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spaceshp: MAME ROM Information.


History:

Space Ship (c) 1978 Sega Enterprises, Ltd.


- TECHNICAL -


Dimensions : 68 x 76 x 168 cm.


- TRIVIA -


Released during June 1978.


- SOURCES -


Game's ROM.

Machine's picture.




MAME Info:

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 0.138u4: f4brice added clone Space Ship.

- 3rd April 2010: f4brice - As far as I know, I'm the only known owner of a SEGA Space Ship cabinet. Game & PCB are (with no doubt possible) original SEGA's. offer to the MAME community to finish my dumping task (I dumped only 20% of the PROMs, needed for my repair) and to add this "new" game to MAME.

- 0.111u1: Robert fixed gfx and random resets.

- 0.106u10: Aaron Giles updated Space Wars to support the new artwork system.

- 23rd May 2002: Zsolt Vasvari fixed the button artwork in Space War.

- 0.37b2: Added 'Unknown' dipswitch.

- 0.36b5: Artwork in Space Wars [Nathan Sturm]. The Cinematronics driver now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png [Mathis Rosenhauer].

- 14th September 1999: Mathis Rosenhauer added a new overlay to Space Wars.

- 0.35: Added samples (explode1/2, fire1/2, idle, pop and thrust1/2.wav).

- 0.35RC2: Mathis Rosenhauer fixed reset bug in Space Wars.

- 0.35b6: Added Space Wars (Cinematronics 1978) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.


LEVELS: 1 (endless)


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games (Starfighter 2):

Galaxy Game

Space Wars

Star Cruiser

Orbit

Star Castle

Eliminator

Omega Race

Solar Quest

Space Fury

Dark Planet

Zektor


Romset: 5 kb / 8 files / 4.61 zip




MAME XML Output:

       <game name="spaceshp" sourcefile="cinemat.c" cloneof="spacewar" romof="spacewar" sampleof="spacewar">
              <description>Space Ship</description>
              <year>1978</year>
              <manufacturer>Cinematronics (Sega license)</manufacturer>
              <rom name="pr08.61" size="1024" crc="556c4ff4" sha1="c8c1f3e5fe7bf48ecaa92dabf376adfd6a0a9b72" region="maincpu" offset="0"/>
              <rom name="pr07.63" size="1024" crc="ba7747d1" sha1="e9eb9de07ad5a306f815ee0d8371c64f8f242de6" region="maincpu" offset="0"/>
              <rom name="pr04.83" size="1024" crc="19966799" sha1="ffadb6cbcf4e4c4a60a251eb239eddc7d1030e6e" region="maincpu" offset="1"/>
              <rom name="pr03.85" size="1024" crc="d6557503" sha1="c226fdf85236558208942e43bcc3ce5af7e3d588" region="maincpu" offset="1"/>
              <rom name="pr10.62" size="1024" crc="3ee163f9" sha1="30269158434fb66049620bbac5f1c9b878416468" region="maincpu" offset="800"/>
              <rom name="pr09.64" size="1024" crc="7946086c" sha1="09d5435bc602a10ddd4206fd546f5b758e746cb2" region="maincpu" offset="800"/>
              <rom name="pr06.84" size="1024" crc="f19c8eb0" sha1="80f66d00caaf258232ea5e6adf515899abf53896" region="maincpu" offset="801"/>
              <rom name="pr05.86" size="1024" crc="3dbc6360" sha1="8d59dfee6e02ec29f755cc1c85ae236621009715" region="maincpu" offset="801"/>
              <rom name="pr13.139" merge="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="pr17.138" merge="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="pr18.137" size="32" crc="98b7bd46" sha1="fd7d0cac8783964bac36918e0ffcc07e2ea2081a" region="proms" offset="120"/>
              <rom name="pr19.136" merge="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="pr20.72" merge="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="160"/>
              <rom name="pr21.143" merge="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="180"/>
              <sample name="explode1"/>
              <sample name="fire1"/>
              <sample name="idle"/>
              <sample name="thrust1"/>
              <sample name="thrust2"/>
              <sample name="pop"/>
              <sample name="explode2"/>
              <sample name="fire2"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Time" tag="SWITCHES" mask="3">
                     <dipvalue name="1:00/coin" value="0" default="yes"/>
                     <dipvalue name="1:30/coin" value="1"/>
                     <dipvalue name="2:00/coin" value="2"/>
                     <dipvalue name="2:30/coin" value="3"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWITCHES" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWITCHES" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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