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slipstrmh: MAME ROM Information.


Slipstream (c) 1995 Capcom.

Slipstream is a sprite-based Formula One racing game featuring four different race tracks; Germany, Japan, Australia and the obligatory Monaco.

players can chose to race in any one of eight different F-1 racing cars, with each offering different levels of handling, acceleration, speed and grip. The game also offers three different play modes; Time Trial (raced over a single course), World Championship (raced over all four courses) and Time Trial (also raced over all four courses).

Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will occasionally kick in and give the player's car a temporary speed boost. Rival cars are also able to turbo-boost.


Sega System 32 hardware

Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)

Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)

Screen orientation : Horizontal

Video resolution : 416 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 16384

Players : 1

Control : paddle

Buttons : 1


Released as a prototype in April 1995. Slipstream is one of the rarest Capcom arcade games around, due to the fact that only 150 units were ever made. It didn't sell well and as a result never made it beyond the prototype stage.

The reasons for its lack of success was obvious; it was dated before it was even released. Its adequate but unremarkable use of sprite-scaling, as well as its basic gameplay mechanic, were more suited to the arcade scene of the late eighties than the mid nineties, and had it been released five or 6 years earlier, the story may well have been different. To put its shortcomings into perspective, Namco's superb 'Ridge Racer' had been released 2 years earlier, and by 1995, racing games and the technology they were utilizing far outstripped Capcom's meagre offering.

Capcom decided to license the System 32 hardware from Sega for this game. This is the only known non-Sega game to use this hardware.


Game's rom.

MAME Info:

0.74u2 [David Haywood]

0.69 [David Haywood]


- Slipstream was made in an old style car simulator cabinet (you needed to be stand, not sit). The game is named due to the "trick" in Kart Formula races called "slip stream", it's the effect from running behind any other car and be pulled by the whirls made by the air, if you do this on the game you get a "free" turbo boost and help you to win.


- 0.138u3: Changed description to 'Slip Stream (950515 Brazil)' and clone to 'Slip Stream (950515 Hispanic)'.

- 0.133u1: Renamed (slipstrh) to (slipstrmh).

- 0.129u6: Mr. Do added built-in layouts for Slipstream.

- 0.120u4: Guru added clone Slipstream (950515 HISPANIC). Changed parent description to 'Slipstream (950515 BRAZIL)'. Fixed rom names.

- 0.118u1: Changed description to 'Slipstream (Brazil 950515)'.

- 0.97u5: Aaron Giles removed GAME_NO_SOUND flag from Slipstream.

- 0.97u4: Aaron Giles fixed Slipstream - Game now playable.

- 28th June 2005: Aaron Giles - It's been a while since I had anything exciting enough to show pictures of, but here's something interesting. A driving game, running on Sega System 32 hardware, that was not written by Sega, and which doesn't appear to be a hack or a bootleg but a legitimate game in and of itself. It's Slipstream, a racing game by Capcom. Weird!

- 0.97u3: Changed description to 'Slipstream'. Removed 2nd button.

- 0.97u2: Removed 3rd button and 2nd coin slot.

- 20th April 2005: Guru - Slipstream (Capcom/Sega System32) arrived from Japan.

- 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Slipstream'.

- 7th March 2005: Dumping Project - We've continued our recent tear, acquiring an insurance copy of 'Slipstream'.

- 0.89u5: Changed description to 'Slipstream (bad dump?)'. Replaced 8-way Joystick with Paddle and 3x buttons. Added 4x 'Unknown' dipswitches.

- 0.78: Added 2nd Player. Replaced Stick with 8-way Joystick and 4x buttons.

- 0.74u2: Added Slipstream (Capcom 1995).

- 0.69: David Haywood added Slipstream (Testdriver). Doesn't work due to unemulated V60 opcodes.

- 21st May 2003: David Haywood added Slipstream to the Sega System 32 driver but it doesn't work probably because of V60 CPU core problems.

Recommended Games (F1-3D):


Pole Position

Pole Position II


Driving Force

WEC Le Mans 24

Continental Circus

Final Lap

Final Lap 2

Final Lap 3

Final Lap R

Winning Run

Winning Run Suzuka Grand Prix

Winning Run 91

Super Monaco GP

Super Monaco GP (Mega-Tech)

Driver's Eyes

F1 Exhaust Note

Grand Prix Star

F-1 Grand Prix Star II

Racing Beat

Ground Effects

Virtua Racing

Daytona USA

Daytona USA 2

Daytona USA 2 Power Edition

Ace Driver

Driver's Edge

F1 Super Battle

Racin' Force

INDY 500 Twin


Ace Driver: Victory Lap

Sega Touring Car Championship

Super GT 24h

LeMans 24

Ferrari F355 Challenge

Ferrari F355 Challenge (Twin)

Ferrari F355 Challenge 2 (Twin)

