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panicprk: MAME ROM Information.


History:

Panic Park (c) 1997 Namco.


It is a 3-D game, your character is seen back but it cannot jump. Choose among forty various training courses. The goal is to dodge obstacles and to collect objects. In fact, the innovation comes from the terminal itself, since the joysticks of the 2 players can slide on a single rail. From where battles between the players to move : one trying to push back the other. The training courses, on their side, are diversified, they from the race of obstacles to banknote will recover with the flight, while passing by the dodging of hammers rammers which are crushed against the ground.


- TECHNICAL -


System 23 hardware


Main Processors : R4650 (MIPS III class) 64-bit RISC @ 166 MHz

3D processors : Custom Texture Mapped Polygons Namco Hardware.

Sound CPU : H8/3002

Sound chip : Namco C352


Colors : 16.7 million

Players : 2

Control : Sliding joystick


- TRIVIA -


Even if titlescreen says 1997, Panic Park was released in June 1998 in Japan.


English versions of the arcade machine contained an amusing example of Engrish. The safety warning on the side of the cabinet advises people not to play if they are 'reeking of alcohol'.


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.131u1 [Guru]


WIP:

- 0.137u1: Fixed rom loading.

- 0.137: Fixed textile rom address to $1800000.

- 0.136u4: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont]. Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz. Added ioboard rom asca-3a.ic14. Changed visible area to 640x480 and VSync to 59.8824 Hz.

- 0.135u2: Naibo Zhang changed Panic Park from SS23 to S23 game.

- 0.131u1: Guru added Panic Park (PNP2 Ver. A) (Namco 1998). Added H8/3334 (14745600 Hz) CPU3. Changed visible area to 1024x480.

- 13th January 2009: Guru - Panic Park (Namco System 23) arrived yesterday, thanks to Smitdogg.


Romset: 127744 kb / 24 files / 42.9 zip




MAME XML Output:

       <game name="panicprk" sourcefile="namcos23.c">
              <description>Panic Park (PNP2 Ver. A)</description>
              <year>1998</year>
              <manufacturer>Namco</manufacturer>
              <rom name="pnp2ver-a.ic2" size="2097152" crc="cd528597" sha1="cf390e78228eb10d5f50ff7e7e37063a2d87f469" region="user1" offset="0"/>
              <rom name="pnp2ver-a.ic1" size="2097152" crc="80fea853" sha1="b18003bde060ebb3c892a6d7fa4abf868cadc777" region="user1" offset="1"/>
              <rom name="pnp2ver-a.ic3" size="524288" crc="fe4bc6f4" sha1="2114dc4bc63d589e6c3b26a73dbc60924f3b1765" region="audiocpu" offset="0"/>
              <rom name="asca-3a.ic14" size="262144" crc="8e9266e5" sha1="ffa8782ca641d71d57df23ed1c5911db05d3df97" region="ioboard" offset="0"/>
              <rom name="pnp1mtah.2j" size="8388608" crc="37addddd" sha1="3032989653304417df80606bc3fde6e9425d8cbb" region="data" offset="0"/>
              <rom name="pnp1mtal.2h" size="8388608" crc="6490faaa" sha1="03443746009b434e5d4074ea6314910418907360" region="data" offset="1"/>
              <rom name="pnp1cgll.4m" size="8388608" crc="d03932cf" sha1="49240e44923cc6e815e9457b6290fd18466658af" region="textile" offset="0"/>
              <rom name="pnp1cglm.5k" size="8388608" crc="abf4ccf2" sha1="3848e26d0ba6c872bbc6d5e0eb23a9d4b34152d5" region="textile" offset="800000"/>
              <rom name="pnp1cgum.4j" size="8388608" crc="206217ca" sha1="9c095bba7764f3405c3fab10513b9b78981ec44d" region="textile" offset="1000000"/>
              <rom name="pnp1cguu.5f" size="8388608" crc="cd64f57f" sha1="8780270298e0823db1acbbf79396788df0c3c19c" region="textile" offset="1800000"/>
              <rom name="pnp1ccrl.7f" size="2097152" crc="b7bc43c2" sha1="f4b470540194486ca6822f438fc1d4700cfb2ab1" region="textilemapl" offset="0"/>
              <rom name="pnp1ccrh.7e" size="2097152" crc="caaf1b73" sha1="b436992817ab4e4dad05e7429eb102d4fb57fa6a" region="textilemaph" offset="0"/>
              <rom name="pnp1pt0h.7a" size="4194304" crc="43fc2246" sha1="301d321cd4a01ebd7ccfa6f295d6c3daf0a19efe" region="pointrom" offset="0"/>
              <rom name="pnp1pt0l.7c" size="4194304" crc="26af5fa1" sha1="12fcf98c2a59643e0fdfdd7186f9f16baf54a9cf" region="pointrom" offset="2"/>
              <rom name="pnp1pt1h.5a" size="4194304" crc="1ff470c0" sha1="ca8fad90743589744939d681b0ce94f368337b3f" region="pointrom" offset="800000"/>
              <rom name="pnp1pt1l.5c" size="4194304" crc="15c6f236" sha1="e8c393359a91cdce6e9110a48c0a80708f8fc132" region="pointrom" offset="800002"/>
              <rom name="pnp1wavel.2c" size="8388608" crc="35c6a9bd" sha1="4b56fdc37525c15e57d93091e6609d6a6905fc5c" region="c352" offset="0"/>
              <rom name="pnp1waveh.2a" size="8388608" crc="6fa1826a" sha1="20a5af49e65ae2bc57c016b5cd9bafa5a5220d35" region="c352" offset="800000"/>
              <rom name="pnp1cguu.4f" size="8388608" crc="cd64f57f" sha1="8780270298e0823db1acbbf79396788df0c3c19c" region="dups" offset="0"/>
              <rom name="pnp1cgum.5j" size="8388608" crc="206217ca" sha1="9c095bba7764f3405c3fab10513b9b78981ec44d" region="dups" offset="0"/>
              <rom name="pnp1cgll.5m" size="8388608" crc="d03932cf" sha1="49240e44923cc6e815e9457b6290fd18466658af" region="dups" offset="0"/>
              <rom name="pnp1cglm.4k" size="8388608" crc="abf4ccf2" sha1="3848e26d0ba6c872bbc6d5e0eb23a9d4b34152d5" region="dups" offset="0"/>
              <rom name="pnp1ccrl.7m" size="2097152" crc="b7bc43c2" sha1="f4b470540194486ca6822f438fc1d4700cfb2ab1" region="dups" offset="0"/>
              <rom name="pnp1ccrh.7k" size="2097152" crc="caaf1b73" sha1="b436992817ab4e4dad05e7429eb102d4fb57fa6a" region="dups" offset="0"/>
              <chip type="cpu" tag="maincpu" name="IDT R4650 (big)" clock="133328920"/>
              <chip type="cpu" tag="audiocpu" name="H8/3002" clock="14745600"/>
              <chip type="cpu" tag="ioboard" name="H8/3334" clock="14745600"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="c352" name="C352" clock="24576000"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="59.882400" />
              <sound channels="2"/>
              <input players="1" buttons="3" coins="1">
                     <control type="joy" ways="vertical2"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Skip POST" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze?" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="imperfect" protection="preliminary" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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