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rygarj: MAME ROM Information.


History:

Argus no Senshi - Legendary Warrior (c) 1986 Tecmo.


In this platform game, you are a barbarian warrior trying to reclaim the land from an evil Dominator and his legions of minions. You fight your way through 27 rounds with a unique weapon which was like a lethal razor sharp disk that he would hurl at enemies!


- TECHNICAL -


Game ID : 6002


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), MSM5205 (@ 384 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1986.


The title of this game translates from Japanese as 'Warrior of Argus'.


This game is known in US as "Rygar - Legend Warrior".


- UPDATES -


The differences between the US and Japanese are :

* The demo sequences are different.

* The Japanese version seems to have more hidden powers, stars and an extra free life.

* The US version is more biased towards stars and explosions.


- TIPS AND TRICKS -


* 10,000 Points Bonus : At the end of each level, at THE VERY INSTANT the game takes control and guides you into the temple, pull diagonally Leftdown on the joystick. Do it right and you'll get 10,000 points. Note : The hundred number of your points must be the same as the units of your time, for example, 33,330 points and 13.30 seconds, or 100.000 points and 00.00 seconds.


* If the 'invincibility' bonus is gotten when having the 4 other bonuses, you get normal invincibility (30 seconds) PLUS 170,000 points.


* In Round 13, the item called 'Argus no Hidensyo' is hidden (1,000,000 pts !!).


- SERIES -


1. Argus no Senshi - Legendary Warrior (1986)

2. Rygar 2 (2002, Sony PlayStation 2)


- PORTS -


* Consoles :

Nintendo Famicom (1987, "Argos no Senshi")


- SOURCES -


Game's rom.




MAME Info:

0.34b6 [Nicola Salmoria]

0.31 [Nicola Salmoria]


WIP:

- 0.143u4: Brian Troha added DIP locations to Rygar sets.

- 0.124u4: Corrado Tomaselli added clone Rygar (US set 2). Changed description of clone 'Rygar (US set 2)' to 'Rygar (US set 3 Old Version)'. Renamed (rygar2) to (rygar3).

- 15th April 2008: Corrado Tomaselli dumped Rygar (US set 2).

- 0.124u1: Corrado Tomaselli corrected clocks in Rygar. Changed Z80 CPU1 clock speed to 6MHz and MSM5205 to 400000 Hz.

- 0.106u3: Changed 'Unknown' dipswitches to 'Unused'.

- 0.37b5: Replaced ADPCM sound with MSM5205 (384000 Hz). Changed Z80 CPU1 clock speed to 4MHz.

- 25th December 1999: Zsolt Vasvari fixed a Rygar sprite clipping problem.

- 0.35RC2: Changed YM-3812 clock speed to 4MHz. Changed description of clone 'Rygar (Japan)' to 'Argus no Senshi (Japan)'.

- 9th July 1999: Michael Soderstrom fixed Rygar from crashing in MAME32.

- 0.34b6: Nicola Salmoria added Rygar (US set 1). Changed 'Rygar (US)' to clone '(US set 2)'.Added new audio cpu rom to (US set 2)

- 0.33b7: Dani Portillo fixed high score saving in Rygar (you'll have to delete your old .hi file). Changed description to 'Rygar (US)'.

- 0.33b6: Changed description to 'Rygar (Japan)'.

- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].

- 0.33b3: Dani Portillo added high score saving to Rygar.

- 0.33b1: Li Jih Hwa fixed gfx glitches in Rygar.

- 0.31: Nicola Salmoria added Rygar (Tecmo 1986) and clone (Japan).


STORY:

- 4.5 Billion years have passed since earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now, a new dominator's reign begins...


LEVELS: 27


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Warriors):

Genpei ToumaDen

Rygar

Rygar (PlayChoice-10)

Black Tiger

Karnov

Rastan / Rastan Saga

Nastar / Rastan Saga 2

Rastan Saga II (Tourvision PCE bootleg)

Warrior Blade - Rastan Saga Episode III

Altered Beast

Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

Haunted Castle

Legend of Makai

Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)

The Astyanax

Dynasty Wars

Golden Axe

Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Golden Axe - The Duel

Strider

Strider 2

Trio The Punch

Wild Fang

Magic Sword

Arabian Fight

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Magic

Warriors of Fate

Gaiapolis

Metamorphic Force

Monster Maulers

Guardians / Denjin Makai II

Oriental Legend

Oriental Legend Special

Oriental Legend Special Plus

Oriental Legend 2


Romset: 520 kb / 18 files / 214.9 zip




MAME XML Output:

