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sectionza: MAME ROM Information.


History:

Section Z (c) 1985 Capcom.


As a sole astronaut, you must penetrate the alien Balangool space craft and destroy the evil 'L-Brain'. Make your way through 27 alphabet-labeled levels to find his lair.


- TECHNICAL -


Main CPU : Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) YM2203 (@ 1.5 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1985.


The first of Capcom's 'Jet-Pack Hero' shooters! Your hero is officially called "Captain Commando". :)


Section Z has a couple of bugs, sprites don't clip properly when scrolling on or off the left side of the screen or the top of the screen.


Every few sections (stages), the direction of the game's scrolling changes, from left-to-right, to bottom-to-top, to right-to-left, etc.


One section features a pinball machine in which you must avoid the multiple flying pinballs.


Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on 25/08/1986.


- SERIES -


1. Section Z (1985)

2. Side Arms - Hyper Dyne (1986)


- STAFF -


Programmed by : Toshio Arima

Music by : Tamayo Kawamoto


- PORTS -


* Consoles :

Nintendo Famicom (1987)

Nintendo Famicom Disk System (mar.1987) [Model CAP-SCZ]

Sony PlayStation 2 (Mar.2005, "Capcom Classics Collection") [Model SLPM-66317]

Microsoft XBOX (2005, "Capcom Classics Collection")

Sony PSP (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]

Sony PSP (2006, "Capcom Classics Collection Reloaded")

Sony PSP (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]

Sony PlayStation 2 (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.29 [Paul Leaman]


Bugs:

- sectionz does "false contacts" on the coin counters, causing them to increment twice per coin. Source (ID 02484)


WIP:

- 18th August 2010: Smitdogg - Dave France sent what appeared to be an undumped Section Z. The roms matched a set in MAME, which is labeled incorrectly. We'll get the roms and description fixed in the driver though and I'll resell it for funds after I get around to testing it.

- 0.138u2: Changed Z80 CPU2 clock speed to 3MHz

- 0.138u1: Changed Z80 CPU2 clock speed to 4MHz.

- 0.137u4: Changed Z80 CPU1 clock speed to 6MHz.

- 0.133u1: Changed Z80 CPU1/2 clock speeds to 3MHz. Renamed (sctionza) to (sectionza).

- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.

- 0.37b6: Added prom ($0 - timing).

- 0.35: Added clone Section Z (set 2). Changed parent description to 'Section Z (set 1)'.

- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].

- 0.30: Juan Carlos Lorente added high score saving to Section Z.

- 0.29: Paul Leaman added Section Z (Capcom 1985). Known issues: The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2.

- 30th May 1997: Dumped Section Z (set 1).


LEVELS: 5


Other Emulators:

* FB Alpha


Recommended Games (Jetman):

Sky Lancer

Vastar

Argus (Gottlieb)

Equites

Formation Z

Freeze

SWAT

4-D Warriors

Alien Sector

Bakutotsu Kijuutei

Cop 01

Finalizer - Super Transformation

Lizard Wizard

Metal Clash

Scooter Shooter

Section Z

Space Harrier

Space Harrier II (Mega-Tech)

Side Arms - Hyper Dyne

Transformer

Exzisus

Space Ranger (Arcadia)

Star Guards

Forgotten Worlds

Forgotten Worlds (Mega-Tech)

Superman

Insector X

Solar Jetman (PlayChoice-10)

Rohga Armor Force

Povar / Sobrat' Buran / Agroprom (Jetpac)

Cybattler

Mazinger Z

ESP Ra.De.

Shikigami no Shiro

Shikigami No Shiro II

Crazy War


Romset: 529 kb / 18 files / 188.7 zip




MAME XML Output:

