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sbsgomo: MAME ROM Information.


History:

Uchuu Senkan Gomorrah (c) 1990 UPL.


While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1990.


The title of this game translates from Japanese as 'Space Battleship Gomorrah'.


This game is known outside Japan as "Bio-Ship Paladin".


During a localation test, a new video game called 'Jeweles' was tested,

but the result was a failure.

'TSG-1' become 'Uchuu Senkan Gomorrah'.

'TSG-2' become "Koutetsu Yousai Strahl".

'TSG-3' was canceled.


- STAFF -


Game designed by : Tsutomu Fuzisawa

Program designed by : Itsam Matarca

Character designers : Tsutomu Fuzisawa, Kinya Aoyama

Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki

Sound effects by : Yoshio Nagashima


- SOURCES -


Game's rom.




MAME Info:

0.37b13 [Bryan McPhail]

0.37b8 [Bryan McPhail]


Bugs:

- [possible] You don't have to kill the first boss. DSOK (ID 01196)

- There's an occasional flicker of one of the sprites composing big ships. Source (ID 02421)


WIP:

- 0.133u2: Fixed rom names.

- 0.133u1: David Haywood merged some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps. This fixed the missing top half titlescreen graphic in Bio-ship Paladin. Brian Troha added DIP locations to Bio-ship Paladin.

- 0.112u2: Guru added clone Space Battle Ship Gomorrah. Fixed rom names and added missing proms ($0, 100, 200 - V-sync hw, H-sync hw and ?) to Bio-ship Paladin.

- 20th April 2005: Guru - Space Ship Gomorrah (JP ver of UPL's Bio-ship Paladin) arrived from Japan.

- 0.94u2: Added YM2203 (1.5MHz) sound.

- 17th December 2004: Dumping Project - Our man in Japan has picked up a 'Space Battleship Gomorrah' (Japan version of "Bio-Ship Paladin") very cheaply at one of the shops.

- 0.53: Nicola Salmoria fixed background in Bioship Paladin. Changed 68000 CPU1 clock speed to 16MHz and user1 roms to gfx5.

- 0.37b14: Added dipswitches 'Flip Screen', 'Difficulty', 'Service Mode', 'Demo Sounds', 'Lives' and 'Coin A/B'.

- 0.37b13: Bryan McPhail added Bio-ship Paladin (UPL 1990 (American Sammy license)).

- 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin.

- 0.37b8: Bryan McPhail added Bio-ship Paladin (Testdriver).

- 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver.


LEVELS: 9


Other Emulators:

* FB Alpha

* Raine


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Romset: 3073 kb / 14 files / 1.25 zip




MAME XML Output:

       <game name="sbsgomo" sourcefile="nmk16.c" cloneof="bioship" romof="bioship">
              <description>Space Battle Ship Gomorrah</description>
              <year>1990</year>
              <manufacturer>UPL</manufacturer>
              <rom name="11.ic14" size="131072" crc="7916150b" sha1="cbcc8918f35ded5130058860a7af6f1d3ecdbdd8" region="maincpu" offset="0"/>
              <rom name="10.ic15" size="131072" crc="1d7accb8" sha1="f80fb8748017e545c96bdc7d964aa18dcd42f528" region="maincpu" offset="1"/>
              <rom name="7.ic46" size="65536" crc="f2b77f80" sha1="6cb9e33994dc2741faef912416ebd57b654dfb36" region="gfx1" offset="0"/>
              <rom name="sbs-g_01.ic9" merge="sbs-g_01.ic9" size="524288" crc="21302e78" sha1="a17939c0529c8e9ec2a4edd5e6be4bcb67f86787" region="gfx2" offset="0"/>
              <rom name="sbs-g_03.ic194" merge="sbs-g_03.ic194" size="524288" crc="60e00d7b" sha1="36fd02a7842ce1e79b8c4cfbe9c97052bef4aa62" region="gfx3" offset="0"/>
              <rom name="sbs-g_02.ic4" merge="sbs-g_02.ic4" size="524288" crc="f31eb668" sha1="67d6d56ea203edfbae4db658399bf61f14134206" region="gfx4" offset="0"/>
              <rom name="8.ic27" merge="8.ic27" size="65536" crc="75a46fea" sha1="3d78cfc482b42779bb5aedb722c4a39cbc71bd10" region="gfx5" offset="0"/>
              <rom name="9.ic26" merge="9.ic26" size="65536" crc="d91448ee" sha1="7f84ca3605edcab4bf226dab8dd7218cd5c3e5a4" region="gfx5" offset="1"/>
              <rom name="6.ic120" merge="6.ic120" size="65536" crc="5f39a980" sha1="2a440f86685249f9c317634cad8cdedc8a8f1491" region="audiocpu" offset="0"/>
              <rom name="sbs-g_04.ic139" merge="sbs-g_04.ic139" size="524288" crc="7c74cc4e" sha1="92097b372eacabdb9e8e261b0bc4223821ff9273" region="oki1" offset="0"/>
              <rom name="sbs-g_05.ic160" merge="sbs-g_05.ic160" size="524288" crc="f0a782e3" sha1="d572226b8e597f1c34d246cb284e047a6e2d9290" region="oki2" offset="0"/>
              <rom name="82s135.ic94" merge="82s135.ic94" size="256" crc="98ed1c97" sha1="f125ad05c3cbd1b1ab356161f9b1d814781d4c3b" region="proms" offset="0"/>
              <rom name="82s129.ic69" merge="82s129.ic69" size="256" crc="cfdbb86c" sha1="588822f6308a860937349c9106c2b4b1a75823ec" region="proms" offset="100"/>
              <rom name="82s123.ic154" merge="82s123.ic154" size="32" crc="0f789fc7" sha1="31936c21720802da20e39b4cb030e448353e7f19" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="56.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Flip Screen" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="6">
                     <dipvalue name="Easy" value="0"/>
                     <dipvalue name="Normal" value="6" default="yes"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="4"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="128"/>
                     <dipvalue name="5" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="28">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="224">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/1 Credit" value="64"/>
                     <dipvalue name="2 Coins/1 Credit" value="192"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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