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spbactn: MAME ROM Information.


History:

Super Pinball Action (c) 1991 Tecmo.


A pinball game featuring 4 boards :

1. On the Carnival Board, there are two ways to work towards the goal : knocking out the drop targets on the upper board, or hitting the button targets that light the word 'Rhythm' on the lower part of the main board.

2. On the Border Board, the 'INPUT' button targets in the center upper part of the board are the ones to hit to work your way towards your goal.

3. On the Monster Board, you must complete 7 different target areas, each one referring to a body part : 2 roll-throughs for arms, two holes for eyes, two sets of targets for legs and the top rollovers work towards the 'head'.

4. On the Sniper Board, you knock down the 'LOAD' drop targets, then shoot the Shot Bonus button target when lit. You do this 6 times to reach your goal.


As you go follow through on the game, the warp shots let you see how far you've gone in your quest to finish each board. The fewer clothes each girl has, the further you have gone on that board. Once the women are topless, you've done all you can on that board.


- TECHNICAL -


Game ID : 9002


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)


Players : 1

Buttons : 3


- TRIVIA -


Released in April 1991 in Japan.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


If you see you're on your last ball and the warp light is on, shoot at that target. Warping between boards (or even back to the board you were on) starts you with another set of balls.


- SERIES -


1. Pinball Action (1985)

2. Super Pinball Action (1991)


- SOURCES -


Game's rom.




MAME Info:

0.68 [David Haywood]

0.59 [David Haywood, Stephan Humbert]


WIP:

- 0.146: Brian Troha adjusted clock speeds in Super Pinball Action based on OSCs actually on the PCB. Added missing button and labeled buttons. Added DIP locations and misc documentation. Changed YM3812 clock speed to 4MHz and OKI6295 to 1MHz. Added 4th button.

- 0.136u2: Atari Ace converted Super Pinball Action to use driver_data structure.

- 0.131u1: Angelo Salese merged memory maps in Super Pinball Action.

- 0.123u6: Zsolt Vasvari fixed crash in debug build. Corrupted graphics in normal build.

- 0.124u1: Aaron Giles fixed crashes with access violation.

- 0.123u6: Zsolt Vasvari fixed crash in Super Pinball Action.

- 0.71: Leon van Rooij improved graphics in Super Pinball Action.

- 0.68: David Haywood added Super Pinball Action (US). Renamed (spbactn) to (spbactnj).

- 3rd May 2003: David Haywood added the USA version of Super Pinball Action.

- 0.66: Smitdogg fixed reversed 'Display Instructions' dipswitch.

- 0.59: David Haywood added Super Pinball Action (Japan) (Tecmo 1991).

- 18th February 2002: David Haywood sent in a driver for Super Pinball Action complete with sound, although there are some graphical glitches, and again Stephane Humbert did the inputs and dipswitch settings in the driver.

- 17th October 2000: Noel Miruru from Team Japump dumped Super Pinball Action (Japan) (c)1991 Tecmo.


Recommended Games (Pinball):

Gee Bee

Bomb Bee

Cutie Q

Video Pinball

Pinbo

Vs. Pinball

Pinball Action

Super Wing

Panic Road

Speed Ball

Time Scanner

PinBot (PlayChoice-10)

Alien Crush

Super Pinball Action

Witch

Grand Cross

Hot Pinball

Gals Pinball


Romset: 1984 kb / 10 files / 641.6 zip




MAME XML Output:

       <game name="spbactn" sourcefile="spbactn.c">
              <description>Super Pinball Action (US)</description>
              <year>1991</year>
              <manufacturer>Tecmo</manufacturer>
              <rom name="rom1.bin" size="131072" crc="6741bd3f" sha1="844eb6465a15d339043fd6d2b6ba20ba216de493" region="maincpu" offset="0"/>
              <rom name="rom2.bin" size="131072" crc="488cc511" sha1="41b4a01f35e0e93634b4843dbb894ab9840807bf" region="maincpu" offset="1"/>
              <rom name="a-u14.3" size="65536" crc="57f4c503" sha1="e5ddc63a43ba824bcaa4340eeba25a0d3f26cad9" region="audiocpu" offset="0"/>
              <rom name="a-u19" size="131072" crc="87427d7d" sha1="f76b0dc3f0d87deb0f0c81084aff9756b236e867" region="oki" offset="0"/>
              <rom name="b-u98" size="262144" crc="315eab4d" sha1="6f812c85981dc649caca8b4635e3b8fd3a3c054d" region="gfx1" offset="0"/>
              <rom name="b-u99" size="262144" crc="7b76efd9" sha1="9f23460aebe12cb5c4193776bf876d6044892979" region="gfx1" offset="40000"/>
              <rom name="b-u104" size="262144" crc="b648a40a" sha1="1fb756dcd027a5702596e33bbe8a0beeb3ceb22b" region="gfx2" offset="0"/>
              <rom name="b-u105" size="262144" crc="0172d79a" sha1="7ee1faa65c85860bd81988329df516bc34940ef5" region="gfx2" offset="40000"/>
              <rom name="b-u110" size="262144" crc="862ebacd" sha1="05732e8524c50256c1db29317625d0edc19b87d2" region="gfx3" offset="0"/>
              <rom name="b-u111" size="262144" crc="1cc1379a" sha1="44fdab8cb5ab1488688f1ac52f005454e835efee" region="gfx3" offset="40000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="4000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="90" width="512" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="4" coins="2">
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="2 Coins/1 Credit 3/2" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="5"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="24"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit 3/2" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="40"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="0"/>
              </dipswitch>
              <dipswitch name="Balls" tag="DSW1" mask="192">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="128"/>
                     <dipvalue name="5" value="64"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Extra Ball" tag="DSW2" mask="12">
                     <dipvalue name="100k and 500k" value="4"/>
                     <dipvalue name="200k and 800k" value="12" default="yes"/>
                     <dipvalue name="200k" value="8"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Hit Difficulty" tag="DSW2" mask="16">
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Display Instructions" tag="DSW2" mask="32">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Match" tag="DSW2" mask="128">
                     <dipvalue name="1/20" value="128" default="yes"/>
                     <dipvalue name="1/40" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="5120"/>
       </game>
 
 


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