       <game name="rygarj" sourcefile="tecmo.c" cloneof="rygar" romof="rygar">
              <description>Argus no Senshi (Japan)</description>
              <year>1986</year>
              <manufacturer>Tecmo</manufacturer>
              <rom name="cpuj_5p.bin" size="32768" crc="b39698ba" sha1="01a5a12a71973ad117b0bbd763e470f89c439e45" region="maincpu" offset="0"/>
              <rom name="cpuj_5m.bin" size="16384" crc="3f180979" sha1="c4c2e9f83b06b8677978800bfcc39f4ba3b344ab" region="maincpu" offset="8000"/>
              <rom name="cpuj_5j.bin" size="32768" crc="69e44e8f" sha1="e979760a3582e64788c043adf7e475f0e1b75033" region="maincpu" offset="10000"/>
              <rom name="cpu_4h.bin" merge="cpu_4h.bin" size="8192" crc="e4a2fa87" sha1="ed58187dbbcf59358496a98ffd6c227a87d6c433" region="soundcpu" offset="0"/>
              <rom name="cpuj_8k.bin" size="32768" crc="45047707" sha1="deb47f5ec4b22e55e0393d8108e4ffb67dd68e12" region="gfx1" offset="0"/>
              <rom name="vid_6k.bin" merge="vid_6k.bin" size="32768" crc="aba6db9e" sha1="43eb6f4f92afb5fbc11adc7e2ab04878ab56cb17" region="gfx2" offset="0"/>
              <rom name="vid_6j.bin" merge="vid_6j.bin" size="32768" crc="ae1f2ed6" sha1="6e6a33e665ba0884b7f57e9ad69d3f51e41d9e7b" region="gfx2" offset="8000"/>
              <rom name="vid_6h.bin" merge="vid_6h.bin" size="32768" crc="46d9e7df" sha1="a24e0bea310a03636af704a0ad3f1a9cc4aafe12" region="gfx2" offset="10000"/>
              <rom name="vid_6g.bin" merge="vid_6g.bin" size="32768" crc="45839c9a" sha1="eaee5767d8b0b62b991c089ef51b922e89850b79" region="gfx2" offset="18000"/>
              <rom name="vid_6p.bin" merge="vid_6p.bin" size="32768" crc="9eae5f8e" sha1="ed83b608ca57b9bf69fa866d9b8f55d16b7cff63" region="gfx3" offset="0"/>
              <rom name="vid_6o.bin" merge="vid_6o.bin" size="32768" crc="5a10a396" sha1="12ebed3952ff35a2c275cb27c915f82183048cd4" region="gfx3" offset="8000"/>
              <rom name="vid_6n.bin" merge="vid_6n.bin" size="32768" crc="7b12cf3f" sha1="6b9d8cad6e15317df01bab0591fab09199ca6d40" region="gfx3" offset="10000"/>
              <rom name="vid_6l.bin" merge="vid_6l.bin" size="32768" crc="3cea7eaa" sha1="1dd194d5672dfe71c2b27d2d7b76f5a611cff76f" region="gfx3" offset="18000"/>
              <rom name="vid_6f.bin" merge="vid_6f.bin" size="32768" crc="9840edd8" sha1="f19a1a1d932214037144c533ad07ed81256c34e7" region="gfx4" offset="0"/>
              <rom name="vid_6e.bin" merge="vid_6e.bin" size="32768" crc="ff65e074" sha1="513c1bad336ef5d871f15d6ba8943020f98d1f4a" region="gfx4" offset="8000"/>
              <rom name="vid_6c.bin" merge="vid_6c.bin" size="32768" crc="89868c85" sha1="f21550f40e7a177e95c40f2726c651f85ca8edce" region="gfx4" offset="10000"/>
              <rom name="vid_6b.bin" merge="vid_6b.bin" size="32768" crc="35389a7b" sha1="a887a89f9bbb5979bb589468d80efba1f243690b" region="gfx4" offset="18000"/>
              <rom name="cpu_1f.bin" merge="cpu_1f.bin" size="16384" crc="3cc98c5a" sha1="ea1035be939ed1a994f3273b33412c85dda0973e" region="adpcm" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="400000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSWA" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="12"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWA" mask="48">
                     <dipvalue name="2" value="48"/>
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5" value="32"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSWA" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="3">
                     <dipvalue name="50000 200000 500000" value="0" default="yes"/>
                     <dipvalue name="100000 300000 600000" value="1"/>
                     <dipvalue name="200000 500000" value="2"/>
                     <dipvalue name="100000" value="3"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="48">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Normal" value="16"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="48"/>
              </dipswitch>
              <dipswitch name="2P Can Start Anytime" tag="DSWB" mask="64">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="64"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="128">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="128" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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