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spfghmk2: MAME ROM Information.


Space Fighter Mark II (c) 1979 Data East.


Released in March 1979 in Japan.


1. Space Fighter (1978)

2. Space Fighter Mark II (1979)


Game's rom.

MAME Info:

0.122u6 [Zsolt Vasvari, Guru]


- 0.133u1: Renamed (spfgmk22) to (spfghmk22).

- 0.122u7: Zsolt Vasvari changed year to 1979 as per Guru's contact. Renamed set 2 ROMs to allow merging. Removed experimental code left in there.

- 0.122u6: Zsolt Vasvari and Guru added Space Fighter Mark II (set 1) (Data East 1980) and clone (set 2).

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Invinco / Deep Scan

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Space Fever

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Space Intruder

Romset: 8 kb / 8 files / 6.04 zip

MAME XML Output:

       <game name="spfghmk2" sourcefile="astrof.c">
              <description>Space Fighter Mark II (set 1)</description>
              <manufacturer>Data East</manufacturer>
              <rom name="2708.5e" size="1024" crc="cd5f66de" sha1="aea3d88eb1d59a9279361369991fcace90c4b61a" region="maincpu" offset="e400"/>
              <rom name="2708.5d" size="1024" crc="385cca72" sha1="8d38a127f7603f1573df24cb028e1f41098a61c1" region="maincpu" offset="e800"/>
              <rom name="2708.5c" size="1024" crc="e6eaac70" sha1="3af366f190ed0aed43cc584c6bd472da957c725a" region="maincpu" offset="ec00"/>
              <rom name="2708.4h" size="1024" crc="27945183" sha1="7907d3d2b90d38c35fb6cf194408d2be23769c8c" region="maincpu" offset="f000"/>
              <rom name="2708.4e" size="1024" crc="2115e25f" sha1="a7c529f42d9bf70c7f81df949ba4666bde8da4c5" region="maincpu" offset="f400"/>
              <rom name="2708.4d" size="1024" crc="b9655874" sha1="22e53bc0b68acc8483bd18b15a020af19cf3e151" region="maincpu" offset="f800"/>
              <rom name="2708.4c" size="1024" crc="7d67f6b5" sha1="aed42c2c48d50fb9e3c2860cdc9d448024a554ae" region="maincpu" offset="fc00"/>
              <rom name="709-5.1a" size="32" crc="61329fd1" sha1="15782d8757d4dda5a8b97815e94c90218f0e08dd" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="662187"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="256" refresh="56.308461" pixclock="5297500" htotal="336" hbend="0" hbstart="256" vtotal="280" vbend="0" vbstart="256" />
              <sound channels="0"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              <dipswitch name="Unused" tag="DSW" mask="1">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="1"/>
              <dipswitch name="Lives" tag="DSW" mask="2">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="5" value="2"/>
              <dipswitch name="Coinage" tag="DSW" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
              <dipswitch name="Free Credit" tag="DSW" mask="48">
                     <dipvalue name="1500" value="0" default="yes"/>
                     <dipvalue name="2000" value="16"/>
                     <dipvalue name="2500" value="32"/>
                     <dipvalue name="3000" value="48"/>
              <dipswitch name="Unused" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              <dipswitch name="Cabinet" tag="CAB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              <configuration name="Color PROM Wiremod" tag="FAKE" mask="3">
                     <confsetting name="Normal (no mod)" value="0" default="yes"/>
                     <confsetting name="Invert Access" value="1"/>
                     <confsetting name="Force Low" value="2"/>
                     <confsetting name="Force High" value="3"/>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="supported" palettesize="0"/>

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