Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

polluxa: MAME ROM Information.


Pollux (c) 1991 Dooyong.

A vertically scrolling shooter from Dooyong.


Main CPU : Z80 (@ 8 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) YM2203 (@ 4 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in November 1991.


Directors : Jooshun Hong, Youchur No, Choonduk Kia

Hardware Designer : Sunghun Lee

Music : Sanghyuk Lee

Background designer : Meerang Oh, Minjuang Lee

Animation designers : Woochoul Jung, Meesook Yeq

Main software : Haisung Ryou, Joagil Lee


Game's rom.

MAME Info:

0.37b6 [Nicola Salmoria]


- pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors. Reip (ID 04222)


- 0.141u3: Tomasz Slanina fixed sound issues in Pollux. Changed Z80 CPU2 clock speed to 8MHz and the 2x YM2203 to 1.5MHz.

- 0.141u2: Roberto Zandona fixed Pollux sprite flip x and y and removed old source comments.

- 0.104u5: ClawGrip added clone Pollux (set 3).

- 0.96u1: Fixed input and added 'Coin Type' dipswitch.

- 0.68: David Haywood added clone Pollux (set 2). Changed parent description to 'Pollux (set 1)'.

- 11th May 2003: David Haywood added another version of Pollux to the Dooyong driver.

- 0.37b6: Nicola Salmoria added Pollux (Dooyong 1991).

- 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day.


- 22 Century: Man made space station for peaceful space developement. It was controlled by "Pollux" the powerful main computer whose A.I. capability was infallible. Over years, "Polux" developed its own devilish system. You are chosen to fight against Pollux. You are to terminate the devil itself.


Recommended Games (Star Force):



Night Star (DECO Cassette)

Nova 2001

Star Jacker


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission


Truxton II

Blast Off

Blazing Lazers

The Next Space

Omega Fighter

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 1728 kb / 11 files / 489.4 zip

MAME XML Output:

       <game name="polluxa" sourcefile="dooyong.c" cloneof="pollux" romof="pollux">
              <description>Pollux (set 2)</description>
              <rom name="dooyong2.bin" size="65536" crc="e4ea8dbd" sha1="19652261981672fae896e3065f1f5078f7ae93b6" region="maincpu" offset="0"/>
              <rom name="pollux3.bin" merge="pollux3.bin" size="65536" crc="85a9dc98" sha1="a349bfb05d870ba920469066ce5c007363aca348" region="audiocpu" offset="0"/>
              <rom name="dooyong1.bin" size="65536" crc="a7d820b2" sha1="bbcc3690f91a4bd4f0cff5da25cbfeceb7a19437" region="gfx1" offset="8000"/>
              <rom name="dy-pl-m2_be023.bin" merge="dy-pl-m2_be023.bin" size="524288" crc="bdea6f7d" sha1="b418710a6d12aa53037acf7bbec85a26dfac9ebe" region="gfx2" offset="0"/>
              <rom name="dy-pl-m1_be015.bin" merge="dy-pl-m1_be015.bin" size="524288" crc="1d2dedd2" sha1="9bcb1c80f05eabbca2c0738e409d3cadfc14b0c8" region="gfx3" offset="0"/>
              <rom name="pollux6.bin" merge="pollux6.bin" size="131072" crc="b0391db5" sha1="0c522c5074dc7c0a639ebfb7b9a9eddc90314081" region="gfx4" offset="0"/>
              <rom name="pollux7.bin" merge="pollux7.bin" size="131072" crc="632f6e10" sha1="a3605cbe7a9dc04cd8c1ab50110f72d93c78208b" region="gfx4" offset="1"/>
              <rom name="pollux9.bin" merge="pollux9.bin" size="65536" crc="378d8914" sha1="ef95903971673bc26774fe2aff17e1581a7f0eb9" region="gfx5" offset="0"/>
              <rom name="pollux8.bin" merge="pollux8.bin" size="65536" crc="8859fa70" sha1="7b1b9edde3f762c7ae1f0b847aa17e30140e9ffa" region="gfx5" offset="1"/>
              <rom name="pollux5.bin" merge="pollux5.bin" size="65536" crc="ac090d34" sha1="6b554450d8d46165e25fd6f12ab4c4b9b63dcd35" region="gfx6" offset="0"/>
              <rom name="pollux4.bin" merge="pollux4.bin" size="65536" crc="2c6bd3be" sha1="6648264be83588a01f264e7ec72d84e29e0d4795" region="gfx6" offset="1"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="270" width="384" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Service Mode" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin Type" tag="DSWA" mask="2">
                     <dipvalue name="A" value="2" default="yes"/>
                     <dipvalue name="B" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/4 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Lives" tag="DSWB" mask="3">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="1"/>
              <dipswitch name="Difficulty" tag="DSWB" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Allow Continue" tag="DSWB" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="1024"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise