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sf2cejc: MAME ROM Information.


History:

Street Fighter II' - Champion Edition (c) 1992 Capcom.


The Champion Edition was the first official sequel to "Street Fighter II - The World Warrior".


New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster to twelve) and the option for both players to use the same characters in two-player fights - with an alternate color scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out.


Additionally, while in the original SFII, one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the Champion Edition this was reduced to just four rounds.


- TECHNICAL -


Capcom Play System hardware (CP-S)

[CP-S No. 21]


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Control : 8-way joystick

Buttons : 6

= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)

= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)


- TRIVIA -


Released in March 1992.


In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced "Street Fighter II Dash - Champion Edition". Likewise "Street Fighter II' - Hyper Fighting" is known as "Street Fighter II Dash Turbo - Hyper Fighting" in Japan.


This game is an enhanced version of "Street Fighter II - The World Warrior" :

* Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison).

* Each stage had different background colors from the original (mainly time of day changes), here are the background changes :

1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon.

2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red.

3) Blanka stage : the snake is now red, and the houses are now wood color.

4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red.

5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and orange clothes. The guy in the trenchcoat and hat is now yellow.

6) Chun Li stage : the 2 customers now wear pink, the meat store's roof is now orange and its sign is now green, the meats on the ceiling are now brown, the "Shanghai Friend Corridor" sign is now pale green with red letters, and the ground is now a darker color.

7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters.

8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet.

9) Balrog stage : The floor is now purple.

10) Vega stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink.

11) Sagat stage : Buddhist statue is now gold, and the grass is now a darker green.

12) M. Bison stage : The sky is evening this time.


* New moves were added for some characters.

* The portraits of Chun Li and M. Bison have been recolored.

* Overall hit damage was reduced (favoring combos attacks instead of special moves).

* Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another)

* The main title screen was changed from black to blue.

* Various cosmetic enhancements were made to each character's physical appearance.

* In "Street Fighter II - The World Warrior", Ryu's stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition".

* In Ken's original SFII stage, there were 2 barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo" ("Super Street Fighter II X: Grand Master Challenge" in Japan), there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition".

* Sagat's stage in the original SFII had a palm tree in the foreground. The palm tree is gone in this game and does not return.


- UPDATES -


Here is the list of all versions:


920313

* WORLD and US releases.


920322

* JAPAN release.


920513

* WORLD, US and JAPAN releases.


920803

* US and JAPAN releases.





ADDITIONAL NOTES :

US versions are slightly different, they have the 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Characters stats : If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear.

First line contains 0001 0002 0003 0004

Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016


0001 = No idea, probably some sort of 'experience points' for 1P side.

0002 = The no. of coins put in in the left-hand slot.

0003 = Same as 0001, but for 2nd player.

0004 = Same as 0002, but for right-hand slot.

0005 = No. of times Ryu has been used.

0006 = No. of times Honda has been used.

0007 = No. of times Blanka has been used.

0008 = No. of times Guile has been used.

0009 = No. of times Ken has been used.

0010 = No. of times Chun Li has been used.

0011 = No. of times Zangief has been used.

0012 = No. of times Dhalsim has been used.

0013 = No. of times Balrog has been used.

0014 = No. of times Sagat has been used.

0015 = No. of times Vega has been used.

0016 = No. of times M. Bison has been used.


* Special Ending : finish the game on one credit to see an additional credit sequence.


- SERIES -


1. Street Fighter (1987)

2. Street Fighter II - The World Warrior [CP-S No. 14] (1991)

3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992)

4. Street Fighter II' - Hyper Fighting [CP-S No. 24] (1992)

5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993)

6. Super Street Fighter II Turbo [CP-S II No. 03 Bis] (1994)

7. Street Fighter Alpha - Warriors' Dreams [CP-S II No. 11] (1995)

8. Street Fighter Alpha 2 [CP-S II No. 15] (1996)

9. Street Fighter III - New Generation (1997)

10. Street Fighter III - 2nd Impact : Giant Attack (1997)

11. Street Fighter Alpha 3 [CP-S II No. 29] (1998)

12. Street Fighter III - 3rd Strike : Fight For The Future (1999)

13. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003)

14. Street Fighter IV (2008)

15. Super Street Fighter IV (2010)


- STAFF -


Planner : Akira Nishitani (Nin), Akira Yasuda (Akiman)

Character designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki

Programmers : Shin., Marina, Macchan, Ecchro!!

Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)


Special Thanks : CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.)


- PORTS -


* Consoles :

NEC PC-Engine [JP] (Jun.1993) [Model HE93002]

Sega Mega Drive [JP] (Sep.1993, "Street Fighter II' Plus: Champion Edition", 'Champion' game mode) [Model T-12033]

Sega Genesis [US] (Oct.1993, "Street Fighter II': Special Champion Edition", 'Champion' game mode) [Model T-12016]

Sega Mega Drive [AU] (1993, "Street Fighter II': Special Champion Edition [Sega Gold Collection]", 'Champion' game mode)

Sega Mega Drive [EU] (Oct.1993, "Street Fighter II': Special Champion Edition", 'Champion' game mode) [Model 670-4179]

Nintendo Super Famicom [JP] (Jul.1993, "Street Fighter II Turbo", 'Normal' game mode) : Also released as a Nintendo Power edition (Sep.1997) [Model SHVC-TI]

Nintendo Super NES [EU] (Aug.1993, "Street Fighter II Turbo", 'Normal' game mode) [Model SNSP-TI]

Nintendo Super NES [US] (Aug.1993, "Street Fighter II Turbo", 'Normal' game mode) [Model SNS-TI-USA]

Sega Master System [SA] (1997 - a Brazilian port by TEC TOY) [Model 030.010]

Sony PlayStation [EU] (1998, "Street Fighter Collection 2") : Also released as a Value edition (Nov.2000) [Model SLES-01721]

Sony PlayStation [US] (Oct.1998, "Street Fighter Collection 2") [Model SLUS-00746]

Sega Saturn [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model T-1236G]

Sony PlayStation [JP] (Dec.1998, "Capcom Generation Dai 5 Shou Kakkutouka Tachi") [Model SLPS-01725]

Sony PlayStation [JP] (Jul.2001, "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Capcore]") [Model SLPM-86838]

Sony PlayStation [JP] (Jul.2005, "Capcom Retro Game Collection Vol.5") [Model SLPM-87365]

Microsoft XBOX [US] (Sep.2005, "Capcom Classics Collection")

Sony PlayStation 2 [US] (Sep.2005, "Capcom Classics Collection") [Model SLUS-21316]

Microsoft XBOX [EU] (Nov.2005, "Capcom Classics Collection")

Sony PlayStation 2 [EU] (Nov.2005, "Capcom Classics Collection") [Model SLES-53661]

Sony PlayStation 2 [JP] (Mar.2006, "Capcom Classics Collection") [Model SLPM-66317]

Sony PSP [JP] (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]

Nintendo Wii [Virtual Console] [EU] (Jul.2006, Nintendo Super NES version) [Model JBIP]

Nintendo Wii [Virtual Console] [AU] (Jul.2006, Nintendo Super NES version)

Sony PSP [US] (Oct.2006, "Capcom Classics Collection Reloaded") [Model ULUS-10134]

Sony PSP [EU] (Nov.2006, "Capcom Classics Collection Reloaded") [Model ULES-00377]

Sony PSP [AU] (Nov.2006, "Capcom Classics Collection Reloaded")

Nintendo Wii [Virtual Console] [US] (Jun.2007, Nintendo Super NES version) [Model JBIE]

Nintendo Wii [Virtual Console] [JP] (Aug.2007, Nintendo Super Famicom version) [Model JBIJ]

Sony PSP [JP] (Sep.2007, "Capcom Classics Collection [Best Price]") [Model ULJM-05280]

Sony PlayStation 2 [JP] (Oct.2007, "Capcom Classics Collection [Best Price]") [Model SLPM-66852]

Nintendo Wii [Virtual Console] [JP] (Jul.2008, Sega Mega Drive version)

Nintendo Wii [Virtual Console] [US/EU/AU] (Oct.2008, Sega Genesis/Mega Drive version)


* Computers :

Sharp X68000 [JP] (Nov.1993)

PC (MS Windows, CD-ROM) [US] (2003, "Capcom Arcade Hits Volume 1")


* Others :

Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : features Sega Genesis/Mega Drive's 1993 offering.


- SOURCES -


Game's rom.

Machine's picture.




MAME XML Output:

       <game name="sf2cejc" sourcefile="cps1.c" cloneof="sf2ce" romof="sf2ce">
              <description>Street Fighter II': Champion Edition (Japan 920803)</description>
              <year>1992</year>
              <manufacturer>Capcom</manufacturer>
              <rom name="s92j_23c.8f" size="524288" crc="f0120635" sha1="5e4a9a4b0f65c6139e76ee4ffa02b9db245b1858" region="maincpu" offset="0"/>
              <rom name="s92j_22c.7f" size="524288" crc="8c0b2ed6" sha1="408db039b4dad72b41458723575ed5352b71e10b" region="maincpu" offset="80000"/>
              <rom name="s92j_21a.6f" merge="s92_21a.6f" size="524288" crc="925a7877" sha1="1960dca35f0ca6f2b399a9fccfbc0132ac6425d1" region="maincpu" offset="100000"/>
              <rom name="s92_01.3a" merge="s92-1m.3a" size="524288" crc="03b0d852" sha1="f370f25c96ad2b94f8c53d6b7139100285a25bef" region="gfx" offset="0"/>
              <rom name="s92_02.4a" merge="s92-3m.5a" size="524288" crc="840289ec" sha1="2fb42a242f60ba7e74009b5a90eb26e035ba1e82" region="gfx" offset="2"/>
              <rom name="s92_03.5a" merge="s92-2m.4a" size="524288" crc="cdb5f027" sha1="4c7d944fef200fdfcaf57758b901b5511188ed2e" region="gfx" offset="4"/>
              <rom name="s92_04.6a" merge="s92-4m.6a" size="524288" crc="e2799472" sha1="27d3796429338d82a8de246a0ea06dd487a87768" region="gfx" offset="6"/>
              <rom name="s92_05.7a" merge="s92-5m.7a" size="524288" crc="ba8a2761" sha1="4b696d66c51611e43522bed752654314e76d33b6" region="gfx" offset="200000"/>
              <rom name="s92_06.8a" merge="s92-7m.9a" size="524288" crc="e584bfb5" sha1="ebdf1f5e2638eed3a65dda82b1ed9151a355f4c9" region="gfx" offset="200002"/>
              <rom name="s92_07.9a" merge="s92-6m.8a" size="524288" crc="21e3f87d" sha1="4a4961bb68c3a1ce15f9d393d9c03ecb2466cc29" region="gfx" offset="200004"/>
              <rom name="s92_08.10a" merge="s92-8m.10a" size="524288" crc="befc47df" sha1="520390420da3a0271ba90b0a933e65143265e5cf" region="gfx" offset="200006"/>
              <rom name="s92_10.3c" merge="s92-10m.3c" size="524288" crc="960687d5" sha1="2868c31121b1c7564e9767b9a19cdbf655c7ed1d" region="gfx" offset="400000"/>
              <rom name="s92_11.4c" merge="s92-12m.5c" size="524288" crc="978ecd18" sha1="648a59706b93c84b4206a968ecbdc3e834c476f6" region="gfx" offset="400002"/>
              <rom name="s92_12.5c" merge="s92-11m.4c" size="524288" crc="d6ec9a0a" sha1="ed6143f8737013b6ef1684e37c05e037e7a80dae" region="gfx" offset="400004"/>
              <rom name="s92_13.6c" merge="s92-13m.6c" size="524288" crc="ed2c67f6" sha1="0083c0ffaf6fe7659ff0cf822be4346cd6e61329" region="gfx" offset="400006"/>
              <rom name="s92_09.12a" merge="s92_09.11a" size="65536" crc="08f6b60e" sha1="8258fcaca4ac419312531eec67079b97f471179c" region="audiocpu" offset="0"/>
              <rom name="s92_18.11c" merge="s92_18.11c" size="131072" crc="7f162009" sha1="346bf42992b4c36c593e21901e22c87ae4a7d86d" region="oki" offset="0"/>
              <rom name="s92_19.12c" merge="s92_19.12c" size="131072" crc="beade53f" sha1="277c397dc12752719ec6b47d2224750bd1c07f79" region="oki" offset="20000"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="s9263b.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" merge="iob1.12d" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" merge="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" merge="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" merge="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="6" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="3"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="2 Coins to Start, 1 to Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>
       </game>
 
 


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