Home News Forum                            

Play your favorite classic games and more with the GameEx front end. Read more.

powerbals: MAME ROM Information.


Power Balls (c) 1994 Playmark.


Main CPU : 68000 (@ 12 Mhz), I8051 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 7.575 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 512

Players : 2

Control : 8-way Joystick

Buttons : 2


Also available as a conversion kit for "Super Slam".


Director : D. Marchi

Program : L. Benvenuto

Graphics : M. Banfi, M. Corrieri

Sound : A. Cappi

Hardware : A. Gusso


Game's rom.

MAME Info:

0.102u3 [?]

0.100u3 [Pierpaolo Prazzoli]


- Power Balls is a conversion for a Super Slam board.


- 0.137u3: Fabio Priuli added driver data class and save states to the Power Balls driver.

- 0.133u1: Renamed (powerbls) to (powerbals).

- 0.128u1: Replaced I8051 CPU2 with I80C51 in clone (Super Slam conversion).

- 0.122u3: Pierpaolo Prazzoli fixed clone Power Balls (Super Slam conversion) crashed when running a debug build in gdb with -autosave (powerbls0112u4red).

- 0.105u5: Twisty added 'Difficulty' and removed 2x 'Unused' dipswitches.

- 0.105u4: f205v fixed OKI frequency in clone Power Balls (Super Slam conversion) to 7575 Hz.

- 0.102u3: Added Power Balls (Playmark 1994). Changed 'Power Balls' to clone 'Power Balls (Super Slam conversion)'. Renamed (powerbal) to (powerbls).

- 0.100u3: Pierpaolo Prazzoli added Power Balls (Super Slam conversion) (Playmark 1994).

- 26th September 2005: Pierpaolo Prazzoli - Emulated OKI6295 sound in Power Balls (Super Slam conversion). The Philips 87C751 sound MCU wasn't read-protected.

- 25th September 2005: Pierpaolo Prazzoli - Finished Power Balls except sound because it needs to be simulated (it runs in a Super Slam PCB converted).

- 22nd September 2005: Pierpaolo Prazzoli - Started to work on the rare Italian game Power Balls Playmark (1994) (probably no one has ever heard anything about it).

- 21st September 2005: f205v dumped Power Balls (Super Slam conversion).

- 22nd February 2005: Guru - Power Ball just arrived.


Romset: 5120 kb / 11 files / 1.45 zip

MAME XML Output:

       <game name="powerbals" sourcefile="sslam.c" cloneof="powerbal" romof="powerbal">
              <description>Power Balls (Super Slam conversion)</description>
              <rom name="21.u67" size="262144" crc="4e302381" sha1="5685d15fd3137866093ff13b95a7df2265a8bc64" region="maincpu" offset="0"/>
              <rom name="22.u66" size="262144" crc="89b70599" sha1="57a5d71e4d8ca62fffe2e81116c5236d2194ae11" region="maincpu" offset="1"/>
              <rom name="s87c751.bin" size="2048" crc="5b8b2d3a" sha1="c3409243dfc0ca959a80f6890c87b4ce9eb0741d" region="audiocpu" offset="0"/>
              <rom name="26.u45" size="524288" crc="fc9d25c7" sha1="057702753eddffb9e7bff76311c5e8891343174b" region="gfx1" offset="0"/>
              <rom name="25.u39" size="524288" crc="f20ea774" sha1="fd284a5ee2cd9d1b5db53225bdfb31dc5bd3f581" region="gfx1" offset="80000"/>
              <rom name="24.u42" size="524288" crc="e1829809" sha1="2fdf0b5580609bff0040c909d2e1ff9fae7dcc9c" region="gfx1" offset="100000"/>
              <rom name="23.u36" size="524288" crc="7805275e" sha1="f0499cf4c84704a6de93a2a1a229af6068ad8771" region="gfx1" offset="180000"/>
              <rom name="27.u83" merge="11.u83" size="524288" crc="92d7d40a" sha1="81879945790feb9aeb45750e9b5ded3356571503" region="gfx2" offset="0"/>
              <rom name="28.u84" merge="10.u84" size="524288" crc="90412135" sha1="499619c72613a1dd63a6504e39b159a18a71f4fa" region="gfx2" offset="80000"/>
              <rom name="29.u85" merge="9.u85" size="524288" crc="e7bcd2e7" sha1="01a5e5ac5da2fd79a0c9088f775096b9915bae92" region="gfx2" offset="100000"/>
              <rom name="30.u86" merge="8.u86" size="524288" crc="4130694c" sha1="581d0035ce1624568f635bd79290be6c587a2533" region="gfx2" offset="180000"/>
              <rom name="20.i013" merge="1.u16" size="524288" crc="12776dbc" sha1="9ab9930fd581296642834d2cb4ba65264a588af3" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="I80C51" clock="12000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="3">
                     <dipvalue name="Hardest" value="0"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Normal" value="1" default="yes"/>
                     <dipvalue name="Easy" value="3"/>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="1" value="12"/>
                     <dipvalue name="2" value="4"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="0"/>
              <dipswitch name="Language" tag="DSW1" mask="16">
                     <dipvalue name="English" value="16" default="yes"/>
                     <dipvalue name="Italian" value="0"/>
              <dipswitch name="Weapon" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              <dipswitch name="Coin A" tag="DSW2" mask="7">
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="0"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="1"/>
                     <dipvalue name="1 Coin/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/6 Credits" value="2"/>
              <dipswitch name="Coin B" tag="DSW2" mask="56">
                     <dipvalue name="6 Coins/1 Credit" value="16"/>
                     <dipvalue name="5 Coins/1 Credit" value="48"/>
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="40"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Free Play" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

emumovies.com      Retro bytes Portal           Bookmark and Share

Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise