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poolshrk: MAME ROM Information.


History:

Poolshark (c) 06/1977 Atari.


- TECHNICAL -


Game ID : 006281


Main CPU : M6800 (@ 1.381875 Mhz)

Sound Chips : Discrete (@ 1.381875 Mhz)


Screen orientation : Horizontal

Video resolution : 255 x 232 pixels

Screen refresh : 60.00 Hz

Palette Colors : 4


Players : 2

Control : stick


- STAFF -


Designed and programmed by : Tom Hogg, Owen Rubin, Mike Albaugh, Paul Mancuso


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.60 [Stefan Jokisch]


Artwork available


WIP:

- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 25th November 2007: Mr. Do - Zorg has been busy again. First up, is Poolshark, graciously scanned by Andy from Andy's Arcade.

- 0.80: Derrick Renaud updated Pool Shark to use new discrete sound components. Pulled discrete code out and put in sndhrdw\ataridis.c.

- 26th January 2004: Stefan Jokisch added mirrors to the memory map in Pool Shark and fixed the watchdog reset in it.

- 0.78u5: Added Discrete sound.

- 17th January 2004: Derrick Renaud added discrete sound emulation to the Pool Shark driver.

- 0.60: Stefan Jokisch added Poolshark (Atari 1977).

- 13th April 2002: Stefan Jokisch sent in a driver for Poolshark.


LEVELS: 1 (endless)


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Poolshark

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Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up

Billiard

Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal


Romset: 6 kb / 6 files / 3.71 zip




MAME XML Output:

       <game name="poolshrk" sourcefile="poolshrk.c">
              <description>Poolshark</description>
              <year>1977</year>
              <manufacturer>Atari</manufacturer>
              <rom name="7329.k1" size="2048" crc="88152245" sha1="c7c5e43ea488a197e92a1dc2231578f8ed86c98d" region="maincpu" offset="7000"/>
              <rom name="7330.l1" size="2048" crc="fb41d3e9" sha1="c17994179362da13acfcd36a28f45e328428c031" region="maincpu" offset="7800"/>
              <rom name="7325.j5" size="512" crc="fae87eed" sha1="8891d0ea60f72f826d71dc6b064a2ba81b298914" region="gfx1" offset="0"/>
              <rom name="7326.h5" size="512" crc="05ec9762" sha1="6119c4529334c98a0a42ca13a98a8661fc594d80" region="gfx1" offset="200"/>
              <rom name="7328.n6" size="512" crc="64bcbf3a" sha1="a4e3ce6b4734234359e3ef784a771e40580c2a2a" region="gfx2" offset="0"/>
              <rom name="7327.k6" size="32" crc="f74cef5b" sha1="f470bf5b193dae4b44e89bc4c4476cf8d98e7cfd" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6800" clock="1381875"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="255" height="232" refresh="60.000000" pixclock="3932160" htotal="256" hbend="1" hbstart="256" vtotal="256" vbend="24" vbstart="256" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="stick" minimum="0" maximum="15" sensitivity="25" keydelta="1" reverse="yes"/>
              </input>
              <dipswitch name="Extended Play" tag="IN1" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Racks Per Game" tag="IN2" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN3" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4"/>
       </game>
 
 


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