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sblazerp: MAME ROM Information.


History:

Star Blazer (c) 1983 Sega.


- TRIVIA -


Released during December 1983 in Japan.


This game is known outside Japan as "Galaxy Ranger".


- SOURCES -


Game's rom.




MAME Info:

0.117u3 [Andrew Gardner]


TODO:

* Dump Laserdisc


WIP:

- 0.144u6: Replaced 'Laserdisc Analog' sound with 'Pioneer LD-V1000'.

- 0.143u4: Changed VSync to 59.940057 Hz.

- 0.143: Re-added Z80 (2.5MHz) CPU2.

- 0.142u3: Removed Z80 CPU2.

- 0.129u4: Changed Custom sound to Laserdisc Analog.

- 0.127u7: Added 2nd Z80 (2.5MHz) CPU.

- 0.127: Aaron Giles added DISK_REGIONS to all laserdisc drivers. Changed visible area to 704x480 and VSync to 59.940052.

- 0.126u2: Added 2 channel Custom sound.

- 0.117u3: Andrew Gardner added Galaxy Ranger (SEGA 1983) and clones Galaxy Ranger (Pioneer LDV1000) and Star Blazer (Pioneer LDV1000).

- 1st April 2000: Guru - Dumped Star Blazer (Sega 1983).


Other Emulators:

* DAPHNE


Romset: 134 kb / 15 files / 47.6 zip




MAME XML Output:

       <game name="sblazerp" sourcefile="segald.c" cloneof="galaxyr" romof="galaxyr">
              <description>Star Blazer (Pioneer LDV1000)</description>
              <year>1983</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-5590.bin" size="16384" crc="c06e41bb" sha1="b2d47f04fe1a81040bbb07bdcb8930107d350e38" region="maincpu" offset="0"/>
              <rom name="epr-5591.bin" size="16384" crc="b179d18c" sha1="eccad49cfbff1101677b66c19c5d79d41b11b72e" region="maincpu" offset="4000"/>
              <rom name="gr5592.bin" merge="gr5592.bin" size="16384" crc="d13715f8" sha1="72e2570a1fa437faac0c52e24f801020b6e5a110" region="maincpu" offset="8000"/>
              <rom name="gr5593.bin" merge="gr5593.bin" size="16384" crc="b0a557aa" sha1="5baacbaa25cdc0ee414bafe24d50a256631601aa" region="maincpu" offset="c000"/>
              <rom name="5280" merge="5280" size="2048" crc="583af1ff" sha1="64259e955a04ee44d716870864f86011a709f2db" region="gfx1" offset="0"/>
              <rom name="5281" merge="5281" size="2048" crc="7b5c820c" sha1="ddac82cea4d795011bd48d15bc6e2a0ee864429f" region="gfx1" offset="800"/>
              <rom name="gr5594.bin" merge="gr5594.bin" size="16384" crc="4403ef5a" sha1="f8c879ea22cc48bc06608ff7bad3408378ef5162" region="gfx2" offset="0"/>
              <rom name="gr5611.bin" merge="gr5611.bin" size="16384" crc="b16bdfe4" sha1="565725189d0b124f8de148f343e67a177ca056f6" region="gfx2" offset="4000"/>
              <rom name="gr5595.bin" merge="gr5595.bin" size="16384" crc="ccbaec4f" sha1="b6750543a0875e7cdc71ecb06575783b7e0ba457" region="gfx2" offset="8000"/>
              <rom name="gr5612.bin" merge="gr5612.bin" size="16384" crc="e312d080" sha1="24eea718aa1914b87145da9990cb833b9621576c" region="gfx2" offset="c000"/>
              <rom name="5279" merge="5279" size="512" crc="8716aeb5" sha1="9a8bf599d025d039b12bc616850386f280b4df11" region="proms" offset="0"/>
              <rom name="pr-5278.bin" merge="pr-5278.bin" size="256" crc="e81613da" sha1="fc32141f7c0c8c0c1ed623636af3862a4ef0e940" region="user1" offset="0"/>
              <rom name="pr-5277.bin" merge="pr-5277.bin" size="256" crc="bf2c33ab" sha1="4a83b3e9b74b900621e8f42edf94cc04b791cdd0" region="user1" offset="100"/>
              <rom name="pr-5276.bin" merge="pr-5276.bin" size="32" crc="91267e8a" sha1="ae5bd8efea5322c4d9986d06680a781392f9a642" region="user1" offset="200"/>
              <rom name="pr-5275.bin" merge="pr-5275.bin" size="32" crc="0c872a9b" sha1="eaabce5d867a4e896bd356abc94429f9a4eec372" region="user1" offset="220"/>
              <disk name="sblazer" status="nodump" region="laserdisc" index="0" writable="no"/>
              <device_ref name="ldv1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="5000000"/>
              <chip type="cpu" tag="laserdisc:ldv1000" name="Z80" clock="2500000"/>
              <chip type="audio" tag="laserdisc" name="Pioneer LD-V1000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <display tag="screen" type="raster" rotate="0" width="704" height="480" refresh="59.940057" pixclock="28636362" htotal="910" hbend="0" hbstart="704" vtotal="525" vbend="44" vbstart="524" />
              <sound channels="2"/>
              <input players="1" buttons="2" coins="1" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin B" tag="DSWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="14"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2C/1C 4C/2C 5C/3C 6C/4C" value="10"/>
                     <dipvalue name="2C/1C 4C/3C" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" value="12"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/5C" value="4"/>
                     <dipvalue name="1C/1C 2C/3C" value="8"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="224"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2C/1C 4C/2C 5C/3C 6C/4C" value="160"/>
                     <dipvalue name="2C/1C 4C/3C" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/4C 5C/6C" value="192"/>
                     <dipvalue name="1C/1C 2C/1C 3C/3C 4C/5C" value="64"/>
                     <dipvalue name="1C/1C 2C/3C" value="128"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="1C/2C 2C/4C 3C/6C 4C/8C 5C/11C" value="0"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Reserve Ships Score" tag="DSWB" mask="12">
                     <dipvalue name="5000, 10000, 20000" value="12" default="yes"/>
                     <dipvalue name="5000, 20000, 40000" value="4"/>
                     <dipvalue name="10000, 20000, 30000" value="8"/>
                     <dipvalue name="10000, 20000, 40000" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="16">
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Play Timer" tag="DSWB" mask="96">
                     <dipvalue name="60 SEC" value="96" default="yes"/>
                     <dipvalue name="50 SEC" value="32"/>
                     <dipvalue name="40 SEC" value="64"/>
                     <dipvalue name="Infinite SEC" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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