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pspikesc: MAME ROM Information.


Power Spikes (c) 1991 Video System.


Game ID : 9201-2024

PCB Number : OV-15-03 UA-67 MV

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)

Screen orientation : Horizontal

Video resolution : 352 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 3


In the World version during a play with any team, you can see when you get a point the faces of Italy's Team which was the most titled volley's team in the World in the early 1990'.

A bootleg version was made by Playmark. Pcb layout, fonts on the pcb and components are the same as their original games. Eproms have stickers with their logo.

Original products :

Super Volley '91 [Japanese release]

Power Spikes [outside Japan release]

Bootlegs/Hacks :

1991 Spikes [Italian market]



* In the World version you can select a lot of European Teams and Brazil's Team.

* In the Japanese and Korean version you can select respectively only the Japanese Team and the Korean Team.

* In the Japanese and Korean version you can also play with female players.

* In the World version you must defeat in order: China, Japan, USA, Cuba, U.S.S.R.

* In the Japanese and Korean version you must defeat in order: France, USA, Cuba, Italy, U.S.S.R (male mode), Germany, Peru, China, Cuba, U.S.S.R (female mode).

* In the Japanese and Korean version when you get a point, you will see face of the player who made the point and the statistics of this player after the point (like aces, winners spikes, etc...).


* In the World Version you can select the same teams like in one player mode but in the Japanese and Korean version you can select respectively the Japanese Team and the Korean Team and the Italian and the USA Team.

* In the Japanese and Korean version you can also play with female players.


* Thunder Serve : Hold the Up/Left Diagonal before pressing the serve button, and before hitting the ball hold the Down/Left Diagonal when the ball becomes red and press the button. This serve does an ace any time except in the last two games, but you can also do it. You must press the button a bit before the ball becomes red, and you'll make an ace on the last line on the ground. The ball looks like a missile shot from the air.

* Phantom Serve : Hold the Up/Right Diagonal before pressing the serve button, and before hitting the ball hold the Down/Right Diagonal and when the ball becomes red press the button. This serve does an ace always except with the last two games. The ball splits in three phantom balls.

* Towering Serve : Hold Up before serving and hit the ball a bit before the ball becomes red. The ball leaves the screen and you don't know where it falls down.


1. Super Volleyball (1989)

2. Power Spikes (1991)

3. Power Spikes II (1994)


* Consoles :

Super NES (1993, "Hyper V-Ball")


Game's rom.

MAME Info:

0.61 [Angelo Salese]

0.35b4 [Nicola Salmoria]


- Keep P1 button 1 pressed during boot to have access to a wider range of options in service mode.


- 0.145u5: R. Belmont added clone 1991 Spikes (Italian bootleg, set 2). This may actually be an svolley bootleg on spikes91 hardware (spikes91 is a pspikes bootleg), it's difficult to tell. Feel free to investigate if this interests you.

- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync in Power Spikes. Changed Z80 CPU1 clock speed to 5MHz and VSync to 61.31 Hz.

- 0.125u3: David Haywood fixed missing text layer in clone '1991 Spikes (Italian bootleg)' (changed visible area to 320x224).

- 0.125u2: David Haywood fixed clone '1991 Spikes (Italian bootleg)' sprite colours without resorting to hacks - Game now playable.

- 0.124u3: Robiza fixed lookup table for sprites in clone '1991 Spikes (Italian bootleg)'.

- 0.124u2: Robiza added a fixed for sprite's y-coordinate. Implemented lookup table for convert sprite code in the real code. Fixed scroll and offset. Changed description of clone 'Pallavolo (Italian Power Spikes bootleg)' to '1991 Spikes (Italian bootleg)'. Renamed (pallavol) to (spikes91).

- 0.115u1: Roberto Fresca fixed pld name.

- 0.114u1: Added pld ($0 - peel18cv8.bin).

- 0.113u3: Added clone Pallavolo (Italian Power Spikes bootleg).

- 28th February 2007: f205v dumped 1991 Spikes (Italian bootleg). This is a clone of "Power Spikes" with Italian language. It was rather famous here.

- 0.112u1: Pierpaolo Prazzoli added clone Power Spikes (China).

- 8th February 2007: f205v dumped Power Spikes (China).

