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rescraida: MAME ROM Information.


Rescue Raider (c) 1987 Bally Midway.


[No. 0J18]

Bally / Sente SAC-I hardware

Main CPU : M6809 (@ 1.25 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (6x) CEM3394 (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024

Players : 2

Control : Double 8-way joysticks

Buttons : 1


Released in July 1987.


Game designer: Dave Ross (DJR)

Video artwork: Bil Maher (BNM)

Audio: Jesse Osborne (JMO)

Cabinet artwork: Bob Flemate (B F)

Vehicle designer: Roger Hector (RDH)

Additional support: Pete Mokris (PET), Bob Smith


Game's rom.

Machine's picture.

MAME Info:

0.36b5 [Aaron Giles]

Artwork available


- 0.143u2: Tafoid fixed Rescue Raider control orientation to match that of an actual control panel (steering = left stick, shooting = right stick).

- 0.143u1: Kevin Eshbach updated rom names in Rescue Raider, updated the undumped PALs, marked as non-cartridge and added the date code. Changed description to 'Rescue Raider (5/11/87) (non-cartridge)'.

- 0.133u1: Renamed (rescrdsa) to (rescrdsa).

- 0.113u2: Changed description of clone 'Rescue Raider (Stand-Alone)' to 'Rescue Raider (stand-alone)'.

- 0.53: Added 2x 'Unknown' dipswitch.

- 0.37b4: Added clone Rescue Raider (Stand-Alone).

- 4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver.

- 0.36b5: Aaron Giles added Rescue Raider (Bally/Sente 1987).

- 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware.


Recommended Games (Army Fighter 2):


Front Line


Field Combat

Ikari Warriors

Guerrilla War

Ikari III - The Rescue


Land Sea Air Squad

Mighty Guy

Heavy Barrel

Rescue Raider


Time Soldiers

Gain Ground

Caliber 50


Gulf Storm

Thunder Zone

Desert Breaker

Ninja Commando

Total Carnage


Shock Troopers

Shock Troopers - 2nd Squad

Romset: 200 kb / 7 files / 79.6 zip

MAME XML Output:

       <game name="rescraida" sourcefile="balsente.c" cloneof="rescraid" romof="rescraid">
              <description>Rescue Raider (stand-alone)</description>
              <manufacturer>Bally Midway</manufacturer>
              <rom name="ab1-sa.a10" size="32768" crc="aa0a9f48" sha1="b871573df0abdba20de78f655da846423191f0b4" region="maincpu" offset="10000"/>
              <rom name="ab12-sa.a12" size="32768" crc="16d4da86" sha1="240cfe8c5c4c005da9b9f370a04ed32fc245ec64" region="maincpu" offset="18000"/>
              <rom name="cd8-sa.a16" size="32768" crc="9dfb50c2" sha1="24280b48106cbcedeb6d7b10f951db906a123819" region="maincpu" offset="20000"/>
              <rom name="cd12-sa.a18" size="32768" crc="18c62613" sha1="a55b4b948805bdd5d1e8c8ff803826a7bbfa383e" region="maincpu" offset="28000"/>
              <rom name="sentesnd" merge="8002-10 9-25-84.5" size="8192" crc="4dd0a525" sha1="f0c447adc5b67917851a9df978df851247e75c43" region="audiocpu" offset="0"/>
              <rom name="gr0.a5" merge="gr 0.a5" size="32768" crc="e0dfc133" sha1="0b120b4410098d8db26b5819043d4fe7c426b948" region="gfx1" offset="0"/>
              <rom name="gr4.a7" merge="gr 4.a7" size="32768" crc="952ade30" sha1="f065368f645616d6d84be469ba45a9afa8788eda" region="gfx1" offset="8000"/>
              <rom name="u01508001100b.u20f" size="1" status="nodump" region="motherbrd_pals" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1250000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cem1" name="CEM3394"/>
              <chip type="audio" tag="cem2" name="CEM3394"/>
              <chip type="audio" tag="cem3" name="CEM3394"/>
              <chip type="audio" tag="cem4" name="CEM3394"/>
              <chip type="audio" tag="cem5" name="CEM3394"/>
              <chip type="audio" tag="cem6" name="CEM3394"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="59.185606" pixclock="5000000" htotal="320" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="256" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              <dipswitch name="Coinage" tag="SWH" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
              <dipswitch name="Bonus Coins" tag="SWH" mask="28">
                     <dipvalue name="None" value="0" default="yes"/>
                     <dipvalue name="2 Coins = 1 Bonus" value="4"/>
                     <dipvalue name="3 Coins = 1 Bonus" value="8"/>
                     <dipvalue name="4 Coins = 1 Bonus" value="12"/>
                     <dipvalue name="4 Coins = 2 Bonus" value="16"/>
                     <dipvalue name="5 Coins = 1 Bonus" value="20"/>
                     <dipvalue name="5 Coins = 2 Bonus" value="24"/>
                     <dipvalue name="5 Coins = 3 Bonus" value="28"/>
              <dipswitch name="Left Coin Mech" tag="SWH" mask="32">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x2" value="32"/>
              <dipswitch name="Right Coin Mech" tag="SWH" mask="192">
                     <dipvalue name="x1" value="0" default="yes"/>
                     <dipvalue name="x4" value="64"/>
                     <dipvalue name="x5" value="128"/>
                     <dipvalue name="x6" value="192"/>
              <dipswitch name="Lives" tag="SWG" mask="1">
                     <dipvalue name="4" value="0"/>
                     <dipvalue name="5" value="1" default="yes"/>
              <dipswitch name="Unused" tag="SWG" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Minimum Game Time" tag="SWG" mask="12">
                     <dipvalue name="45" value="8"/>
                     <dipvalue name="60" value="4" default="yes"/>
                     <dipvalue name="90" value="0"/>
                     <dipvalue name="120" value="12"/>
              <dipswitch name="Unknown" tag="SWG" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="SWG" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Keep High Scores" tag="SWG" mask="64">
                     <dipvalue name="No" value="64" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              <dipswitch name="Demo Sounds" tag="SWG" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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