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pokechmp: MAME ROM Information.


History:

Poke Champ (c) 1995 DGRM.


- TECHNICAL -


Main CPU : (2x) M6502 (@ 4 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz)


Players : 2

Buttons : 2


- TRIVIA -


This is a Korean hack of Data East's "Pocket Gal":

It uses RAM for Palette instead of PROMs

Samples are played by OKIM6295

Different Banking

More Tiles, 8bpp

Sprites 4bpp instead of 2bpp

Many code changes.


- SOURCES -


Game's rom.




MAME Info:

0.107u1 [David Haywood]


WIP:

- 0.145u7: Brian Troha corrected dipswitches as per manual and added DIP locations.

- 0.133u5: David Haywood fixed the plane order in the gfx deodes for Poke Champ sprites. Fixed gfx2 rom loading.

- 0.131u1: Angelo Salese merged memory maps in Poke Champ.

- 0.107u1: David Haywood added Poke Champ (DGRM 1995).

- 26th July 2006: David Haywood - Poke Champ (another Korean Hack)... this is a hack of Data East's Pocket Gal. There are quite a lot of changes, it has Palette RAM instead of colour PROMs, a modified sound system and more.

- 19th July 2006: ClawGrip - It's "Poke Champ", from DGRM. I'll try to dump it's ROMs tomorrow...


Recommended Games (Billiard):

Poolshark

Tri-Pool

Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up

Billiard

Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal


Romset: 1984 kb / 11 files / 1.10 zip




MAME XML Output:

       <game name="pokechmp" sourcefile="pokechmp.c">
              <description>Poke Champ</description>
              <year>1995</year>
              <manufacturer>D.G.R.M.</manufacturer>
              <rom name="pokechamp_11_27010.bin" size="131072" crc="9afb6912" sha1="e45da9524e3bb6f64a68200b70d0f83afe6e4379" region="maincpu" offset="10000"/>
              <rom name="pokechamp_09_27c512.bin" size="65536" crc="c78f6483" sha1="a0d063effd8d1850f674edccb6e7a285b2311d21" region="audiocpu" offset="10000"/>
              <rom name="pokechamp_05_27c020.bin" size="262144" crc="554cfa42" sha1="862d0dd83697da7bd52dc640c34926c62691afea" region="gfx1" offset="0"/>
              <rom name="pokechamp_06_27c020.bin" size="262144" crc="00bb9536" sha1="1a5584297ebb425d6ce331955e0c6a4f467cd1e6" region="gfx1" offset="40000"/>
              <rom name="pokechamp_07_27c020.bin" size="262144" crc="4b15ab5e" sha1="5523134853b9ea1c81fd5aeb58061376d94e9298" region="gfx1" offset="80000"/>
              <rom name="pokechamp_08_27c020.bin" size="262144" crc="e9db54d6" sha1="ac3b7c06d0f61847bf9bc6147f2f88d712f2b4b3" region="gfx1" offset="c0000"/>
              <rom name="pokechamp_02_27c512.bin" size="65536" crc="1ff44545" sha1="2eee44484accce7b0ba21babf6e8344b234a4e87" region="gfx2" offset="0"/>
              <rom name="pokechamp_01_27c512.bin" size="65536" crc="338fc412" sha1="bb8ae99ee6a399a8c67bedb88d0837fd0a4a426c" region="gfx2" offset="10000"/>
              <rom name="pokechamp_04_27c512.bin" size="65536" crc="ee6991af" sha1="8eca3cdfd2eb74257253957a87b245b7f85bd038" region="gfx2" offset="20000"/>
              <rom name="pokechamp_03_27c512.bin" size="65536" crc="99f9884a" sha1="096d6ce70dc51fb9142e80e1ec45d6d7225481f5" region="gfx2" offset="30000"/>
              <rom name="pokechamp_10_27c040.bin" size="524288" crc="b54806ed" sha1="c6e1485c263ebd9102ff1e8c09b4c4ca5f63c3da" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow 2 Players Game" tag="DSW" mask="8">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="32">
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="64">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="preliminary" sound="imperfect" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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