- 0.106u12: MASH added plds ($0, 200 - peel18cv8-1101a-u15.53 and peel18cv8-1103-u112.76) to clone Power Spikes (Korea).

- 0.98u3: Added 'Debug' dipswitch. Weisse Eins fixed some problems in Power Spikes bootleg.

- 0.95u3: Pierpaolo Prazzoli added clone Power Spikes (bootleg).

- 4th February 2005: f205v dumped Power Spikes (bootleg).

- 0.61: Angelo Salese added Power Spikes (World). Renamed (pspikes) to (pspikesk).

- 20th May 2002: Angelo Salese added the World version to Power Spikes.

- 0.37b16: Changed visible area to 352x240.

- 31st July 2000: Guru - Dumped Power Spikes (Alt).

- 0.36b15: Added clone Super Volley '91 (Japan). Added dipswitches 'Difficulty', '2 Players Starting Score' and '2 Players Time per Credit'.

- 0.35b4: Nicola Salmoria added Power Spikes (Korea) (Video System 1991).

- 21st February 1999: Nicola has added Power Spikes, which runs on the same hardware as Aero Fighters and Turbo Force.

- 21st February 1999: Malcor dumped Power Spikes (Korea).


Recommended Games (Volleyball):

Tournament Table

Joshi Volleyball


Volley Ball (PlayChoice-10)

Ace Attacker

U.S. Championship V'ball

Super Volleyball

Super Volley ball (Tourvision PCE bootleg)

Power Spikes

Power Spikes II

Touch & Go

World Beach Volley

World Cup Volley '95

Beach Festival World Championship 1997

Winning Spike

Beach Spikers

Romset: 3201 kb / 8 files / 1.32 zip

MAME XML Output:

       <game name="pspikesc" sourcefile="aerofgt.c" cloneof="pspikes" romof="pspikes">
              <description>Power Spikes (China)</description>
              <rom name="27c010.1" size="131072" crc="06a6ed73" sha1="05bffe8766131a8729115244ed499ecdd872962a" region="maincpu" offset="0"/>
              <rom name="27c010.2" size="131072" crc="ff31474e" sha1="f21d44c15aeffd19e8c7fac49d6b9b239bd41c1b" region="maincpu" offset="1"/>
              <rom name="vlh30.bin" merge="g7h" size="524288" crc="74c23c3d" sha1="c0ac57d1f05c42556f97154ce1a08f465948546b" region="gfx1" offset="0"/>
              <rom name="vlh10-vh118.bin" merge="g7j" size="524288" crc="0b9e4739" sha1="64b440a5026735aafe1a7cc2806fe0d78f4a6fba" region="gfx2" offset="0"/>
              <rom name="vlh20-vh102.bin" merge="g7l" size="524288" crc="943139ff" sha1="59065f9c3b3a47159c5968df199bdcb1b4f51f29" region="gfx2" offset="80000"/>
              <rom name="vlh40.bin" size="524288" crc="27166dd4" sha1="f32ef1735d1a1aeda5df0337e46d65282dd798ad" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              <dipswitch name="Coin B" tag="DSW" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              <dipswitch name="Region" tag="DSW" mask="48">
                     <dipvalue name="China" value="48" default="yes"/>
                     <dipvalue name="Taiwan" value="32"/>
                     <dipvalue name="Hong Kong" value="16"/>
                     <dipvalue name="China" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="1 Player Starting Score" tag="DSW" mask="1536">
                     <dipvalue name="12-12" value="1536" default="yes"/>
                     <dipvalue name="11-11" value="1024"/>
                     <dipvalue name="11-12" value="512"/>
                     <dipvalue name="10-12" value="0"/>
              <dipswitch name="2 Players Starting Score" tag="DSW" mask="6144">
                     <dipvalue name="9-9" value="6144" default="yes"/>
                     <dipvalue name="7-7" value="4096"/>
                     <dipvalue name="5-5" value="2048"/>
                     <dipvalue name="0-0" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="8192">
                     <dipvalue name="Normal" value="8192" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="2 Players Time Per Credit" tag="DSW" mask="16384">
                     <dipvalue name="3 min" value="16384" default="yes"/>
                     <dipvalue name="2 min" value="0"/>
              <dipswitch name="Debug" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" cocktail="preliminary" savestate="supported" palettesize="2048"/>

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