Maximum Speed

Romset: 8320 kb / 17 files / 2.24 zip

MAME XML Output:

       <game name="slipstrmh" sourcefile="segas32.c" cloneof="slipstrm" romof="slipstrm">
              <description>Slip Stream (950515 Hispanic)</description>
              <rom name="s32h_prg01.ic6" size="524288" crc="ab778297" sha1="e440d44b20f2f7478ef7d86af90af5eb7b9a545a" region="maincpu" offset="0"/>
              <rom name="s32_dat00.ic14" merge="s32_dat00.ic14" size="524288" crc="c3ff6309" sha1="dcc857736fe0f15aa7909c3ee88a7e239c8f0228" region="maincpu" offset="100000"/>
              <rom name="s32_dat01.ic7" merge="s32_dat01.ic7" size="524288" crc="0e605c81" sha1="47c64195cab9a07b234d5a375d26168e53ffaa17" region="maincpu" offset="100001"/>
              <rom name="s32_snd00.ic35" merge="s32_snd00.ic35" size="131072" crc="0fee2278" sha1="7533a03c3fc46d65dfdd07bddf1e6e0bbc368752" region="soundcpu" offset="100000"/>
              <rom name="s32_snd01.ic31" merge="s32_snd01.ic31" size="524288" crc="ae7be5f2" sha1="ba089355e64864435bcc3b0c208e4bce1ea66295" region="soundcpu" offset="200000"/>
              <rom name="s32_scr00.ic38" merge="s32_scr00.ic38" size="524288" crc="3cbb2d0b" sha1="b94006347b72cd60a889b0e279f62f677cedfd2e" region="gfx1" offset="0"/>
              <rom name="s32_scr01.ic34" merge="s32_scr01.ic34" size="524288" crc="4167be55" sha1="96b34d311b318c00c3fad917e341589a70ba0a15" region="gfx1" offset="2"/>
              <rom name="s32_scr02.ic29" merge="s32_scr02.ic29" size="524288" crc="52c4bb85" sha1="4fbee1072a19c75c25b5fd269acc75640923d69c" region="gfx1" offset="1"/>
              <rom name="s32_scr03.ic25" merge="s32_scr03.ic25" size="524288" crc="4948604a" sha1="d5a1b9781fef7976a59a0af9b755a04fcacf9381" region="gfx1" offset="3"/>
              <rom name="s32_obj00.ic36" merge="s32_obj00.ic36" size="524288" crc="cffe9e0d" sha1="5272d54ff142de927a9abd61f3646e963c7d22c4" region="gfx2" offset="0"/>
              <rom name="s32_obj01.ic32" merge="s32_obj01.ic32" size="524288" crc="4ebd1383" sha1="ce35f4d15e7904bfde55e58cdde925cba8002763" region="gfx2" offset="1"/>
              <rom name="s32_obj02.ic27" merge="s32_obj02.ic27" size="524288" crc="b3cf4fe2" sha1="e13199522e1e3e8b9cfe72cc29b33f25dad542ef" region="gfx2" offset="2"/>
              <rom name="s32_obj03.ic23" merge="s32_obj03.ic23" size="524288" crc="c6345391" sha1="155758097911ffca0c5c0b2a24a8033339dcfcbb" region="gfx2" offset="3"/>
              <rom name="s32_obj04.ic37" merge="s32_obj04.ic37" size="524288" crc="2de4288e" sha1="8e794f79f506293edb7609187a7908516ce76849" region="gfx2" offset="4"/>
              <rom name="s32_obj05.ic33" merge="s32_obj05.ic33" size="524288" crc="6cfb74fb" sha1="b74c886959910cd069427418525b23300a9b7b18" region="gfx2" offset="5"/>
              <rom name="s32_obj06.ic28" merge="s32_obj06.ic28" size="524288" crc="53234bf4" sha1="1eca538dcb86e44c31310ab1ab42a2b66b69c8fe" region="gfx2" offset="6"/>
              <rom name="s32_obj07.ic24" merge="s32_obj07.ic24" size="524288" crc="22c129cf" sha1="0f64680511a357038f6a556253c13fbb5417dd1a" region="gfx2" offset="7"/>
              <chip type="cpu" tag="maincpu" name="V60" clock="16107950"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8053975"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8053975"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="12500000"/>
              <display tag="screen" type="raster" rotate="0" width="416" height="224" refresh="60.000000" pixclock="6539520" htotal="416" hbend="0" hbstart="416" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="1" buttons="1" coins="1" service="yes">
                     <control type="paddle" minimum="0" maximum="255" sensitivity="30" keydelta="10"/>
                     <control type="pedal" minimum="0" maximum="255" sensitivity="30" keydelta="10"/>
              <dipswitch name="Unknown" tag="SERVICE34_A" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="SERVICE34_A" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="SERVICE34_A" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="SERVICE34_A" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="16384"/>

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