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roundup: MAME ROM Information.


Round-Up [Upright model] (c) 1981 Centuri.

The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 2.5 Mhz)

Sound Chips : (2x) AY8910 (@ 1.536 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 40

Players : 2

Control : 8-way joystick

Buttons : 1


Released in November 1981.

Official releases :

Fitter [Upright model]

TT Fitter [Cocktail-14 inch model]

TT Fitter [Cocktail-20 inch model]

Licensed releases :

Round-Up [Upright model]

Round-Up [Cocktail model]


Game's rom.

Machine's picture.

MAME Info:

0.33b7 [Zsolt Vasvari]


- 0.135u3: f205v added clone Fitter (bootleg).

- 0.35b3: Nicola Salmoria added clone Fitter (Taito 1981).

- 0.34b8: Nicola Salmoria fixed the bridges in Round Up.

- 0.34b1: Added 2nd AY-8910 (1536000 Hz) sound.

- 0.33b7: Zsolt Vasvari added Round-Up (Amenip/Centuri 1981).

- 22nd June 1998: Dumped Round-Up.

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Romset: 29 kb / 10 files / 17.0 zip

MAME XML Output:

       <game name="roundup" sourcefile="thepit.c">
              <manufacturer>Taito Corporation (Amenip/Centuri license)</manufacturer>
              <rom name="roundup.u38" size="4096" crc="d62c3b7a" sha1="b6dc7fa001b79706583a40250c8a1e07a639c77a" region="maincpu" offset="0"/>
              <rom name="roundup.u39" size="4096" crc="37bf554b" sha1="773279fb21c56221d5f29fd31c2149e68dcf3909" region="maincpu" offset="1000"/>
              <rom name="roundup.u40" size="4096" crc="5109d0c5" sha1="b3d1fa9a9b78dcc74fd055fd617c01fcfbc8dad1" region="maincpu" offset="2000"/>
              <rom name="roundup.u41" size="4096" crc="1c5ed660" sha1="6729ecb8072b1ea0bd8557fd0b484d086b94c4b1" region="maincpu" offset="3000"/>
              <rom name="roundup.u33" size="4096" crc="2fa711f3" sha1="8d9f84ee666ec2defca654046e4f7472aabe0767" region="maincpu" offset="4000"/>
              <rom name="roundup.u30" size="2048" crc="1b18faee" sha1="b4002e2fdaa6bb966da4faa46ac56751a3841f5f" region="audiocpu" offset="0"/>
              <rom name="roundup.u31" size="2048" crc="76cf4394" sha1="5dc13bd5fc92ce4ce12bab60576292a6028891c3" region="audiocpu" offset="800"/>
              <rom name="roundup.u9" size="2048" crc="394676a2" sha1="5bd26d717e25b7c192af8173db9ae18371dbcfbe" region="gfx1" offset="0"/>
              <rom name="roundup.u10" size="2048" crc="a38d708d" sha1="6632392cece34332a2a4427ec14d95f201319c67" region="gfx1" offset="1000"/>
              <rom name="roundup.clr" size="32" crc="a758b567" sha1="d188c90dba10fe3abaae92488786b555b35218c5" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="2500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="1" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="3"/>
              <dipswitch name="Lives" tag="DSW" mask="12">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="12"/>
              <dipswitch name="Cabinet" tag="DSW" mask="16">
                     <dipvalue name="Upright" value="16" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW" mask="32">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="30000" value="32"/>
              <dipswitch name="Gly Boys Wake Up" tag="DSW" mask="64">
                     <dipvalue name="Slow" value="64" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              <dipswitch name="Service Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="40"/>

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