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spaceg: MAME ROM Information.


History:

Space Guerrilla (c) 1979 Omori Electric.


- TECHNICAL -


Main CPU : Z80 (@ 2.5 Mhz)


Screen orientation : Vertical

Video resolution : 232 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 128


Players : 2

Control : 8-way Joystick

Buttons : 1


- SCORING -


Red UFO : 10 points

Dark blue UFO : 20 points

Green UFO : 30 points

Pink UFO : 40 points

Orange UFO : Mystery points

Clearly blue UFO : 1000 points


- SERIES -


1. Space Guerrilla (1979)

2. Super Space Guerrilla (1980)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.92 [Jarek Burczynski, Tomasz Slanina]


TODO:

* Hook up SN76477 sound


WIP:

- 0.141u1: Space Guerrilla improvements [hap]: Less garbage trails, though it's not completely good yet. Fixed jerky x-movement. Fixed crash on loadstate. Marked color proms as undumped.

- 0.135u1: Fabio Priuli added driver data struct and save state support to Space Guerrilla.

- 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Space Guerrilla driver.

- 0.125u1: Stephane Humbert fixed wrong mapped input. Added dipswitches 'Lives', 'Bonus Life', 'Unused' and 2x 'Unknown'.

- 0.123u4: Zsolt Vasvari beginning of the clean-up of Space Guerrilla: Fixed rotation and some other stuff. Changed visible area to 224x256.

- 0.118u4: Changed description to 'Space Guerrilla'.

- 0.92: Jarek Burczynskia and Tomasz Slanina added Space Guerilla (Omori 1979). Graphical problems and no sound.

- 29th September 2004: Tomasz Slanina - Working on Space Guerrilla driver with Jarek Burczynski. Crazy, old hardware. Gfx glitches, no sound.

- 10th September 2004: Guru - Finally got the next package from Japan with Space Guerrilla (Omori 1979). Thanks to MAMEWorld donations and several anonymous (private/direct) donations. There wasn't a lot in this package because the Space Guerilla PCB took up most of the box! It was also one of the most expensive PCB's we've bought so far!


Recommended Games (Space Invaders 2):

Cosmic Guerilla

Dai San Wakusei Meteor

Kamikaze

Space Beam

Space Guerrilla

Space Laser

Invader's Revenge

Enigma II

Gorf

Hole Land

Battlantis

Minivader

Play Girls 2


Romset: 12 kb / 12 files / 9.34 zip




MAME XML Output:

       <game name="spaceg" sourcefile="spaceg.c">
              <description>Space Guerrilla</description>
              <year>1979</year>
              <manufacturer>Omori Electric Co., Ltd.</manufacturer>
              <rom name="1.9a" size="1024" crc="d6f80b0e" sha1="503e832c065bb302ec60ed239c4d99a605cb931a" region="maincpu" offset="0"/>
              <rom name="2.8a" size="1024" crc="708b8eec" sha1="70f9b1506a653985d9d3eacba220f0a4eb241318" region="maincpu" offset="400"/>
              <rom name="3.9b" size="1024" crc="7f0b5cb4" sha1="97a7125d046e7191b5d3be8f203d1bbb6f988209" region="maincpu" offset="800"/>
              <rom name="4.8b" size="1024" crc="8b40a154" sha1="f42bdd8e94090fc5eae58e833b8443300d3ce991" region="maincpu" offset="c00"/>
              <rom name="5.9c" size="1024" crc="5279241c" sha1="7278b6b037322b2f75311ed247f2de3c4816681b" region="maincpu" offset="1000"/>
              <rom name="6.8c" size="1024" crc="9b84fe3a" sha1="7ebeca10ee11d22f4af06be9f381f46864464ec2" region="maincpu" offset="1400"/>
              <rom name="7.9d" size="1024" crc="95279b25" sha1="367d129d4dd2cfea2a2f4703f41f24cc49453715" region="maincpu" offset="1800"/>
              <rom name="8.8d" size="1024" crc="6a824383" sha1="7c43f2c7d1f070d93f6a8b5b4f7f97f3578bd91d" region="maincpu" offset="1c00"/>
              <rom name="13.9g" size="1024" crc="dccc386f" sha1="5d493da3e7b8269314dd54f0b3ba9f71829a14da" region="maincpu" offset="3000"/>
              <rom name="14.8g" size="1024" crc="dc9a10c2" sha1="8fb2316d6e8aeef558d0da5029e2932abf47a6b4" region="maincpu" offset="3400"/>
              <rom name="15.9h" size="1024" crc="55e2950d" sha1="2241c3620c9a6df8b8bd234ccee9af5d3d19a5d4" region="maincpu" offset="3800"/>
              <rom name="16.8h" size="1024" crc="567259c4" sha1="b2c3f7aaceabea075af6a43b89fb7331732278c8" region="maincpu" offset="3c00"/>
              <rom name="prom1" size="32" status="nodump" region="proms" offset="0"/>
              <rom name="prom2" size="32" status="nodump" region="proms" offset="20"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" />
              <sound channels="0"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Unused" tag="9800" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="9800" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Lives" tag="9800" mask="12">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="8"/>
                     <dipvalue name="6" value="12"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="9800" mask="48">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="30000" value="32"/>
                     <dipvalue name="40000" value="16"/>
                     <dipvalue name="50000" value="48"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="9800" mask="192">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="30000" value="128"/>
                     <dipvalue name="40000" value="64"/>
                     <dipvalue name="50000" value="192"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="imperfect" savestate="supported" palettesize="128"/>
       </game>
 
 


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