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soccernw: MAME ROM Information.


History:

Soccer New (c) 199? Unknown.


- TECHNICAL -


Main CPU : M65SC02 (@ 2 Mhz)

Sound Chips : AY8910 (@ 2 Mhz)


Palette colors : 512


Players : 1

Buttons : 7


- SOURCES -


Game's rom.




MAME Info:

0.111u1 [f205v, Roberto Fresca]


WIP:

- 0.137u1: Fixed maincpu/gfx1 rom address to $8000.

- 0.112: Added cpu2 rom ($0) and replaced M65SC02 with M65C02.

- 19th January 2007: f205v dumped the TSC87C52 microcontroller rom.

- 0.111u1: Roberto Fresca added Soccer New (Italia) (bootleg 199?).

- 23rd December 2006: f205v dumped Soccer New (italian).


Romset: 201 kb / 5 files / 25.6 zip




MAME XML Output:

       <game name="soccernw" sourcefile="funworld.c">
              <description>Soccer New (Italian)</description>
              <year>199?</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="prgteo2gv2.3.u16" size="65536" crc="c61d1937" sha1="c516f13a108da60b7ccee338b63a025009ef9099" region="maincpu" offset="8000"/>
              <rom name="tsc87c52-sn.u40" size="8192" crc="af0bd35b" sha1="c6613a7bcdec2fd6060d6dcf639654568de87e75" region="cpu1" offset="0"/>
              <rom name="soccer2.u3" size="65536" crc="db09b5bb" sha1="a12bf2938f5482ea5ebc0db6fd6594e1beb97017" region="gfx1" offset="0"/>
              <rom name="soccer1.u2" size="65536" crc="564cc467" sha1="8f90c4bacd97484623666b25dae77e628908e243" region="gfx1" offset="8000"/>
              <rom name="am27s29pc_sn.u24" size="512" crc="d02894fc" sha1="adcdc912cc0b7a7f67b122fa94fca921c957b282" region="proms" offset="0"/>
              <rom name="palce16v8h_sn.u5" size="279" status="nodump" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M65C02" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay8910" name="AY-3-8910A" clock="2000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="232" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" coins="2" service="yes">
                     <control type="gambling"/>
              </input>
              <dipswitch name="State" tag="DSW" mask="1">
                     <dipvalue name="Keyboard Test" value="0"/>
                     <dipvalue name="Play" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Remote Value" tag="DSW" mask="2">
                     <dipvalue name="10 Points/Pulse" value="0"/>
                     <dipvalue name="100 Points/Pulse" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="4">
                     <dipvalue name="5 Points/Coin" value="0"/>
                     <dipvalue name="10 Points/Coin" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="8">
                     <dipvalue name="5 Points/Coin" value="0"/>
                     <dipvalue name="10 Points/Coin" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Insert" tag="DSW" mask="16">
                     <dipvalue name="Dattl Insert" value="0"/>
                     <dipvalue name="TAB Insert" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Joker" tag="DSW" mask="32">
                     <dipvalue name="With Joker" value="0" default="yes"/>
                     <dipvalue name="Without Joker" value="32"/>
              </dipswitch>
              <dipswitch name="Hold" tag="DSW" mask="64">
                     <dipvalue name="Auto Hold" value="0" default="yes"/>
                     <dipvalue name="No Auto Hold" value="64"/>
              </dipswitch>
              <dipswitch name="Payout" tag="DSW" mask="128">
                     <dipvalue name="Hopper" value="0"/>
                     <dipvalue name="Manual Payout SW" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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