       <game name="sectionza" sourcefile="lwings.c" cloneof="sectionz" romof="sectionz">
              <description>Section Z (set 2)</description>
              <year>1985</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="sz-01a.bin" size="32768" crc="98df49fd" sha1="80d7d9f83ea2f606e48606dbfe69cf347aadf079" region="maincpu" offset="0"/>
              <rom name="7c_sz02.bin" merge="7c_sz02.bin" size="32768" crc="22f161b8" sha1="094ee6b6c8750de682c1ba4e387b31d58f734604" region="maincpu" offset="10000"/>
              <rom name="sz-03j.bin" size="32768" crc="94547abf" sha1="9af9e76e6657d7fd742630cfe2f2eb76d231dec4" region="maincpu" offset="18000"/>
              <rom name="11e_sz04.bin" merge="11e_sz04.bin" size="32768" crc="a6073566" sha1="d7dc382ba780cc4f25f7d7e7630cff1090488843" region="soundcpu" offset="0"/>
              <rom name="9h_sz05.bin" merge="9h_sz05.bin" size="16384" crc="3173ba2e" sha1="4e0b4fc1efd7b5eb598fe5d5d7f1de01ba52dbdc" region="gfx1" offset="0"/>
              <rom name="3e_sz14.bin" merge="3e_sz14.bin" size="32768" crc="63782e30" sha1="9a23b4849ff210bd4482e4e8c57e578387d19c46" region="gfx2" offset="0"/>
              <rom name="1e_sz08.bin" merge="1e_sz08.bin" size="32768" crc="d57d9f13" sha1="1d07b9eca588985a5e0cec27394ad5b3191c8dc4" region="gfx2" offset="8000"/>
              <rom name="3d_sz13.bin" merge="3d_sz13.bin" size="32768" crc="1b3d4d7f" sha1="66eed80865b2a480762cc8d9fda9e82c9c463e71" region="gfx2" offset="10000"/>
              <rom name="1d_sz07.bin" merge="1d_sz07.bin" size="32768" crc="f5b3a29f" sha1="0dbf8caf09e319fb2303e7e865f55effa59c761c" region="gfx2" offset="18000"/>
              <rom name="3b_sz12.bin" merge="3b_sz12.bin" size="32768" crc="11d47dfd" sha1="bc8a7369ed671ef714472ead2d17228de2567865" region="gfx2" offset="20000"/>
              <rom name="1b_sz06.bin" merge="1b_sz06.bin" size="32768" crc="df703b68" sha1="ae98a718dab96f3c0e4827e78938c3984a6641d6" region="gfx2" offset="28000"/>
              <rom name="3f_sz15.bin" merge="3f_sz15.bin" size="32768" crc="36bb9bf7" sha1="53f6d375947f9fb28f295935a0fe27f826234765" region="gfx2" offset="30000"/>
              <rom name="1f_sz09.bin" merge="1f_sz09.bin" size="32768" crc="da8f06c9" sha1="c0eb4406cdf0d5f25bab28de8222b28da9a97943" region="gfx2" offset="38000"/>
              <rom name="3j_sz17.bin" merge="3j_sz17.bin" size="32768" crc="8df7b24a" sha1="078789d0912010fa96b6f267de3ebec9beca6681" region="gfx3" offset="0"/>
              <rom name="1j_sz11.bin" merge="1j_sz11.bin" size="32768" crc="685d4c54" sha1="ef580e04b6dcb0b65f12c519a4085c98ac0bc261" region="gfx3" offset="8000"/>
              <rom name="3h_sz16.bin" merge="3h_sz16.bin" size="32768" crc="500ff2bb" sha1="eb20148388e5271b1fed23a536035e8490474489" region="gfx3" offset="10000"/>
              <rom name="1h_sz10.bin" merge="1h_sz10.bin" size="32768" crc="00b3d244" sha1="ed923bd5371f4665744344b94df3547c5db5058c" region="gfx3" offset="18000"/>
              <rom name="mb7114e.15g" merge="mb7114e.15g" size="256" crc="d96bcc98" sha1="99e69a624d5586e5eedacd2083fa68b36e7b5e40" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="3000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2203a" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="2203b" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWA" mask="12">
                     <dipvalue name="2" value="4"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="1">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="6">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="6" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="56">
                     <dipvalue name="20000 50000" value="56" default="yes"/>
                     <dipvalue name="20000 60000" value="24"/>
                     <dipvalue name="20000 70000" value="40"/>
                     <dipvalue name="30000 60000" value="8"/>
                     <dipvalue name="30000 70000" value="48"/>
                     <dipvalue name="30000 80000" value="16"/>
                     <dipvalue name="40000 100000" value="32"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSWB" mask="192">
                     <dipvalue name="Upright One Player" value="0" default="yes"/>
                     <dipvalue name="Upright Two Players" value="64"/>
                     <dipvalue name="Cocktail" value="192"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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