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popper: MAME ROM Information.


History:

Popper (c) 1983 Omori Electric.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.536 Mhz)

Sound Chips : (2x) AY8910 (@ 1.536 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 1 (THROW)


- TRIVIA -


Released in October 1983.


- SOURCES -


Game's rom.




MAME Info:

0.57 [InsideOutBoy]


SETUP and TEST MODE:

- The first time you run the game, it shows the dipswitch menu. Press fast forward (Insert) key to speed this up.


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Popper.

- 0.135u1: Fabio Priuli added driver data struct and save state support to Popper.

- 0.131u1: Angelo Salese merged memory maps in Popper.

- 0.124u4: Improved Popper colors using resistor values from schematics [Couriersud, Joe Magiera].

- 7th February 2002: InsideOutBoy submitted a fix for Popper which was broken in 0.58.

- 0.57: InsideOutBoy added Popper (Omori 1983).

- 30th October 2001: InsideOutBoy submitted a driver for Popper. It has several little problems but is playable.


LEVELS: 99 (endless)


Recommended Games (Platform 2):

Joust

Joust 2 - Survival of the Fittest

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Popper

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don

Rodland

Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure

Zupapa!

Super Bubble 2003

Tower & Shaft


Romset: 53 kb / 9 files / 26.5 zip




MAME XML Output:

       <game name="popper" sourcefile="popper.c">
              <description>Popper</description>
              <year>1983</year>
              <manufacturer>Omori Electric Co., Ltd.</manufacturer>
              <rom name="p1" size="8192" crc="56881b70" sha1="d3ade7a54a6cb8a0babf0d667a6b27f492a739dc" region="maincpu" offset="0"/>
              <rom name="p2" size="8192" crc="a054d9d2" sha1="fcd86e7247b40cf07ea595a64c104b99b0e93ced" region="maincpu" offset="2000"/>
              <rom name="p3" size="8192" crc="6201928a" sha1="53b571b9f2c0568f10cd974641863c2e00777b46" region="maincpu" offset="4000"/>
              <rom name="p0" size="4096" crc="ef5f7c5b" sha1="c63a3d9ef2868ad7eaacddec810d62d2e124dc15" region="audiocpu" offset="0"/>
              <rom name="p4" size="8192" crc="86203349" sha1="cce2dd3fa786c2fb3ca80e7b93adf94db3b46b01" region="gfx1" offset="0"/>
              <rom name="p5" size="8192" crc="a21ac194" sha1="2c0e3df8981a12d383b1c4619a0b95a7c2d176a7" region="gfx2" offset="0"/>
              <rom name="p6" size="8192" crc="d99fa790" sha1="201271ee4fb812236a38cb5f9070ac29e8186097" region="gfx2" offset="2000"/>
              <rom name="p.m3" size="32" crc="713217aa" sha1="6083c3432bf94c9e983fcc79171529f519c86105" region="proms" offset="0"/>
              <rom name="p.m4" size="32" crc="384de5c1" sha1="892c89a01c11671c5708113b4e4c27b84be37ea6" region="proms" offset="20"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1536000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="90" width="264" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="1 Coin/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="8" default="yes"/>
                     <dipvalue name="1 Coin/6 Credits" value="12"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="48">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="16" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="48"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="192">
                     <dipvalue name="20k, then every 70k" value="0" default="yes"/>
                     <dipvalue name="30k, then every 70k" value="64"/>
                     <dipvalue name="40k, then every 70k" value="128"/>
                     <dipvalue name="50k, then every 70k" value="192"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Pass (Unlimited Lives) (Cheat)" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="32">
                     <dipvalue name="Upright" value="32" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Clear (Current Level) (Cheat)" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Stop" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="imperfect" sound="good" graphic="good" savestate="supported" palettesize="64"/>
       </game>
 
 


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