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spangj: MAME ROM Information.


Super Pang (c) 1990 Mitchell.

1 or 2 players use a harpoon gun to burst a number of large, bouncing balls. when hit, each ball breaks down into smaller balls. A sequel to the 1989 original which, while not adding anything particularly new, retains the superb playability of its predecessor.


Main CPU : Z80 (@ 8 Mhz)

Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048

Players : 2

Control : 8-way joystick

Buttons : 1 (FIRE)


Released in September 1990.

This game was also released by Capcom for US as "Super Buster Bros.".

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it to '???'.


* Stage Select on Tour Mode : Select Tour mode. Hold down the joystick and press fire button.

* Win 500 Points in Panic Mode : Hold down the joystick and 500 points will be added to your score every few seconds.

* Win 100.000 Points in Panic Mode : If you go without shooting anything for the amount of time it takes for the background song to repeat, you will automatically get 100.000 points, but the speed of the balls will suddenly become extremely fast.


1. Pang (1989)

2. Super Pang (1990)

3. Pang! 3 [CP-S No. 31] (1995)

4. Mighty! Pang [CP-S II No. 34] (2000)


Planners : Uda, Futoshi Kuwahara

Designers : Kurihara, Furukawa

Programmers : Shinohara, Nakai

Composer : Takaoka


* Consoles :

Nintendo Super Famicom (1992)

Sony PlayStation (1997, "Super Pang Collection")

Sony PSP (2006, "Capcom Puzzle World")


Game's rom.

MAME Info:

0.35b4 [Paul Leaman]

0.34b2 [Paul Leaman]

Artwork available


- 0.144u5: hap fixed clone Super Pang (World 900914, bootleg) die too quickly during attract mode.

- 0.138u2: Angelo Salese fixed crash regression with clone Super Pang (World 900914, bootleg).

- 0.136: Added eeprom-spang.bin EEPROM.

- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in Super Pang.

- 26th July 2008: Mr. Do - Thanks to a loan from Vintage Arcade, we have a bezel for Super Pang.

- 0.122u1: Changed OKI6295 clock speed to 1MHz.

- 0.119u3: David Haywood added clone Super Pang (World 900914, bootleg).

- 19th September 2005: Corrado Tomaselli dumped Super Pang (World 900914, bootleg).

- 0.88: Changed description to 'Super Pang (World 900914)' and clones '(Japan)' to '(Japan 901023)' and '(US)' to '(US 901001)'.

- 0.87: Nicola Salmoria decrypted clone Super Pang (Japan) - Game now working.

- 0.81u7: Added clone Super Pang (Japan). Needs new decryption key.

- 18th April 2004: David Haywood added the Japan version of Super Pang to the Mitchell driver but it doesn't work because of encryption.

- 0.67: Changed description of clone 'Super Buster Bros (US)' to 'Super Buster Bros. (US)'.

- 0.63: All new, much better, YM2413 emulation [Jarek Burczynski].

- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator.

- 0.35b6: Added clone Super Buster Bros (US). Keep 1 pressed while booting the first time.

- 0.35b4: Paul Leaman added Super Pang (World) (Mitchell 1990). The first time you start the game, keep 1 pressed until you see the "SUPER PANG 900914 ETC" screen, otherwise it won't initialize properly. This is needed only the first time, the setup is saved to the EEPROM after that.

- 0.34b2: Paul Leaman added Super Pang (Testdriver).

- 24th November 1997: CaBBe dumped Super Pang (World 900914).

LEVELS: 40 - 99 (tour mode - panic mode)

Other Emulators:

* FB Alpha

* Raine

Recommended Games (Pang):


Super Pang

Pang! 3

Mighty! Pang

Pang Poms

Genix Family

Monsters World

Choky! Choky!

Lucky Boom

Romset: 1185 kb / 11 files / 597.4 zip

MAME XML Output:

       <game name="spangj" sourcefile="mitchell.c" cloneof="spang" romof="spang">
              <description>Super Pang (Japan 901023)</description>
              <rom name="spj_11h.bin" size="32768" crc="1a548b0b" sha1="3aa65028876ab6e176f5b227366e65212c944888" region="maincpu" offset="0"/>
              <rom name="spj7_13h.bin" size="131072" crc="14c2b765" sha1="af0f965dd13d878bae7850cf8419b26511090579" region="maincpu" offset="10000"/>
              <rom name="spj8_14h.bin" size="131072" crc="4be4e5b7" sha1="6273e8bf5d9f5b100ecda20001808dcf86411d83" region="maincpu" offset="30000"/>
              <rom name="spj02_1e.bin" size="131072" crc="419f69d7" sha1="e3431b5ce3e687ba9a45cb6e0e0a2dfa3a9e5b29" region="gfx1" offset="0"/>
              <rom name="03.f2" merge="03.f2" size="131072" crc="3ae28bc1" sha1="4f6d9a86f624598ebc0825b50941adfb7436e98a" region="gfx1" offset="20000"/>
              <rom name="spj04_1g.bin" size="131072" crc="6870506f" sha1="13a12c012ea2efb0c8cd9dcfb4b5757ac08ee912" region="gfx1" offset="80000"/>
              <rom name="05.g2" merge="05.g2" size="131072" crc="4a060884" sha1="f83d713aee4230fc04a1d5f1d4d79c64a5bf2753" region="gfx1" offset="a0000"/>
              <rom name="spj10_2k.bin" merge="spj10_2k.bin" size="131072" crc="eedd0ade" sha1="f2da2eb743c68c5c9a56a94709527110cef5d91d" region="gfx2" offset="0"/>
              <rom name="spj09_1k.bin" merge="spj09_1k.bin" size="131072" crc="04b41b75" sha1="946ed04a17f1f71085143d43905aa310ce1e05f4" region="gfx2" offset="20000"/>
              <rom name="01.d1" size="131072" crc="b96ea126" sha1="83fa71994518d40b8938520faa8701c63b7f579e" region="oki" offset="0"/>
              <rom name="eeprom-spangj.bin" size="128" crc="237c00eb" sha1="35a7fe793186e148c163adb04433b6a55ee21502" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <chip type="audio" tag="ymsnd" name="YM2413" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="240" refresh="57.420000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1" service="yes">
                     <control type="joy" ways="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>

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