 Hz.

- 26th November 2002: David Haywood re-merged some Space Panic clone ROM sets with the aforementioned changes.

- 25th June 2002: David Haywood added another Space Panic clone ROM set.

- 19th June 2002: David Haywood added an alternate harder version of Space Panic.

- 13th April 2001: InsideOutBoy fixed the flip screen effect in Space Panic and its clones.

- 21st March 2000: Mike Coates added cocktail support to Space Panic and variants.

- 7th October 1999: Mike Coates added a few more samples to the Space Panic driver.

- 0.36b7: Completed samples support in Space Panic [Mike Coates]. Added samples (elaugh, extral, oxygen and coin.wav).

- 0.36b6: Samples and DAC support in Space Panic [Mike Coates]. Added samples (walk, upordown, trapped, falling, escaping, ekilled and death.wav).

- 25th September 1999: Mike Coates added samples to Space Panic.

- 2nd March 1999: Mike Coates fixed Space Panic colors.

- 0.35b2: Moved spcpanic.8 from region cpu1 to user1.

- 0.34RC1: Mike Coates added clone Space Panic (German). Accurate colors in Space Panic [Mike Coates]. Added colormap rom and color prom.

- 28th November 1998: Gerald and Thierry dumped Space Panic (German).

- 0.33b7: Changed description to 'Space Panic (set 1)' and clone '(alternate version)' to '(set 2)'.

- 0.30: Aaron Giles support dirty rectangles and Mike Coates support rotation in Space Panic.

- 0.27: Nicola Salmoria added clone Space Panic (alternate version), probably an earlier revision (it doesn't display the level number).

- 0.19: Mike Coates fixed Space Panic background colors and added high score saving.

- 0.18: Mike Coates provided a driver for Space Panic (Universal 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2.

LEVELS: 99 (endless)

Recommended Games (Platform):

Space Panic

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Crazy Kong

Crazy Kong Part II

Kong (Brazil)

Donkey Kong Junior

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Namco Classic Collection Vol.1 (Mappy)


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Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)

Romset: 25 kb / 13 files / 15.1 zip

MAME XML Output:

       <game name="panic" sourcefile="cosmic.c" sampleof="panic">
              <description>Space Panic (version E)</description>
              <rom name="spe1" size="2048" crc="70ac0888" sha1="bdc6dfb74b4643df36cae60923f9759751340c86" region="maincpu" offset="0"/>
              <rom name="spe2" size="2048" crc="2b910c48" sha1="9ebb15694e068a4d8769ec5d312af1148818d472" region="maincpu" offset="800"/>
              <rom name="spe3" size="2048" crc="03810148" sha1="768418bc0a3a5bc9f7ec07b8edd4099da69efac6" region="maincpu" offset="1000"/>
              <rom name="spe4" size="2048" crc="119bbbfd" sha1="2b3722300b1eebe1bffa4a4e39fceb45aefde24f" region="maincpu" offset="1800"/>
              <rom name="spcpanic.5" size="2048" crc="5b80f277" sha1="b060e57c88679f547153aed041a5554dc26a83aa" region="maincpu" offset="2000"/>
              <rom name="spcpanic.6" size="2048" crc="b73babf0" sha1="229944a6b3653601bc20afea5a9aec787fd95ce0" region="maincpu" offset="2800"/>
              <rom name="spe7" size="2048" crc="2894106e" sha1="625896225b0ec03ac12f3e8b97e801cb743f37e7" region="maincpu" offset="3000"/>
              <rom name="spcpanic.11" size="2048" crc="acea9df4" sha1="7de2a82da8160ad1a01c32a516d10c19dc306051" region="gfx1" offset="0"/>
              <rom name="spcpanic.12" size="2048" crc="e83423d0" sha1="eba1129537869f1ecb5afeeae19db19b134865f6" region="gfx1" offset="800"/>
              <rom name="spcpanic.10" size="2048" crc="c9631c2d" sha1="e5ab95e19c1b22a798a70a1a6599bc1f5e853c60" region="gfx1" offset="1000"/>
              <rom name="spcpanic.9" size="2048" crc="eec78b4c" sha1="efd21d0a26b988a490c45315a7a121607f74d147" region="gfx1" offset="1800"/>
              <rom name="82s123.sp" size="32" crc="35d43d2f" sha1="2ce164c92ed7ba3ee26a907f0c5969ec3decca01" region="proms" offset="0"/>
              <rom name="spcpanic.8" size="2048" crc="7da0b321" sha1="b450cc02de9cc27e3f336c626221c90c6961b51e" region="user1" offset="0"/>
              <sample name="walk"/>
              <sample name="upordown"/>
              <sample name="trapped"/>
              <sample name="falling"/>
              <sample name="escaping"/>
              <sample name="ekilled"/>
              <sample name="death"/>
              <sample name="elaugh"/>
              <sample name="extral"/>
              <sample name="oxygen"/>
              <sample name="coin"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="1802666"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="192" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="32" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
              <dipswitch name="Cabinet" tag="DSW" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              <dipswitch name="Bonus Life" tag="DSW" mask="16">
                     <dipvalue name="3000" value="0" default="yes"/>
                     <dipvalue name="5000" value="16"/>
              <dipswitch name="Lives" tag="DSW" mask="32">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="32"/>
              <dipswitch name="Coin B" tag="DSW" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="64" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/3 Credits" value="192"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="48"/>

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